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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-13 19:22:58 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-13 19:22:58 +0200 |
commit | f4b66cbbdbcf26461fb7104339d5d6460193029d (patch) | |
tree | 7c156f4a80c8a79495c6ea55a0b9f519341ce223 | |
parent | The gamemode is now only saved if it is different from the current gamemode. (diff) | |
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-rw-r--r-- | Plugins/Core/teleport.lua | 25 | ||||
-rw-r--r-- | source/Globals.h | 12 | ||||
-rw-r--r-- | source/cWorld.cpp | 2 |
3 files changed, 28 insertions, 11 deletions
diff --git a/Plugins/Core/teleport.lua b/Plugins/Core/teleport.lua index 4dd13c64d..90eb3529a 100644 --- a/Plugins/Core/teleport.lua +++ b/Plugins/Core/teleport.lua @@ -3,16 +3,21 @@ function HandleTPCommand( Split, Player ) Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" )
return true
end
- local World = Player:GetWorld()
- local OtherPlayer = World:GetPlayer( Split[2] )
- if( OtherPlayer == nil ) then
+
+ World = Player:GetWorld()
+
+ local TeleportDestination = function(OtherPlayer)
+ if( OtherPlayer == Player ) then
+ Player:SendMessage( cChatColor.Green .. "Already there :)" )
+ else
+ Player:TeleportToEntity( OtherPlayer )
+ Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
+ OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
+ end
+ end
+
+ if (not(World:DoWithPlayer(Split[2], TeleportDestination))) then
Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
- elseif( OtherPlayer == Player ) then
- Player:SendMessage( cChatColor.Green .. "Already there :)" )
- else
- Player:TeleportToEntity( OtherPlayer )
- Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
- OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
- end
+ end
return true
end
\ No newline at end of file diff --git a/source/Globals.h b/source/Globals.h index 65db1b436..9b057d262 100644 --- a/source/Globals.h +++ b/source/Globals.h @@ -200,3 +200,15 @@ public: +//Common functions +//Taken from http://stackoverflow.com/questions/11635/case-insensitive-string-comparison-in-c +inline bool iequals(const std::string& a, const std::string& b) +{ + unsigned int sz = a.size(); + if (b.size() != sz) + return false; + for (unsigned int i = 0; i < sz; ++i) + if (tolower(a[i]) != tolower(b[i])) + return false; + return true; +} diff --git a/source/cWorld.cpp b/source/cWorld.cpp index c2a943493..f904d8ceb 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -1534,7 +1534,7 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_ cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if ((*itr)->GetName() == a_PlayerName) + if (iequals((*itr)->GetName(), a_PlayerName)) { a_Callback.Item(*itr); return true; |