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authordaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
commit2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch)
tree713c5b8c8f22f77893b30b9c8cefca4a7c491483 /MCServer/Plugins/Debuggers
parentFixed merge conflict (diff)
parentFixed some more minor issues with the redstone simulator. (diff)
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Diffstat (limited to 'MCServer/Plugins/Debuggers')
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua383
1 files changed, 367 insertions, 16 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 2d2d2736d..064d5d772 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -19,18 +19,21 @@ function Initialize(Plugin)
cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2);
--]]
- cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
- cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
- cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
- cPluginManager:AddHook(cPluginManager.HOOK_TICK, OnTick);
- cPluginManager:AddHook(cPluginManager.HOOK_CHAT, OnChat);
- cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
- cPluginManager:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
- cPluginManager:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
- cPluginManager:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
- cPluginManager:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
-
- PM = cRoot:Get():GetPluginManager();
+ local PM = cPluginManager;
+ PM:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
+ PM:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
+ PM:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
+ PM:AddHook(cPluginManager.HOOK_TICK, OnTick);
+ PM:AddHook(cPluginManager.HOOK_CHAT, OnChat);
+ PM:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
+ PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
+ PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
+ PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
+ PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
+
+ -- _X: Disabled so that the normal operation doesn't interfere with anything
+ -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
+
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
@@ -53,18 +56,36 @@ function Initialize(Plugin)
PM:BindCommand("/fr", "debuggers", HandleFurnaceRecipe, "- Shows the furnace recipe for the currently held item");
PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace");
PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
+ PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
+ PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings")
+ PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one")
+ PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z")
- Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers);
+ Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
+ Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
- -- TestBlockAreas();
- -- TestSQLiteBindings();
- -- TestExpatBindings();
+ -- TestBlockAreas()
+ -- TestSQLiteBindings()
+ -- TestExpatBindings()
+ -- TestPluginCalls()
+
+ TestBlockAreasString()
+ TestStringBase64()
+ --[[
+ -- Test cCompositeChat usage in console-logging:
+ LOGINFO(cCompositeChat("This is a simple message with some @2 color formatting @4 and http://links.to .")
+ :AddSuggestCommandPart("(Suggested command)", "cmd")
+ :AddRunCommandPart("(Run command)", "cmd")
+ :SetMessageType(mtInfo)
+ )
+ --]]
+
return true
end;
@@ -72,6 +93,38 @@ end;
+function TestPluginCalls()
+ -- In order to test the inter-plugin communication, we're going to call Core's ReturnColorFromChar() function
+ -- It is a rather simple function that doesn't need any tables as its params and returns a value, too
+ -- Note the signature: function ReturnColorFromChar( Split, char ) ... return cChatColog.Gray ... end
+ -- The Split parameter should be a table, but it is not used in that function anyway,
+ -- so we can get away with passing nil to it.
+
+ -- Use the old, deprecated and unsafe method:
+ local Core = cPluginManager:Get():GetPlugin("Core")
+ if (Core ~= nil) then
+ LOGINFO("Calling Core::ReturnColorFromChar() the old-fashioned way...")
+ local Gray = Core:Call("ReturnColorFromChar", nil, "8")
+ if (Gray ~= cChatColor.Gray) then
+ LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
+ else
+ LOGINFO("Call succeeded")
+ end
+ end
+
+ -- Use the new method:
+ LOGINFO("Calling Core::ReturnColorFromChar() the recommended way...")
