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author | daniel0916 <theschokolps@gmail.com> | 2014-04-14 11:48:12 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-14 11:48:12 +0200 |
commit | 856e900bf8e74cb478904d6322dcb6310ff7a3b2 (patch) | |
tree | ad793b40bdefc94e9fe9a59fe76333f4769869b7 | |
parent | Fixed invisibility enchantments (diff) | |
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-rw-r--r-- | src/ClientHandle.cpp | 4 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 3 | ||||
-rw-r--r-- | src/UI/SlotArea.cpp | 32 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 8 |
4 files changed, 21 insertions, 26 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 2dd9cb91e..fc4db1d10 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2689,14 +2689,14 @@ void cClientHandle::SocketClosed(void) void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) { - cItem Item = m_Player->GetDraggingItem(); + cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); + cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); if (!cItem::IsEnchantable(Item.m_ItemType)) { return; } - cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); // Step 1 from Enchanting diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 785dbf935..a31643ccf 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1918,10 +1918,7 @@ void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); - LOGWARN("Protocol 1.7: Enchantment Packet received!"); - m_Client->HandleEnchantItem(WindowID, Enchantment); - } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 35230cffb..673c036b6 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -608,8 +608,21 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow) +void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) +{ + // Toss the item in the enchanting slot + TossItems(a_Player, 0, 1); + // Player not found - that is acceptable +} + + + + + void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + // Check if Slot is in the Enchantment Table if (a_SlotNum == 0) { @@ -621,20 +634,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio { ClickedResult(a_Player); } - return; } - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); -} - - - - - -void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) -{ - // Toss the item in the enchanting slot - TossItems(a_Player, 0, 0); - // Player not found - that is acceptable } @@ -643,13 +643,15 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) { - if (a_Player.GetDraggingItem().IsEmpty()) + cItem Item = *GetSlot(0, a_Player); + + if (Item.IsEmpty()) { m_ParentWindow.SetProperty(0, 0, a_Player); m_ParentWindow.SetProperty(1, 0, a_Player); m_ParentWindow.SetProperty(2, 0, a_Player); } - else if (cItem::IsEnchantable(a_Player.GetDraggingItem().m_ItemType)) + else if (cItem::IsEnchantable(Item.m_ItemType)) { int PosX = 0; int PosY = 0; diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 82360ffbe..7feb74aa1 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -258,21 +258,17 @@ class cSlotAreaEnchanting : typedef cSlotAreaTemporary super; public: - /// a_GridSize is allowed to be only 2 or 3 cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow); // cSlotAreaTemporary overrides: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void OnPlayerRemoved(cPlayer & a_Player) override; - // Distributing items into this area is completely disabled - virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {} - protected: - /// Handles a click in the result slot. Crafts using the current recipe, if possible + /// Handles a click in the item slot. void ClickedResult(cPlayer & a_Player); - /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. + /// Handles a shift-click in the item slot. void ShiftClickedResult(cPlayer & a_Player); }; |