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author | Damián Imrich <damian@haze.sk> | 2021-01-22 18:06:26 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-22 18:06:26 +0100 |
commit | 4f3b699b27da11a3641ba3e231bbd4efcfdd9177 (patch) | |
tree | 1513d0b4896bf35ec1b2171ba7836c42d84b990d | |
parent | Implementation of totem of undying behaviour (#5111) (diff) | |
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-rw-r--r-- | src/Entities/EnderCrystal.cpp | 15 | ||||
-rw-r--r-- | src/Items/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/Items/ItemEndCrystal.h | 81 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 2 |
4 files changed, 92 insertions, 7 deletions
diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index 4c21a794d..defa396f5 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -89,13 +89,14 @@ void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI) { Super::KilledBy(a_TDI); - m_World->DoExplosionAt(6.0, GetPosX(), GetPosY() + (GetHeight() / 2.0), GetPosZ(), true, esEnderCrystal, this); - + // Destroy first so the Explodinator doesn't find us (when iterating through entities): Destroy(); - m_World->SetBlock(POS_TOINT, E_BLOCK_FIRE, 0); -} - - - + m_World->DoExplosionAt(6.0, GetPosX(), GetPosY() + (GetHeight() / 2.0), GetPosZ(), true, esEnderCrystal, this); + const auto Position = GetPosition().Floor(); + if (cChunkDef::IsValidHeight(Position.y)) + { + m_World->SetBlock(Position, E_BLOCK_FIRE, 0); + } +} diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt index ddec54e85..10635f831 100644 --- a/src/Items/CMakeLists.txt +++ b/src/Items/CMakeLists.txt @@ -19,6 +19,7 @@ target_sources( ItemDye.h ItemEmptyMap.h ItemEnchantingTable.h + ItemEndCrystal.h ItemEyeOfEnder.h ItemFishingRod.h ItemFood.h diff --git a/src/Items/ItemEndCrystal.h b/src/Items/ItemEndCrystal.h new file mode 100644 index 000000000..b9b265b60 --- /dev/null +++ b/src/Items/ItemEndCrystal.h @@ -0,0 +1,81 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" + + + + + +class cItemEndCrystalHandler : + public cItemHandler +{ + using Super = cItemHandler; + +public: + + cItemEndCrystalHandler(int a_ItemType) : + Super(a_ItemType) + { + } + + + virtual bool OnItemUse( + cWorld * a_World, cPlayer * a_Player, + cBlockPluginInterface & a_PluginInterface, const cItem & a_HeldItem, + const Vector3i a_BlockPos, + eBlockFace a_ClickedBlockFace) override + { + // Must click a valid block: + if (a_ClickedBlockFace < 0) + { + return false; + } + + if ( + const auto BlockType = a_World->GetBlock(a_BlockPos); + + // Don't place if placement block is not obsidian or bedrock: + (BlockType != E_BLOCK_OBSIDIAN) && (BlockType != E_BLOCK_BEDROCK) + ) + { + return false; + } + + // The position of the block above the placement block. + const auto Above = a_BlockPos.addedY(1); + + if ( + // Don't place if two blocks above placement block aren't air: + ((Above.y != cChunkDef::Height) && (a_World->GetBlock(Above) != E_BLOCK_AIR)) || + ((Above.y < (cChunkDef::Height - 1)) && (a_World->GetBlock(Above.addedY(1)) != E_BLOCK_AIR)) || + + // Refuse placement if there are any entities in a (1 by 2 by 1) bounding box with base at the block above: + !a_World->ForEachEntityInBox( + { Above, Above + Vector3i(1, 2, 1) }, + [](cEntity & a_Entity) + { + return true; + } + ) + ) + { + return false; + } + + // Spawns ender crystal entity, aborts if plugin cancelled: + if (a_World->SpawnEnderCrystal(Vector3d(0.5, 0, 0.5) + Above, false) == cEntity::INVALID_ID) + { + return false; + } + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + } +}; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index fcdbe109b..69eccdefe 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -24,6 +24,7 @@ #include "ItemDye.h" #include "ItemEmptyMap.h" #include "ItemEnchantingTable.h" +#include "ItemEndCrystal.h" #include "ItemEyeOfEnder.h" #include "ItemFishingRod.h" #include "ItemFood.h" @@ -137,6 +138,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); + case E_ITEM_END_CRYSTAL: return new cItemEndCrystalHandler(a_ItemType); case E_ITEM_EYE_OF_ENDER: return new cItemEyeOfEnderHandler(); case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType); case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); |