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authorMat <mail@mathias.is>2020-03-27 01:40:16 +0100
committerGitHub <noreply@github.com>2020-03-27 01:40:16 +0100
commit996ce888e1c585ad73cedc89800f4d7790d4ab02 (patch)
tree947dafbc31201580da70db1ce10f7d7f68e97e93
parentDecrease attack cooldown for monsters (#4542) (diff)
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-rw-r--r--src/Mobs/Sheep.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 4cc871879..34019cfc6 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -117,7 +117,7 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// The sheep ate the grass so we change it to dirt
m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
- GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, {PosX, PosY, PosX}, E_BLOCK_GRASS);
+ GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, {PosX, PosY, PosZ}, E_BLOCK_GRASS);
m_IsSheared = false;
m_World->BroadcastEntityMetadata(*this);
}