+ local Gray = cPluginManager:CallPlugin("Core", "ReturnColorFromChar", nil, "8")
+ if (Gray ~= cChatColor.Gray) then
+ LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
+ else
+ LOGINFO("Call succeeded")
+ end
+end
+
+
+
+
function TestBlockAreas()
LOG("Testing block areas...");
@@ -164,6 +217,60 @@ end
+function TestBlockAreasString()
+ -- Write one area to string, then to file:
+ local BA1 = cBlockArea()
+ BA1:Create(5, 5, 5, cBlockArea.baTypes + cBlockArea.baMetas)
+ BA1:Fill(cBlockArea.baTypes, E_BLOCK_DIAMOND_BLOCK)
+ BA1:FillRelCuboid(1, 3, 1, 3, 1, 3, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK)
+ local Data = BA1:SaveToSchematicString()
+ if ((type(Data) ~= "string") or (Data == "")) then
+ LOG("Cannot save schematic to string")
+ return
+ end
+ cFile:CreateFolder("schematics")
+ local f = io.open("schematics/StringTest.schematic", "wb")
+ f:write(Data)
+ f:close()
+
+ -- Load a second area from that file:
+ local BA2 = cBlockArea()
+ if not(BA2:LoadFromSchematicFile("schematics/StringTest.schematic")) then
+ LOG("Cannot read schematic from string test file")
+ return
+ end
+ BA2:Clear()
+
+ -- Load another area from a string in that file:
+ f = io.open("schematics/StringTest.schematic", "rb")
+ Data = f:read("*all")
+ if not(BA2:LoadFromSchematicString(Data)) then
+ LOG("Cannot load schematic from string")
+ end
+end
+
+
+
+
+
+function TestStringBase64()
+ -- Create a binary string:
+ local s = ""
+ for i = 0, 255 do
+ s = s .. string.char(i)
+ end
+
+ -- Roundtrip through Base64:
+ local Base64 = Base64Encode(s)
+ local UnBase64 = Base64Decode(Base64)
+
+ assert(UnBase64 == s)
+end
+
+
+
+
+
function TestSQLiteBindings()
LOG("Testing SQLite bindings...");
@@ -1004,6 +1111,68 @@ end
+local g_Counter = 0
+local g_JavaScript =
+[[
+<script>
+function createXHR()
+{
+ var request = false;
+ try {
+ request = new ActiveXObject('Msxml2.XMLHTTP');
+ }
+ catch (err2)
+ {
+ try
+ {
+ request = new ActiveXObject('Microsoft.XMLHTTP');
+ }
+ catch (err3)
+ {
+ try
+ {
+ request = new XMLHttpRequest();
+ }
+ catch (err1)
+ {
+ request = false;
+ }
+ }
+ }
+ return request;
+}
+
+function RefreshCounter()
+{
+ var xhr = createXHR();
+ xhr.onreadystatechange = function()
+ {
+ if (xhr.readyState == 4)
+ {
+ document.getElementById("cnt").innerHTML = xhr.responseText;
+ }
+ };
+ xhr.open("POST", "/~webadmin/Debuggers/StressTest", true);
+ xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
+ xhr.send("counter=true");
+}
+
+setInterval(RefreshCounter, 10)
+</script>
+]]
+
+function HandleRequest_StressTest(a_Request)
+ if (a_Request.PostParams["counter"]) then
+ g_Counter = g_Counter + 1
+ return tostring(g_Counter)
+ end
+ return g_JavaScript .. "<p>The counter below should be reloading as fast as possible</p><div id='cnt'>0</div>"
+end
+
+
+
+
+
function OnPluginMessage(a_Client, a_Channel, a_Message)
LOGINFO("Received a plugin message from client " .. a_Client:GetUsername() .. ": channel '" .. a_Channel .. "', message '" .. a_Message .. "'");
@@ -1028,3 +1197,185 @@ end
+
+function HandleChunkStay(a_Split, a_Player)
+ -- As an example of using ChunkStay, this call will load 3x3 chunks around the specified chunk coords,
+ -- then build an obsidian pillar in the middle of each one.
+ -- Once complete, the player will be teleported to the middle pillar
+
+ if (#a_Split ~= 3) then
+ a_Player:SendMessageInfo("Usage: /cs <ChunkX> <ChunkZ>")
+ return true
+ end
+
+ local ChunkX = tonumber(a_Split[2])
+ local ChunkZ = tonumber(a_Split[3])
+ if ((ChunkX == nil) or (ChunkZ == nil)) then
+ a_Player:SendMessageFailure("Invalid chunk coords.")
+ return true
+ end
+
+ local World = a_Player:GetWorld()
+ local PlayerID = a_Player:GetUniqueID()
+ a_Player:SendMessageInfo("Loading chunks, stand by...");
+
+ -- Set the wanted chunks:
+ local Chunks = {}
+ for z = -1, 1 do for x = -1, 1 do
+ table.insert(Chunks, {ChunkX + x, ChunkZ + z})
+ end end
+
+ -- The function that is called when all chunks are available
+ -- Will perform the actual action with all those chunks
+ -- Note that the player needs to be referenced using their EntityID - in case they disconnect before the chunks load
+ local OnAllChunksAvailable = function()
+ LOGINFO("ChunkStay all chunks now available")
+ -- Build something on the neighboring chunks, to verify:
+ for z = -1, 1 do for x = -1, 1 do
+ local BlockX = (ChunkX + x) * 16 + 8
