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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-24 14:50:17 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-24 14:50:17 +0200 |
commit | 7f5058f1872e1ecc2ea9b897e32708903480e702 (patch) | |
tree | eb413f839b0e36c1bc05cb3c3e6bf2435a70810c | |
parent | Merge branch 'master' into mobs2 (diff) | |
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-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Behaviors/Behavior.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Behaviors/Behavior.h | 9 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAggressive.cpp | 14 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAggressive.h | 2 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorBreeder.cpp | 18 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorBreeder.h | 5 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorChaser.cpp | 21 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorChaser.h | 3 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorCoward.cpp | 17 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorCoward.h | 3 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorDayLightBurner.cpp | 13 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorDayLightBurner.h | 6 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorItemFollower.cpp | 7 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorItemFollower.h | 2 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorWanderer.cpp | 40 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorWanderer.h | 9 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 78 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 19 | ||||
-rw-r--r-- | src/Mobs/PassiveMonster.cpp | 3 |
20 files changed, 214 insertions, 62 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 9d9532573..0e6911305 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -13,7 +13,7 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), m_BehaviorAggressive(this) + super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) { m_EMPersonality = AGGRESSIVE; ASSERT(GetBehaviorChaser() != nullptr); diff --git a/src/Mobs/Behaviors/Behavior.cpp b/src/Mobs/Behaviors/Behavior.cpp index 695343732..86922427f 100644 --- a/src/Mobs/Behaviors/Behavior.cpp +++ b/src/Mobs/Behaviors/Behavior.cpp @@ -1,8 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Behavior.h" - - +#include "../Monster.h" @@ -76,7 +75,7 @@ void cBehavior::PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) -void cBehavior::onRightClicked() +void cBehavior::OnRightClicked(cPlayer & a_Player) { LOGD("ERROR: Called onRightClicked on a behavior that doesn't have one."); ASSERT(1 == 0); diff --git a/src/Mobs/Behaviors/Behavior.h b/src/Mobs/Behaviors/Behavior.h index 989addf8d..0b554ec62 100644 --- a/src/Mobs/Behaviors/Behavior.h +++ b/src/Mobs/Behaviors/Behavior.h @@ -2,11 +2,16 @@ struct TakeDamageInfo; class cChunk; +class cPlayer; +class cMonster; #include <chrono> class cBehavior { public: + virtual void AttachToMonster(cMonster & a_Parent) = 0; + + // Tick-related virtual bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); virtual bool ControlStarting(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); virtual bool ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); @@ -14,8 +19,8 @@ public: virtual void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); virtual void PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); - - virtual void onRightClicked(); + // Other + virtual void OnRightClicked(cPlayer & a_Player); virtual void Destroyed(); virtual void DoTakeDamage(TakeDamageInfo & a_TDI); virtual ~cBehavior() {} diff --git a/src/Mobs/Behaviors/BehaviorAggressive.cpp b/src/Mobs/Behaviors/BehaviorAggressive.cpp index f7c553f52..65618e123 100644 --- a/src/Mobs/Behaviors/BehaviorAggressive.cpp +++ b/src/Mobs/Behaviors/BehaviorAggressive.cpp @@ -6,21 +6,17 @@ #include "../../Chunk.h" #include "../../Entities/Player.h" - - -cBehaviorAggressive::cBehaviorAggressive(cMonster * a_Parent) : m_Parent(a_Parent) +void cBehaviorAggressive::AttachToMonster(cMonster & a_Parent) { - ASSERT(m_Parent != nullptr); - m_ParentChaser = m_Parent->GetBehaviorChaser(); - ASSERT(m_ParentChaser != nullptr); + m_Parent = &a_Parent; + m_Parent->AttachPreTickBehavior(this); } - - - void cBehaviorAggressive::PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { + UNUSED(a_Dt); + UNUSED(a_Chunk); // Target something new if we have no target if (m_ParentChaser->GetTarget() == nullptr) { diff --git a/src/Mobs/Behaviors/BehaviorAggressive.h b/src/Mobs/Behaviors/BehaviorAggressive.h index 5bf86b23f..7dc7060c7 100644 --- a/src/Mobs/Behaviors/BehaviorAggressive.h +++ b/src/Mobs/Behaviors/BehaviorAggressive.h @@ -19,7 +19,7 @@ class cBehaviorAggressive : public cBehavior { public: - cBehaviorAggressive(cMonster * a_Parent); + void AttachToMonster(cMonster & a_Parent) override; // cBehaviorAggressive(cMonster * a_Parent, bool a_HatesPlayer); // TODO agression toward specific players, and specific mobtypes, etc diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp index b2bd8da5d..b32fafc8c 100644 --- a/src/Mobs/Behaviors/BehaviorBreeder.cpp +++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp @@ -9,15 +9,25 @@ #include "../../Item.h" #include "../../BoundingBox.h" -cBehaviorBreeder::cBehaviorBreeder(cMonster * a_Parent) : - m_Parent(a_Parent), +cBehaviorBreeder::cBehaviorBreeder() : m_LovePartner(nullptr), m_LoveTimer(0), m_LoveCooldown(0), m_MatingTimer(0) { - m_Parent = a_Parent; - ASSERT(m_Parent != nullptr); +} + + + + + +void cBehaviorBreeder::AttachToMonster(cMonster & a_Parent) +{ + m_Parent = &a_Parent; + m_Parent->AttachTickBehavior(this); + m_Parent->AttachPostTickBehavior(this); + m_Parent->AttachRightClickBehavior(this); + m_Parent->AttachDestroyBehavior(this); } diff --git a/src/Mobs/Behaviors/BehaviorBreeder.h b/src/Mobs/Behaviors/BehaviorBreeder.h index cf030b8f3..576234066 100644 --- a/src/Mobs/Behaviors/BehaviorBreeder.h +++ b/src/Mobs/Behaviors/BehaviorBreeder.h @@ -18,13 +18,14 @@ class cBehaviorBreeder : public cBehavior { public: - cBehaviorBreeder(cMonster * a_Parent); + cBehaviorBreeder(); + void AttachToMonster(cMonster & a_Parent) override; // Functions our host Monster should invoke: bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - void OnRightClicked(cPlayer & a_Player); + void OnRightClicked(cPlayer & a_Player) override; void Destroyed() override; /** Returns the partner which the monster is currently mating with. */ diff --git a/src/Mobs/Behaviors/BehaviorChaser.cpp b/src/Mobs/Behaviors/BehaviorChaser.cpp index 025c60dd0..8e2a70bd4 100644 --- a/src/Mobs/Behaviors/BehaviorChaser.cpp +++ b/src/Mobs/Behaviors/BehaviorChaser.cpp @@ -9,20 +9,33 @@ -cBehaviorChaser::cBehaviorChaser(cMonster * a_Parent) : - m_Parent(a_Parent) - , m_AttackRate(3) +cBehaviorChaser::cBehaviorChaser() : + m_AttackRate(3) , m_AttackDamage(1) , m_AttackRange(1) , m_AttackCoolDownTicksLeft(0) , m_TicksSinceLastDamaged(100) { - ASSERT(m_Parent != nullptr); + +} + + + + + +void cBehaviorChaser::AttachToMonster(cMonster & a_Parent) +{ + m_Parent = &a_Parent; + m_Parent->AttachTickBehavior(this); + m_Parent->AttachDestroyBehavior(this); + m_Parent->AttachPostTickBehavior(this); + m_Parent->AttachDoTakeDamageBehavior(this); } + bool cBehaviorChaser::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); diff --git a/src/Mobs/Behaviors/BehaviorChaser.h b/src/Mobs/Behaviors/BehaviorChaser.h index d0910e11e..a40be6aba 100644 --- a/src/Mobs/Behaviors/BehaviorChaser.h +++ b/src/Mobs/Behaviors/BehaviorChaser.h @@ -17,7 +17,8 @@ class cBehaviorChaser : public cBehavior { public: - cBehaviorChaser(cMonster * a_Parent); + cBehaviorChaser(); + void AttachToMonster(cMonster & a_Parent) override; // Functions our host Monster should invoke: bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Behaviors/BehaviorCoward.cpp b/src/Mobs/Behaviors/BehaviorCoward.cpp index 43be5c49c..d23da5ac6 100644 --- a/src/Mobs/Behaviors/BehaviorCoward.cpp +++ b/src/Mobs/Behaviors/BehaviorCoward.cpp @@ -6,16 +6,27 @@ #include "../../Entities/Player.h" #include "../../Entities/Entity.h" -cBehaviorCoward::cBehaviorCoward(cMonster * a_Parent) : - m_Parent(a_Parent), +cBehaviorCoward::cBehaviorCoward() : m_Attacker(nullptr) { - ASSERT(m_Parent != nullptr); } +void cBehaviorCoward::AttachToMonster(cMonster & a_Parent) +{ + m_Parent = &a_Parent; + m_Parent->AttachTickBehavior(this); + m_Parent->AttachDestroyBehavior(this); + m_Parent->AttachPostTickBehavior(this); + m_Parent->AttachDoTakeDamageBehavior(this); +} + + + + + bool cBehaviorCoward::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); diff --git a/src/Mobs/Behaviors/BehaviorCoward.h b/src/Mobs/Behaviors/BehaviorCoward.h index 048101d5d..b72dbaf41 100644 --- a/src/Mobs/Behaviors/BehaviorCoward.h +++ b/src/Mobs/Behaviors/BehaviorCoward.h @@ -13,7 +13,8 @@ struct TakeDamageInfo; class cBehaviorCoward : cBehavior { public: - cBehaviorCoward(cMonster * a_Parent); + cBehaviorCoward(); + void AttachToMonster(cMonster & a_Parent) override; // Functions our host Monster should invoke: bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp index b28c3c49c..efa4b6518 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp @@ -7,11 +7,20 @@ #include "../../Chunk.h" -cBehaviorDayLightBurner::cBehaviorDayLightBurner(cMonster * a_Parent) : m_Parent(a_Parent) + + + + +void cBehaviorDayLightBurner::AttachToMonster(cMonster & a_Parent) { - ASSERT(m_Parent != nullptr); + m_Parent = &a_Parent; + m_Parent->AttachPostTickBehavior(this); } + + + + void cBehaviorDayLightBurner::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // mobTodo WouldBurn diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h index 77fcce281..0acdeea40 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h @@ -12,13 +12,13 @@ class cChunk; class cBehaviorDayLightBurner : cBehavior { public: - cBehaviorDayLightBurner(cMonster * a_Parent); + void AttachToMonster(cMonster & a_Parent) override; - void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); + void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk); // Functions our host Monster should invoke: - void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); + void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: cMonster * m_Parent; // Our Parent diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.cpp b/src/Mobs/Behaviors/BehaviorItemFollower.cpp index c6cb0df04..d10b46776 100644 --- a/src/Mobs/Behaviors/BehaviorItemFollower.cpp +++ b/src/Mobs/Behaviors/BehaviorItemFollower.cpp @@ -6,11 +6,10 @@ #include "../../Entities/Player.h" -cBehaviorItemFollower::cBehaviorItemFollower(cMonster * a_Parent) : - m_Parent(a_Parent) +void cBehaviorItemFollower::AttachToMonster(cMonster & a_Parent) { - m_Parent = a_Parent; - ASSERT(m_Parent != nullptr); + m_Parent = &a_Parent; + m_Parent->AttachTickBehavior(this); } diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.h b/src/Mobs/Behaviors/BehaviorItemFollower.h index 94f8bda15..277323ab1 100644 --- a/src/Mobs/Behaviors/BehaviorItemFollower.h +++ b/src/Mobs/Behaviors/BehaviorItemFollower.h @@ -12,7 +12,7 @@ class cItems; class cBehaviorItemFollower : public cBehavior { public: - cBehaviorItemFollower(cMonster * a_Parent); + void AttachToMonster(cMonster & a_Parent) override; void GetBreedingItems(cItems & a_Items); diff --git a/src/Mobs/Behaviors/BehaviorWanderer.cpp b/src/Mobs/Behaviors/BehaviorWanderer.cpp index 53efd407c..44dda077b 100644 --- a/src/Mobs/Behaviors/BehaviorWanderer.cpp +++ b/src/Mobs/Behaviors/BehaviorWanderer.cpp @@ -4,18 +4,43 @@ #include "../../Chunk.h" #include "../../World.h" -cBehaviorWanderer::cBehaviorWanderer(cMonster * a_Parent) - : m_Parent(a_Parent) - , m_IdleInterval(0) +cBehaviorWanderer::cBehaviorWanderer() : m_IdleInterval(0) { - ASSERT(m_Parent != nullptr); + } -bool cBehaviorWanderer::ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) + + + + +void cBehaviorWanderer::AttachToMonster(cMonster & a_Parent) +{ + m_Parent = &a_Parent; + m_Parent->AttachTickBehavior(this); +} + + + + + +bool cBehaviorWanderer::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) +{ + // Wandering behavior always happily accepts control. + // It should therefore be the last one attached to a monster. + UNUSED(a_Dt); + UNUSED(a_Chunk); + return true; +} + + + + + +void cBehaviorWanderer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_Parent->IsPathFinderActivated()) { - return true; // Still getting there + return; // Still getting there } m_IdleInterval += a_Dt; @@ -38,7 +63,7 @@ bool cBehaviorWanderer::ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Ch cChunk * Chunk = a_Chunk.GetNeighborChunk(static_cast<int>(Destination.x), static_cast<int>(Destination.z)); if ((Chunk == nullptr) || !Chunk->IsValid()) { - return true; + return; } BLOCKTYPE BlockType; @@ -56,5 +81,4 @@ bool cBehaviorWanderer::ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Ch } } } - return true; } diff --git a/src/Mobs/Behaviors/BehaviorWanderer.h b/src/Mobs/Behaviors/BehaviorWanderer.h index 258bf5f59..90dddcebc 100644 --- a/src/Mobs/Behaviors/BehaviorWanderer.h +++ b/src/Mobs/Behaviors/BehaviorWanderer.h @@ -2,19 +2,22 @@ // The mob will wander around #include <chrono> +#include "Behavior.h" class cMonster; class cEntity; class cChunk; -class cBehaviorWanderer +class cBehaviorWanderer : cBehavior { public: - cBehaviorWanderer(cMonster * a_Parent); + cBehaviorWanderer(); + void AttachToMonster(cMonster & a_Parent) override; // Functions our host Monster should invoke: - bool ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); + bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 80da3b03a..6e7e175a3 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -137,6 +137,9 @@ cMonster::~cMonster() void cMonster::Destroy(bool a_ShouldBroadcast) { + //mobtodo Destroy vs Destroyed + + // mobTodo behavior for leash if (IsLeashed()) { cEntity * LeashedTo = GetLeashedTo(); @@ -158,6 +161,11 @@ void cMonster::Destroy(bool a_ShouldBroadcast) void cMonster::Destroyed() { + for (cBehavior * Behavior : m_AttachedDestroyBehaviors) + { + Behavior->Destroyed(); + } + SetTarget(nullptr); // Tell them we're no longer targeting them. super::Destroyed(); } @@ -182,6 +190,7 @@ void cMonster::SpawnOn(cClientHandle & a_Client) void cMonster::MoveToWayPoint(cChunk & a_Chunk) { + UNUSED(a_Chunk); if ((m_NextWayPointPosition - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS) { return; @@ -304,7 +313,7 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // All behaviors can execute PostTick and PreTick. // These are for bookkeeping or passive actions like laying eggs. // They MUST NOT control mob movement or interefere with the main Tick. - for (cBehavior * Behavior : PreTickBehaviors) + for (cBehavior * Behavior : m_AttachedPreTickBehaviors) { Behavior->PreTick(a_Dt, a_Chunk); } @@ -318,7 +327,7 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // ask the behaviors sequentially if they are interested in controlling this mob // Stop at the first one that says yes. - for (cBehavior * Behavior : TickBehaviors) + for (cBehavior * Behavior : m_AttachedTickBehaviors) { if (Behavior->IsControlDesired(a_Dt, a_Chunk)) { @@ -378,7 +387,7 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // All