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author | madmaxoft <github@xoft.cz> | 2013-10-14 21:46:25 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-10-14 21:46:25 +0200 |
commit | 862397856d4f42861b9b8bb4560e907310ce6fd8 (patch) | |
tree | 644fbb3d60dfcbe954c3dd114684531600a1730b | |
parent | APIDump: Documented HOOK_KILLING. (diff) | |
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-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 4ea95b4da..3c9ee9421 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -2586,6 +2586,31 @@ end; ]], }, -- HOOK_KILLING + HOOK_LOGIN = + { + CalledWhen = "Right after player authentication. If auth is disabled, right after the player sends their name.", + DefaultFnName = "OnLogin", -- also used as pagename + Desc = [[ + This hook is called whenever a client logs in. It is called right before the client's name is sent + to be authenticated. Plugins may refuse the client from accessing the server. Note that when this + callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no + representation in any world. To process new players when their world is known, use a later callback, + such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}. + ]], + Params = + { + { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" }, + { Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" }, + { Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." }, + }, + Returns = [[ + If the function returns true, no other plugins are called for this event and the client is kicked. + If the function returns false or no value, MCServer calls other plugins' callbacks and finally + sends an authentication request for the client's username to the auth server. If the auth server + is disabled in the server settings, the player object is immediately created. + ]], + }, -- HOOK_LOGIN + }, -- Hooks[] |