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author | Vincent <vincent.leung60@gmail.com> | 2014-12-08 09:45:29 +0100 |
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committer | Vincent <vincent.leung60@gmail.com> | 2014-12-08 09:45:29 +0100 |
commit | 6de07d4a39096f19c075695824aa87a1907e4edc (patch) | |
tree | dc054c1be5c63b9b2303c208e8c8ad83eb37fcee | |
parent | removed last space in handlehandshake (diff) | |
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-rw-r--r-- | src/ClientHandle.cpp | 11 | ||||
-rw-r--r-- | src/ClientHandle.h | 2 | ||||
-rw-r--r-- | src/Root.cpp | 2 | ||||
-rw-r--r-- | src/Root.h | 2 | ||||
-rw-r--r-- | src/Server.cpp | 11 | ||||
-rw-r--r-- | src/Server.h | 4 |
6 files changed, 14 insertions, 18 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 4031fa1df..6f7bd1faf 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1788,19 +1788,14 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID) -bool cClientHandle::CheckMultiLogin(void) +bool cClientHandle::CheckMultiLogin(const AString & a_Username) { if (!(cRoot::Get()->GetServer()->IsAllowMultiLogin())) { - std::list<AString> usernamesServer = cRoot::Get()->GetServer()->GetUsernames(); - - for (auto item : usernamesServer) + if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username)) { - if ((item).compare(a_Username) == 0) - { Kick("A player of the username is already logged in"); return false; - } } class cCallback : @@ -1837,7 +1832,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username) } } - return CheckMultiLogin(); + return CheckMultiLogin(a_Username); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 880a404da..add004bd5 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -281,7 +281,7 @@ public: void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); /** Kicks the current player if the same username is already logged in. */ - bool CheckMultiLogin(void); + bool CheckMultiLogin(const AString & a_Username); /** Called when the protocol handshake has been received (for protocol versions that support it; otherwise the first instant when a username is received). Returns true if the player is to be let in, false if they were disconnected diff --git a/src/Root.cpp b/src/Root.cpp index e51b7a048..dddb943a2 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -649,7 +649,7 @@ bool cRoot::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback -bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) +bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) { } diff --git a/src/Root.h b/src/Root.h index b926b36bc..b3cde8748 100644 --- a/src/Root.h +++ b/src/Root.h @@ -129,7 +129,7 @@ public: /** Finds the player over his uuid and calls the callback */ bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); + bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // tolua_begin diff --git a/src/Server.cpp b/src/Server.cpp index 15c9521b9..a1dd27c57 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -304,16 +304,17 @@ int cServer::GetNumPlayers(void) const -std::list<AString> cServer::GetUsernames() +bool cServer::IsPlayerInQueue(AString a_Username) { - std::list<AString> usernames; cCSLock Lock(m_CSClients); for (auto client : m_Clients) { - AString username = (client)->GetUsername(); - usernames.insert(usernames.begin(),username); + if ((client->GetUsername()).compare(a_Username) == 0) + { + return true; + } } - return usernames; + return false; } diff --git a/src/Server.h b/src/Server.h index c9741bb7b..e329b5c65 100644 --- a/src/Server.h +++ b/src/Server.h @@ -67,8 +67,8 @@ public: // tolua_export int GetNumPlayers(void) const; void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } - // Get the users waiting to be put into the World. - std::list<AString> GetUsernames(void); + // Check if the player is queued to be transferred to a World. + bool IsPlayerInQueue(AString a_Username); // Can login more than once with same username. bool IsAllowMultiLogin(void) { return m_bAllowMultiLogin; } |