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author | Mattes D <github@xoft.cz> | 2014-08-20 22:21:41 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-08-20 22:21:41 +0200 |
commit | 2218f31cde5d04157469de0d5164059ffb8a6bca (patch) | |
tree | 805679baceec73d8cd1d88a3bb7951d2225eff9a | |
parent | cPlayer: Exported the LoadRank function to Lua API. (diff) | |
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-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 3 | ||||
-rw-r--r-- | src/Server.h | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index ce3303087..90d95bba2 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -2172,10 +2172,11 @@ end { GetDescription = { Return = "string", Notes = "Returns the server description set in the settings.ini." }, GetMaxPlayers = { Return = "number", Notes = "Returns the max amount of players who can join the server." }, - SetMaxPlayers = { Params = "number", Notes = "Sets the max amount of players who can join." }, GetNumPlayers = { Return = "number", Notes = "Returns the amount of players online." }, GetServerID = { Return = "string", Notes = "Returns the ID of the server?" }, IsHardcore = { Params = "", Return = "bool", Notes = "Returns true if the server is hardcore (players get banned on death)." }, + SetMaxPlayers = { Params = "number", Notes = "Sets the max amount of players who can join." }, + ShouldAuthenticate = { Params = "", Return = "bool", Notes = "Returns true iff the server is set to authenticate players (\"online mode\")." }, }, }, -- cServer diff --git a/src/Server.h b/src/Server.h index c1640b388..f20e6932f 100644 --- a/src/Server.h +++ b/src/Server.h @@ -120,7 +120,7 @@ public: // tolua_export const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } /** Returns true if authentication has been turned on in server settings. */ - bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } + bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export /** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ |