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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-03-31 20:33:49 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-03-31 20:33:49 +0200 |
commit | 6b1856f22698ea498ed543a1074647a50204f42b (patch) | |
tree | 23add67e6d0c8359182a04fb1cfa40eefcfbf878 | |
parent | Merge pull request #3116 from LogicParrot/bedFix (diff) | |
parent | Fix adding players to world (diff) | |
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-rw-r--r-- | src/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/World.cpp b/src/World.cpp index 79098487f..d8b77647a 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -3817,7 +3817,7 @@ void cWorld::AddQueuedPlayers(void) // Add all the players in the grabbed list: { cCSLock Lock(m_CSPlayers); - for (auto Player : m_Players) + for (auto Player : PlayersToAdd) { ASSERT(std::find(m_Players.begin(), m_Players.end(), Player) == m_Players.end()); // Is it already in the list? HOW? LOGD("Adding player %s to world \"%s\".", Player->GetName().c_str(), m_WorldName.c_str()); |