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author | Mat <mail@mathias.is> | 2020-03-22 14:02:21 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-22 14:02:21 +0100 |
commit | 00ae9604e11e2f0859fb219029c903662fe27bfd (patch) | |
tree | 07e554d77dd991ea68f8b26567a89d70d353b1c9 | |
parent | Fix typo in fish meta (diff) | |
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-rw-r--r-- | src/ChunkMap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 364dfbb3d..98d63df94 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1303,7 +1303,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ } // Ensure that the damage dealt is inversely proportional to the distance to the TNT centre - the closer a player is, the harder they are hit - a_Entity.TakeDamage(dtExplosion, nullptr, static_cast<int>((1 / DistanceFromExplosion.Length()) * 6 * ExplosionSizeInt), 0); + a_Entity.TakeDamage(dtExplosion, nullptr, static_cast<int>((1 / std::max(1.0, DistanceFromExplosion.Length())) * 8 * ExplosionSizeInt), 0); } double Length = DistanceFromExplosion.Length(); |