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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-24 15:55:08 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-24 15:55:08 +0100 |
commit | f95064a85c83e1a77a5de2f8a09e5907573f8277 (patch) | |
tree | 9896aa6cff228acbc0b188b6c37e2032152fe661 /MCServer/Plugins/APIDump/Hooks/OnLogin.lua | |
parent | Fixed some comments and added debug logging (diff) | |
parent | RCONClient: Initial implementation. (diff) | |
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnLogin.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnLogin.lua | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnLogin.lua b/MCServer/Plugins/APIDump/Hooks/OnLogin.lua new file mode 100644 index 000000000..6859f9d11 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnLogin.lua @@ -0,0 +1,31 @@ +return +{ + HOOK_LOGIN = + { + CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.", + DefaultFnName = "OnLogin", -- also used as pagename + Desc = [[ + This hook is called whenever a client logs in. It is called right before the client's name is sent + to be authenticated. Plugins may refuse the client from accessing the server. Note that when this + callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no + representation in any world. To process new players when their world is known, use a later callback, + such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}. + ]], + Params = + { + { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" }, + { Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" }, + { Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." }, + }, + Returns = [[ + If the function returns true, no other plugins are called for this event and the client is kicked. + If the function returns false or no value, MCServer calls other plugins' callbacks and finally + sends an authentication request for the client's username to the auth server. If the auth server + is disabled in the server settings, the player object is immediately created. + ]], + }, -- HOOK_LOGIN +} + + + + |