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authorSamuel Barney <samjbarney@gmail.com>2014-08-26 01:21:16 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-26 01:21:16 +0200
commit89039c789a23a313970c5c87aa5b50e0f40ace0d (patch)
treee40c6c71038e3df210a06f17f57d251756fdaa5f
parentGot it working, finally (diff)
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-rw-r--r--src/Mobs/Components/MovementComponent.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Mobs/Components/MovementComponent.h b/src/Mobs/Components/MovementComponent.h
index 1c876728c..9103a4842 100644
--- a/src/Mobs/Components/MovementComponent.h
+++ b/src/Mobs/Components/MovementComponent.h
@@ -13,4 +13,9 @@ public:
virtual ~cMovementComponent(){}
virtual void Tick(float a_Dt, cChunk & a_Chunk){}
+
+ /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does)
+ If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
+ If current Y is solid, goes up to find first nonsolid block, and returns that */
+ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ);
};