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author | madmaxoft <github@xoft.cz> | 2014-07-31 22:52:06 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-31 22:52:06 +0200 |
commit | ecb86935f87ce2b9f1ae4671d8a8b722c798b8a2 (patch) | |
tree | cc214a3677d4ee717153de02956959b2178b8d9f | |
parent | MojangAPI: Moved the settings to a separate ini section. (diff) | |
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-rw-r--r-- | src/Entities/Player.cpp | 13 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 |
2 files changed, 9 insertions, 6 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fcc8eb9a0..477334948 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1700,8 +1700,10 @@ bool cPlayer::LoadFromDisk(void) // Load from the offline UUID file, if allowed: AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName()); + const char * OfflineUsage = " (unused)"; if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData()) { + OfflineUsage = ""; if (LoadFromFile(GetUUIDFileName(OfflineUUID))) { return true; @@ -1724,8 +1726,8 @@ bool cPlayer::LoadFromDisk(void) } // None of the files loaded successfully - LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.", - GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str() + LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.", + GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage ); return false; } @@ -2212,12 +2214,13 @@ void cPlayer::Detach() AString cPlayer::GetUUIDFileName(const AString & a_UUID) { - ASSERT(a_UUID.size() == 36); + AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID); + ASSERT(UUID.length() == 36); AString res("players/"); - res.append(a_UUID, 0, 2); + res.append(UUID, 0, 2); res.push_back('/'); - res.append(a_UUID, 2, AString::npos); + res.append(UUID, 2, AString::npos); res.append(".json"); return res; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 488884602..29bb4c39d 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -536,7 +536,7 @@ protected: */ bool m_bIsTeleporting; - /** The UUID of the player, as read from the ClientHandle. + /** The short UUID (no dashes) of the player, as read from the ClientHandle. If no ClientHandle is given, the UUID is initialized to empty. */ AString m_UUID; |