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author | Howaner <franzi.moos@googlemail.com> | 2014-09-02 19:36:14 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-02 19:36:14 +0200 |
commit | 42dcd534df8b41ba24650c2ab6003303b5ae54ce (patch) | |
tree | 37b6dc369524037e20602e3d4c43fec10e875741 | |
parent | Added CustomName saving. (diff) | |
parent | Re-added alternate spellings of darkgraywool. (diff) | |
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-rw-r--r-- | MCServer/crafting.txt | 116 | ||||
-rw-r--r-- | MCServer/furnace.txt | 68 | ||||
-rw-r--r-- | MCServer/items.ini | 84 | ||||
-rw-r--r-- | src/ChunkDef.h | 16 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp | 8 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 30 | ||||
-rw-r--r-- | tests/ChunkData/CopyBlocks.cpp | 4 |
7 files changed, 252 insertions, 74 deletions
diff --git a/MCServer/crafting.txt b/MCServer/crafting.txt index 5bb0569f3..d29344b64 100644 --- a/MCServer/crafting.txt +++ b/MCServer/crafting.txt @@ -61,30 +61,45 @@ Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 #******************************************************# # Blocks # -IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2 -Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2 -Wool = String, 1:1, 1:2, 2:1, 2:2 -TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3 -PillarQuartzBlock = QuartzSlab, 1:1, 1:2 -ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2 -CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 -SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2 -ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2 -BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2 -StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2 -BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2 -Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2 -SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2 -OrnamentSandstone = SandstoneSlab, 1:1, 1:2 -JackOLantern = Pumpkin, 1:1 | Torch, 1:2 +IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2 +Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2 +Wool = String, 1:1, 1:2, 2:1, 2:2 +TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3 +PillarQuartzBlock = QuartzSlab, 1:1, 1:2 +ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2 +CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2 +ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2 +BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2 +StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2 +BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2 +Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2 +SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2 +OrnamentSandstone = SandstoneSlab, 1:1, 1:2 +JackOLantern = Pumpkin, 1:1 | Torch, 1:2 +PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2 +PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2 +PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2 +CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1 +CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1 +SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2 +PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2 +SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2 +RedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2 +ChiseledRedSandstone, 4 = RedSandstoneSlab, 1:1, 1:2 +SmoothRedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2 +MossyStoneBrick = Stonebrick, * | Vines, * +Leather = RabbitHide, 1:1, 1:2, 2:1, 2:2 # Slabs: StoneSlab, 6 = Stone, 1:1, 2:1, 3:1 @@ -101,6 +116,7 @@ StonebrickSlab, 6 = StoneBrick, 1:1, 2:1, 3:1 NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1 Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1 snow, 6 = SnowBlock, 1:1, 2:1, 3:1 +RedSandstoneSlab, 6 = RedSandstone, 1:1, 2:1, 3:1 # Stairs: @@ -128,6 +144,8 @@ quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 # Other Carpet = Wool, 1:3, 2:3 @@ -262,11 +280,19 @@ ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | R #******************************************************# # Mechanisms # -WoodenDoor = Planks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 -IronDoor = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 TrapDoor, 2 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 +IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2 WoodPlate = Planks, 1:1, 2:1 StonePlate = Stone, 1:1, 2:1 +lightweightedpressureplate = IronIngot, 1:1, 2:1 +heavyweightedpressureplate = GoldIngot, 1:1, 2:1 StoneButton = Stone, 1:1 WoodenButton = Planks, 1:1 RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1 @@ -304,6 +330,8 @@ MelonSeeds = MelonSlice, * PumpkinSeeds, 4 = Pumpkin, * PumpkinPie = Pumpkin, * | Sugar, * | egg, * Wheat, 9 = Haybale, * +RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3 +RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3 @@ -332,17 +360,49 @@ IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 Paper, 3 = Sugarcane, 1:1, 2:1, 3:1 Book = Paper, *, *, * | leather, * Bookandquill = Book, * | feather, * | inksac, * -Fence, 2 = Stick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 +Fence, 3 = OakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +SpruceFence, 3 = SprucePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +BirchFence, 3 = BirchPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +JungleFence, 3 = JunglePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +DarkOakFence, 3 = DarkOakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +AcaciaFence, 3 = AcaciaPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 -FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | Planks, 2:1, 2:2 +FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2 +SpruceFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | SprucePlanks, 2:1, 2:2 +BirchFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | BirchPlanks, 2:1, 2:2 +JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2 +DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2 +AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2 Bed = Planks, 1:2, 2:2, 3:2 | Wool, 1:1, 2:1, 3:1 GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 EyeOfEnder = EnderPearl, * | BlazePowder, * Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2 Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3 FlowerPot = Brick, 1:2, 2:3, 3:2 +ArmorStand = Stick, 1:1, 1:3, 2:1, 2:2, 3:1, 3:3 | StoneSlab, 2:3 + +# These are just the basic ones, you can add various shapes and stuff to each of them +# ToDo: Add the various shapes (saved in NBT-Tags, not in meta) +# Banners: + +WhiteBanner = Stick, 2:3 | WhiteWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +OrangeBanner = Stick, 2:3 | OrangeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +MagentaBanner = Stick, 2:3 | MagentaWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +LightBlueBanner = Stick, 2:3 | LightBlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +YellowBanner = Stick, 2:3 | YellowWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +LimeBanner = Stick, 2:3 | LimeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +PinkBanner = Stick, 2:3 | PinkWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +GrayBanner = Stick, 2:3 | GrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +LightGrayBanner = Stick, 2:3 | LightGrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +CyanBanner = Stick, 2:3 | CyanWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +PurpleBanner = Stick, 2:3 | PurpleWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +BlueBanner = Stick, 2:3 | BlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +BrownBanner = Stick, 2:3 | BrownWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +GreenBanner = Stick, 2:3 | GreenWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +RedBanner = Stick, 2:3 | RedWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +BlackBanner = Stick, 2:3 | BlackWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt index 9a8cf59e5..0c12a798d 100644 --- a/MCServer/furnace.txt +++ b/MCServer/furnace.txt @@ -56,6 +56,10 @@ TallGrass = NetherBrickItem RawFish = CookedFish Log = CharCoal Cactus = GreenDye +WetSponge = Sponge +Stonebrick = CrackedStonebrick +RawRabbit = CookedRabbit +RawMutton = CookedMutton @@ -64,31 +68,41 @@ Cactus = GreenDye #-------------------------- # Fuels -! CharCoal = 1600 # -> 80 sec -! Coal = 1600 # -> 80 sec -! WoodenSlab = 15 # -> 7.5 sec -! Planks = 300 # -> 15 sec -! Stick = 100 # -> 5 sec -! Fence = 300 # -> 15 sec -! WoodStairs = 300 # -> 15 sec -! Workbench = 300 # -> 15 sec -! Bookshelf = 300 # -> 15 sec -! Chest = 300 # -> 15 sec -! Jukebox = 300 # -> 15 sec -! Lavabucket = 20000 # -> 1000 sec -! Log = 300 # -> 15 sec -! Sapling = 100 # -> 5 sec -! CoalBlock = 16000 # -> 800 sec -! BlazeRod = 2400 # -> 120 sec -! NoteBlock = 300 # -> 15 sec -! DaylightSensor = 300 # -> 15 sec -! FenceGate = 300 # -> 15 sec -! Trapdoor = 300 # -> 15 sec -! TrappedChest = 300 # -> 15 sec -! WoodPlate = 300 # -> 15 sec -! WoodPickaxe = 200 # -> 10 sec -! WoodAxe = 200 # -> 10 sec -! WoodShovel = 200 # -> 10 sec -! WoodHoe = 200 # -> 10 sec -! WoodSword = 200 # -> 10 sec +! CharCoal = 1600 # -> 80 sec +! Coal = 1600 # -> 80 sec +! WoodenSlab = 15 # -> 7.5 sec +! Planks = 300 # -> 15 sec +! Stick = 100 # -> 5 sec +! Fence = 300 # -> 15 sec +! SpruceFence = 300 # -> 15 sec +! BirchFence = 300 # -> 15 sec +! JungleFence = 300 # -> 15 sec +! DarkOakFence = 300 # -> 15 sec +! AcaciaFence = 300 # -> 15 sec +! WoodStairs = 300 # -> 15 sec +! Workbench = 300 # -> 15 sec +! Bookshelf = 300 # -> 15 sec +! Chest = 300 # -> 15 sec +! Jukebox = 300 # -> 15 sec +! Lavabucket = 20000 # -> 1000 sec +! Log = 300 # -> 15 sec +! Sapling = 100 # -> 5 sec +! CoalBlock = 16000 # -> 800 sec +! BlazeRod = 2400 # -> 120 sec +! NoteBlock = 300 # -> 15 sec +! DaylightSensor = 300 # -> 15 sec +! FenceGate = 300 # -> 15 sec +! SpruceFenceGate = 300 # -> 15 sec +! BirchFenceGate = 300 # -> 15 sec +! JungleFenceGate = 300 # -> 15 sec +! DarkOakFenceGate = 300 # -> 15 sec +! Trapdoor = 300 # -> 15 sec +! TrappedChest = 300 # -> 15 sec +! WoodPlate = 300 # -> 15 sec +! WoodPickaxe = 200 # -> 10 sec +! WoodAxe = 200 # -> 10 sec +! WoodShovel = 200 # -> 10 sec +! WoodHoe = 200 # -> 10 sec +! WoodSword = 200 # -> 10 sec + diff --git a/MCServer/items.ini b/MCServer/items.ini index 979e02396..6eb9eee6e 100644 --- a/MCServer/items.ini +++ b/MCServer/items.ini @@ -1,9 +1,17 @@ [Items] air=0 rock=1 +granite=1:1 +polishedgranite=1:2 +diorite=1:3 +polisheddiorite=1:4 +andesite=1:5 +polishedandesite=1:6 stone=1 grass=2 dirt=3 +coarseddirt=3:1 +podzol=3:2 cobblestone=4 cobble=4 planks=5 @@ -45,6 +53,7 @@ stilllava=11 slava=11 stationarylava=11 sand=12 +redsand=12:1 gravel=13 goldore=14 ironore=15 @@ -69,6 +78,7 @@ spruceleaves=18:1 birchleaves=18:2 jungleleaves=18:3 sponge=19 +wetsponge=19:1 glass=20 lapisore=21 lapisblock=22 @@ -395,9 +405,42 @@ acaciawoodstairs=163 bigoakwoodstiars=164 darkoakwoodstairs=164 roofedoakwoodstairs=164 +slimeblock=165 +irontrapdoor=167 +prismarine=168 +prismarinebricks=168:1 +darkprismarine=168:2 +sealantern=169 haybale=170 carpet=171 hardenedclay=172 +redsandstone=179 +chiseledredsandstone=179:1 +smoothredsandstone=179:2 +redsandstonestairs=180 +redsandstoneslab=182 +coniferfencegate=183 +pinefencegate=183 +sprucefencegate=183 +darkfencegate=183 +birchfencegate=184 +whitefencegate=184 +junglefencegate=185 +darkoakfencegate=186 +bigoakfencegate=186 +roofedoakfencegate=186 +acaciafencegate=187 +coniferfence=188 +pinefence=188 +sprucefence=188 +darkfence=188 +birchfence=189 +whitefence=189 +junglefence=190 +darkoakfence=191 +bigoakfence=191 +roofedoakfence=191 +acaciafence=192 ironshovel=256 ironspade=256 ironpickaxe=257 @@ -645,13 +688,52 @@ netherbrickitem=405 netherquartz=406 tntminecart=407 hopperminecart=408 +prismarineshard=409 +prismarinecrystals=410 +rawrabbit=411 +cookedrabbit=412 +rabbitstew=413 +rabbitsoup=413 +rabbitsfood=414 +rabbithide=415 +armorstand=416 ironhorsearmor=417 goldhorsearmor=418 diamondhorsearmor=419 lead=420 nametag=421 commandblockminecart=422 - +rawmutton=423 +cookedmutton=424 +banner=425 +blackbanner=415:0 +redbanner=415:1 +greenbanner=415:2 +brownbanner=415:3 +bluebanner=415:4 +purplebanner=415:5 +cyanbanner=415:6 +silverbanner=415:7 +lightgraybanner=415:7 +graybanner=415:8 +pinkbanner=415:9 +limebanner=415:10 +yellowbanner=415:11 +lightbluebanner=415:12 +magentabanner=415:13 +orangebanner=415:14 +whitebanner=415:15 +coniferdoor=427 +pinedoor=427 +sprucedoor=427 +darkdoor=427 +birchdoor=428 +whitedoor=428 +jungledoor=429 +acaciadoor=430 +bigoakdoor=431 +darkoakdoor=431 +roofedoakdoor=431 goldrecord=2256 greenrecord=2257 blocksrecord=2258 diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 51075ab4a..b8b4291c7 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -197,32 +197,32 @@ public: inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); return a_HeightMap[a_X + Width * a_Z]; } inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); a_HeightMap[a_X + Width * a_Z] = a_Height; } inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); return a_BiomeMap[a_X + Width * a_Z]; } inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); a_BiomeMap[a_X + Width * a_Z] = a_Biome; } diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index aab534f41..87b5bed07 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -150,10 +150,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) } } - if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup + // Try to combine the pickup with adjacent same-item pickups: + if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full { + // By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries. + // That is a small price to pay for not having to traverse the entire world for each entity. + // The speedup in the tick thread is quite considerable. cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); - m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries + a_Chunk.ForEachEntity(PickupCombiningCallback); if (PickupCombiningCallback.FoundMatchingPickup()) { m_World->BroadcastEntityMetadata(*this); diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index d9cfc140a..2cd2a935b 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -979,9 +979,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema AString ServerAddress; short ServerPort; UInt32 NextState; - m_Buffer.ReadVarUTF8String(ServerAddress); - m_Buffer.ReadBEShort(ServerPort); - m_Buffer.ReadVarInt(NextState); + if (!m_Buffer.ReadVarUTF8String(ServerAddress)) + { + break; + } + if (!m_Buffer.ReadBEShort(ServerPort)) + { + break; + } + if (!m_Buffer.ReadVarInt(NextState)) + { + break; + } m_Buffer.CommitRead(); m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState); return true; @@ -991,9 +1000,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema AString ServerAddress; short ServerPort; UInt32 NextState; - m_Buffer.ReadVarUTF8String(ServerAddress); - m_Buffer.ReadBEShort(ServerPort); - m_Buffer.ReadVarInt(NextState); + if (!m_Buffer.ReadVarUTF8String(ServerAddress)) + { + break; + } + if (!m_Buffer.ReadBEShort(ServerPort)) + { + break; + } + if (!m_Buffer.ReadVarInt(NextState)) + { + break; + } m_Buffer.CommitRead(); m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState); return true; diff --git a/tests/ChunkData/CopyBlocks.cpp b/tests/ChunkData/CopyBlocks.cpp index ec9451099..99f416e94 100644 --- a/tests/ChunkData/CopyBlocks.cpp +++ b/tests/ChunkData/CopyBlocks.cpp @@ -45,7 +45,7 @@ int main(int argc, char ** argv) BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx]; memset(TestBuffer, 0x03, sizeof(TestBuffer)); size_t LastReportedStep = 1; - for (size_t idx = 0; idx < 5000; idx += 7) + for (size_t idx = 0; idx < 5000; idx += 73) { if (idx / 500 != LastReportedStep) { @@ -53,7 +53,7 @@ int main(int argc, char ** argv) LastReportedStep = idx / 500; } - for (size_t len = 3; len < 1000; len += 13) + for (size_t len = 3; len < 700; len += 13) { Data.CopyBlockTypes(WritePosition, idx, len); |