behaviors can execute PostTick and PreTick. // These are for bookkeeping or passive actions like laying eggs. // They MUST NOT control mob movement or interefere with the main Tick. - for (cBehavior * Behavior : PostTickBehaviors) + for (cBehavior * Behavior : m_AttachedPostTickBehaviors) { Behavior->PostTick(a_Dt, a_Chunk); } @@ -691,6 +700,7 @@ void cMonster::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); + // mobTodo put this in a behavior? const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty()) { @@ -701,6 +711,12 @@ void cMonster::OnRightClicked(cPlayer & a_Player) } } + for (cBehavior * Behavior : m_AttachedOnRightClickBehaviors) + { + Behavior->OnRightClicked(a_Player); + } + + // mobTodo put this in a behavior? // Using leashes m_IsLeashActionJustDone = false; if (IsLeashed() && (GetLeashedTo() == &a_Player)) // a player can only unleash a mob leashed to him @@ -1297,6 +1313,62 @@ void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingL +void cMonster::AttachPreTickBehavior(cBehavior * a_Behavior) +{ + ASSERT(a_Behavior != nullptr); + m_AttachedPreTickBehaviors.push_back(a_Behavior); +} + + + + + +void cMonster::AttachPostTickBehavior(cBehavior * a_Behavior) +{ + ASSERT(a_Behavior != nullptr); + m_AttachedPostTickBehaviors.push_back(a_Behavior); +} + + + + + +void cMonster::AttachTickBehavior(cBehavior * a_Behavior) +{ + ASSERT(a_Behavior != nullptr); + m_AttachedTickBehaviors.push_back(a_Behavior); +} + + + + + +void cMonster::AttachDestroyBehavior(cBehavior * a_Behavior) +{ + ASSERT(a_Behavior != nullptr); + m_AttachedDestroyBehaviors.push_back(a_Behavior); +} + + + + + +void cMonster::AttachRightClickBehavior(cBehavior * a_Behavior) +{ + ASSERT(a_Behavior != nullptr); + m_AttachedOnRightClickBehaviors.push_back(a_Behavior); +} + + + + + +void cMonster::AttachDoTakeDamageBehavior(cBehavior * a_Behavior) +{ + m_AttachedDoTakeDamageBehaviors.push_back(a_Behavior); +} + + cMonster::eFamily cMonster::GetMobFamily(void) const diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 6e24220b5..32091d6f9 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -220,6 +220,14 @@ public: cPlayer * GetNearestPlayer(); + // These should only be called from cBehavior::attachToMonster + void AttachPreTickBehavior(cBehavior * a_Behavior); + void AttachPostTickBehavior(cBehavior * a_Behavior); + void AttachTickBehavior(cBehavior * a_Behavior); + void AttachDestroyBehavior(cBehavior * a_Behavior); + void AttachRightClickBehavior(cBehavior * a_Behavior); + void AttachDoTakeDamageBehavior(cBehavior * a_Behavior); + protected: /** Whether or not m_NearestPlayer is stale. Always true at the beginning of a tick. @@ -328,11 +336,12 @@ private: /** Leash calculations inside Tick function */ void CalcLeashActions(); - std::vector<cBehavior*> PreTickBehaviors; - std::vector<cBehavior*> TickBehaviors; - std::vector<cBehavior*> PostTickBehaviors; - std::vector<cBehavior*> OnDestroyBehaviors; - std::vector<cBehavior*> OnRightClickBehaviors; + std::vector<cBehavior*> m_AttachedPreTickBehaviors; + std::vector<cBehavior*> m_AttachedTickBehaviors; + std::vector<cBehavior*> m_AttachedPostTickBehaviors; + std::vector<cBehavior*> m_AttachedDestroyBehaviors; + std::vector<cBehavior*> m_AttachedOnRightClickBehaviors; + std::vector<cBehavior*> m_AttachedDoTakeDamageBehaviors; cBehavior * m_CurrentTickControllingBehavior; cBehavior * m_NewTickControllingBehavior; diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 81bf681ea..8773e4f79 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -10,8 +10,7 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), - m_BehaviorBreeder(this), m_BehaviorItemFollower(this), m_BehaviorCoward(this), m_BehaviorWanderer(this) + super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) { m_EMPersonality = PASSIVE; } |