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author | Gargaj <gargaj@conspiracy.hu> | 2015-11-07 13:32:52 +0100 |
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committer | Gargaj <gargaj@conspiracy.hu> | 2015-11-07 13:32:52 +0100 |
commit | ad1e24e50b9784c8f476091cf3842402065c28dc (patch) | |
tree | 2d5bf2c5a28ef912aaf5968f6bd7e457b9673532 | |
parent | implement pushing/shoving based on @NiLSPACE's suggestion (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Pawn.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index eb503caa6..5ca0c6126 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -63,14 +63,14 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } // we only push other mobs, boats and minecarts - if (a_Entity->GetEntityType() != etMonster && a_Entity->GetEntityType() != etMinecart && a_Entity->GetEntityType() != etBoat) + if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat)) { return false; } Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition(); - v3Delta.y = 0.0; // we only push sideways - v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close + v3Delta.y = 0.0; // we only push sideways + v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close // QUESTION: is there an additional multiplier for this? current shoving seems a bit weak a_Entity->AddSpeed(v3Delta); |