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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:37:03 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:37:03 +0100
commitc3cd436ec3526962f0f0698ab2d75774247c340b (patch)
treeaf5fa89e891ede194f981399af8b830afc6dec97 /MCServer/Plugins/APIDump/Classes/Projectiles.lua
parentRemoved pedantic build and added optimisation to debug builds. (diff)
parentRCONClient: Initial implementation. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/Classes/Projectiles.lua')
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diff --git a/MCServer/Plugins/APIDump/Classes/Projectiles.lua b/MCServer/Plugins/APIDump/Classes/Projectiles.lua
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+++ b/MCServer/Plugins/APIDump/Classes/Projectiles.lua
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+return
+{
+ cArrowEntity =
+ {
+ Desc = [[
+ Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
+ ]],
+ Functions =
+ {
+ CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
+ GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
+ GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
+ IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
+ SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
+ SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
+ SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
+ },
+ Constants =
+ {
+ psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
+ psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
+ psNoPickup = { Notes = "The arrow cannot be picked up at all" },
+ },
+ ConstantGroups =
+ {
+ PickupState =
+ {
+ Include = "ps.*",
+ TextBefore = [[
+ The following constants are used to signalize whether the arrow, once it lands, can be picked by
+ players:
+ ]],
+ },
+ },
+ Inherits = "cProjectileEntity",
+ }, -- cArrowEntity
+
+ cFireChargeEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cFireChargeEntity
+
+ cGhastFireballEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cGhastFireballEntity
+
+ cProjectileEntity =
+ {
+ Desc = "",
+ Functions =
+ {
+ GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
+ GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
+ GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
+ IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
+ },
+ Constants =
+ {
+ pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
+ pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
+ pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
+ pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" },
+ pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
+ pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" },
+ pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" },
+ pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
+ pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
+ pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" },
+ pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" },
+ },
+ ConstantGroups =
+ {
+ ProjectileKind =
+ {
+ Include = "pk.*",
+ TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
+ },
+ },
+ Inherits = "cEntity",
+ }, -- cProjectileEntity
+
+ cThrownEggEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cThrownEggEntity
+
+ cThrownEnderPearlEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cThrownEnderPearlEntity
+
+ cThrownSnowballEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cThrownSnowballEntity
+}
+
+
+
+