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author | madmaxoft <github@xoft.cz> | 2013-12-25 19:50:18 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-12-25 19:50:18 +0100 |
commit | 77aaa5c3676b2695880d3bbb1babe55986c58241 (patch) | |
tree | 112ce1f1e837c30190c8ff730079a551637035f8 | |
parent | Fixed block area height check. (diff) | |
parent | (Hopefully) fixed if conditions (diff) | |
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-rw-r--r-- | CONTRIBUTORS | 1 | ||||
-rw-r--r-- | src/Blocks/BlockPumpkin.h | 67 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 6 |
3 files changed, 65 insertions, 9 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index dbcc93c7e..bd6b204a4 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -18,5 +18,6 @@ mborland SamJBarney worktycho Sxw1212 +tonibm19 Please add yourself to this list if you contribute to MCServer. diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index cb78400cb..724241935 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -13,22 +13,71 @@ public: : cBlockHandler(a_BlockType) { } - + virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { - if - ( - a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_SNOW_BLOCK && - a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) == E_BLOCK_SNOW_BLOCK - ) + // Check whether the pumpkin is a part of a golem or a snowman + + if (a_BlockY < 2) + { + // The pumpkin is too low for a golem / snowman + return; + } + + BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); + BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); + + // Check for a snow golem: + if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK)) { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtSnowGolem); + return; + } + + // Check for an iron golem. First check only the body and legs, since those are the same for both orientations: + if ((BlockY1 != E_BLOCK_IRON_BLOCK) || (BlockY2 != E_BLOCK_IRON_BLOCK)) + { + // One of the blocks is not an iron, no chance of a golem here + return; + } + + // Now check both orientations for hands: + if ( + (a_World->GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) && + (a_World->GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) + ) + { + // Remove the iron blocks: + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); + + // Spawn the golem: + a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); + } + else if ( + (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) && + (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK) + ) + { + // Remove the iron blocks: + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); + + // Spawn the golem: + a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); } } + virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 5a8ef0eb2..76df76633 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -40,8 +40,10 @@ static const struct {cMonster::mtCow, "cow"}, {cMonster::mtCreeper, "creeper"}, {cMonster::mtEnderman, "enderman"}, + {cMonster::mtEnderDragon, "enderdragon"}, {cMonster::mtGhast, "ghast"}, {cMonster::mtHorse, "horse"}, + {cMonster::mtIronGolem, "irongolem"}, {cMonster::mtMagmaCube, "magmacube"}, {cMonster::mtMooshroom, "mooshroom"}, {cMonster::mtOcelot, "ocelot"}, @@ -49,11 +51,13 @@ static const struct {cMonster::mtSheep, "sheep"}, {cMonster::mtSilverfish, "silverfish"}, {cMonster::mtSkeleton, "skeleton"}, + {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSlime, "slime"}, {cMonster::mtSpider, "spider"}, {cMonster::mtSquid, "squid"}, {cMonster::mtVillager, "villager"}, {cMonster::mtWitch, "witch"}, + {cMonster::mtWither, "wither"}, {cMonster::mtWolf, "wolf"}, {cMonster::mtZombie, "zombie"}, {cMonster::mtZombiePigman, "zombiepigman"}, @@ -743,6 +747,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) case mtEnderDragon: toReturn = new cEnderDragon(); break; case mtEnderman: toReturn = new cEnderman(); break; case mtGhast: toReturn = new cGhast(); break; + case mtIronGolem: toReturn = new cIronGolem(); break; case mtMooshroom: toReturn = new cMooshroom(); break; case mtOcelot: toReturn = new cOcelot(); break; case mtPig: toReturn = new cPig(); break; @@ -752,6 +757,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) case mtSpider: toReturn = new cSpider(); break; case mtSquid: toReturn = new cSquid(); break; case mtWitch: toReturn = new cWitch(); break; + case mtWither: toReturn = new cWither(); break; case mtWolf: toReturn = new cWolf(); break; case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter case mtZombiePigman: toReturn = new cZombiePigman(); break; |