+ local BlockZ = (ChunkZ + z) * 16 + 8
+ for y = 20, 80 do
+ World:SetBlock(BlockX, y, BlockZ, E_BLOCK_OBSIDIAN, 0)
+ end
+ end end
+
+ -- Teleport the player there for visual inspection:
+ World:DoWithEntityByID(PlayerID,
+ function (a_CallbackPlayer)
+ a_CallbackPlayer:TeleportToCoords(ChunkX * 16 + 8, 85, ChunkZ * 16 + 8)
+ a_CallbackPlayer:SendMessageSuccess("ChunkStay fully available")
+ end
+ )
+ end
+
+ -- This function will be called for each chunk that is made available
+ -- Note that the player needs to be referenced using their EntityID - in case they disconnect before the chunks load
+ local OnChunkAvailable = function(a_ChunkX, a_ChunkZ)
+ LOGINFO("ChunkStay now has chunk [" .. a_ChunkX .. ", " .. a_ChunkZ .. "]")
+ World:DoWithEntityByID(PlayerID,
+ function (a_CallbackPlayer)
+ a_CallbackPlayer:SendMessageInfo("ChunkStay now has chunk [" .. a_ChunkX .. ", " .. a_ChunkZ .. "]")
+ end
+ )
+ end
+
+ -- Process the ChunkStay:
+ World:ChunkStay(Chunks, OnChunkAvailable, OnAllChunksAvailable)
+ return true
+end
+
+
+
+
+
+function HandleCompo(a_Split, a_Player)
+ -- Send one composite message to self:
+ local msg = cCompositeChat()
+ msg:AddTextPart("Hello! ", "b@e") -- bold yellow
+ msg:AddUrlPart("MCServer", "http://mc-server.org")
+ msg:AddTextPart(" rules! ")
+ msg:AddRunCommandPart("Set morning", "/time set 0")
+ a_Player:SendMessage(msg)
+
+ -- Broadcast another one to the world:
+ local msg2 = cCompositeChat()
+ msg2:AddSuggestCommandPart(a_Player:GetName(), "/tell " .. a_Player:GetName() .. " ")
+ msg2:AddTextPart(" knows how to use cCompositeChat!");
+ a_Player:GetWorld():BroadcastChat(msg2)
+
+ return true
+end
+
+
+
+
+
+function HandleSetBiome(a_Split, a_Player)
+ local Biome = biJungle
+ local Size = 20
+ local SplitSize = #a_Split
+ if (SplitSize > 3) then
+ a_Player:SendMessage("Too many parameters. Usage: " .. a_Split[1] .. " <BiomeType>")
+ return true
+ end
+
+ if (SplitSize >= 2) then
+ Biome = StringToBiome(a_Split[2])
+ if (Biome == biInvalidBiome) then
+ a_Player:SendMessage("Unknown biome: '" .. a_Split[2] .. "'. Command ignored.")
+ return true
+ end
+ end
+ if (SplitSize >= 3) then
+ Size = tostring(a_Split[3])
+ if (Size == nil) then
+ a_Player:SendMessage("Unknown size: '" .. a_Split[3] .. "'. Command ignored.")
+ return true
+ end
+ end
+
+ local BlockX = math.floor(a_Player:GetPosX())
+ local BlockZ = math.floor(a_Player:GetPosZ())
+ a_Player:GetWorld():SetAreaBiome(BlockX - Size, BlockX + Size, BlockZ - Size, BlockZ + Size, Biome)
+ a_Player:SendMessage(
+ "Blocks {" .. (BlockX - Size) .. ", " .. (BlockZ - Size) ..
+ "} - {" .. (BlockX + Size) .. ", " .. (BlockZ + Size) ..
+ "} set to biome #" .. tostring(Biome) .. "."
+ )
+ return true
+end
+
+
+
+
+
+function HandleWESel(a_Split, a_Player)
+ -- Check if the selection is a cuboid:
+ local IsCuboid = cPluginManager:CallPlugin("WorldEdit", "IsPlayerSelectionCuboid")
+ if (IsCuboid == nil) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit is not loaded"))
+ return true
+ elseif (IsCuboid == false) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, the selection is not a cuboid"))
+ return true
+ end
+
+ -- Get the selection:
+ local SelCuboid = cCuboid()
+ local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "GetPlayerCuboidSelection", a_Player, SelCuboid)
+ if not(IsSuccess) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while getting current selection"))
+ return true
+ end
+
+ -- Adjust the selection:
+ local NumBlocks = tonumber(a_Split[2] or "1") or 1
+ SelCuboid:Expand(NumBlocks, NumBlocks, 0, 0, NumBlocks, NumBlocks)
+
+ -- Set the selection:
+ local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "SetPlayerCuboidSelection", a_Player, SelCuboid)
+ if not(IsSuccess) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while setting new selection"))
+ return true
+ end
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtInformation):AddTextPart("Successfully adjusted the selection by " .. NumBlocks .. " block(s)"))
+ return true
+end
+
+
+
+
+
+function OnPlayerJoined(a_Player)
+ -- Test composite chat chaining:
+ a_Player:SendMessage(cCompositeChat()
+ :AddTextPart("Hello, ")
+ :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2")
+ :AddSuggestCommandPart(", and welcome.", "/help", "u")
+ :AddRunCommandPart(" SetDay", "/time set 0")
+ )
+end
+
+
+
+