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author | Daniel O'Brien <marmot.daniel@gmail.com> | 2013-11-15 14:07:42 +0100 |
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committer | Daniel O'Brien <marmot.daniel@gmail.com> | 2013-11-15 14:07:42 +0100 |
commit | 5e3614ce873c56c5aefbcf3a073e7ba58c5a7859 (patch) | |
tree | 9b222b739ce4ef5e6062872b6f174e013cd208c7 /MCServer | |
parent | added cProtocol function to pass xp to client (diff) | |
parent | APIDump: Small fixes and additions. (diff) | |
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Diffstat (limited to 'MCServer')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 179 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 37 | ||||
-rw-r--r-- | MCServer/items.ini | 6 |
3 files changed, 134 insertions, 88 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 321f50732..741b912a6 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -403,20 +403,12 @@ g_APIDesc = in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate in any way.</p> <p> - The chest entity can be created by the plugins only in the {{OnChunkGenerating}} and - {{OnChunkGenerated}} hooks, as part of the new chunk being generated. Plugins may generate chests - with contents in this way.</p> - <p> To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with either DoWithChestAt() or ForEachChestInChunk() function. See the code example below ]], Inherits = "cBlockEntityWithItems", - Functions = - { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cChestEntity", Notes = "Creates a new cChestEntity object. To be used only in the chunk generating hooks {{OnChunkGenerating}} and {{OnChunkGenerated}}." }, - }, Constants = { ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, @@ -466,6 +458,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), { Params = "MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ, BlockType, BlockMeta", Return = "", Notes = "Fills those blocks of the cuboid (specified in relative coords) that are considered non-floor (air, water) with the specified block type and meta. Cuboid may reach outside the chunk, only the part intersecting with this chunk is filled." }, }, GetBiome = { Params = "RelX, RelZ", Return = "EMCSBiome", Notes = "Returns the biome at the specified relative coords" }, + GetBlockEntity = { Params = "RelX, RelY, RelZ", Return = "{{cBlockEntity}} descendant", Notes = "Returns the block entity for the block at the specified coords. Creates it if it doesn't exist. Returns nil if the block has no block entity capability." }, GetBlockMeta = { Params = "RelX, RelY, RelZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" }, GetBlockType = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" }, GetBlockTypeMeta = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" }, @@ -504,7 +497,42 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Constants = { }, - }, + AdditionalInfo = + { + { + Header = "Manipulating block entities", + Contents = [[ + To manipulate block entities while the chunk is generated, first use SetBlockTypeMeta() to set + the correct block type and meta at the position. Then use the GetBlockEntity() to create and + return the correct block entity instance. Finally, use {{tolua}}.cast() to cast to the proper + type.</p> + Note that you don't need to check if a block entity has previously existed at the place, because + GetBlockEntity() will automatically re-create the correct type for you.</p> + <p> + The following code is taken from the Debuggers plugin, it creates a sign at each chunk's [0, 0] + coords, with the text being the chunk coords: +<pre class="prettyprint lang-lua"> +function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) + -- Get the topmost block coord: + local Height = a_ChunkDesc:GetHeight(0, 0); + + -- Create a sign there: + a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0); + local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0); + if (BlockEntity ~= nil) then + LOG("Setting sign lines..."); + local SignEntity = tolua.cast(BlockEntity, "cSignEntity"); + SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)"); + end + + -- Update the heightmap: + a_ChunkDesc:SetHeight(0, 0, Height + 1); +end +</pre> + ]], + }, + }, -- AdditionalInfo + }, -- cChunkDesc cClientHandle = { @@ -642,40 +670,31 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), cDispenserEntity = { - Desc = [[This class represents a dispenser block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with a {{cDropperEntity|dropper}} entity. -</p> - <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). -]], - Functions = - { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cDispenserEntity", Notes = "Creates a new cDispenserEntity at the specified coords" }, - }, - Constants = - { - }, + Desc = [[ + This class represents a dispenser block entity in the world. Most of this block entity's + functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents + the behavior common with a {{cDropperEntity|dropper}} entity. + ]], Inherits = "cDropSpenserEntity", }, cDropperEntity = { - Desc = [[This class represents a dropper block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with the {{cDispenserEntity|dispenser}} entity. -</p> - <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). -]], - Functions = - { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cDropperEntity", Notes = "Creates a new cDropperEntity at the specified coords" }, - }, - Constants = - { - }, + Desc = [[ + This class represents a dropper block entity in the world. Most of this block entity's functionality + is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior + common with the {{cDispenserEntity|dispenser}} entity.</p> + <p> + An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). + ]], Inherits = "cDropSpenserEntity", - }, + }, -- cDropperEntity cDropSpenserEntity = { - Desc = [[This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. -]], + Desc = [[ + This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. + ]], Functions = { Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, @@ -687,9 +706,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, }, - Inherits = "cBlockEntityWithItems"; - }, + }, -- cDropSpenserEntity cEnchantments = { @@ -738,6 +756,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), enchInfinity = { Notes = "" }, enchKnockback = { Notes = "" }, enchLooting = { Notes = "" }, + enchLuckOfTheSea = { Notes = "" }, + enchLure = { Notes = "" }, enchPower = { Notes = "" }, enchProjectileProtection = { Notes = "" }, enchProtection = { Notes = "" }, @@ -913,7 +933,6 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), cFile:Delete("/usr/bin/virus.exe"); </pre></p> ]], - Functions = { Copy = { Params = "SrcFileName, DstFileName", Return = "bool", Notes = "Copies a single file to a new destination. Returns true if successful. Fails if the destination already exists." }, @@ -925,8 +944,7 @@ cFile:Delete("/usr/bin/virus.exe"); IsFolder = { Params = "Path", Return = "bool", Notes = "Returns true if the specified path points to an existing folder." }, Rename = { Params = "OrigPath, NewPath", Return = "bool", Notes = "Renames a file or a folder. Returns true if successful. Undefined result if NewPath already exists." }, }, - - }, + }, -- cFile cFireChargeEntity = { @@ -938,11 +956,11 @@ cFile:Delete("/usr/bin/virus.exe"); cFurnaceEntity = { - Desc = [[This class represents a furnace block entity in the world. An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks) -]], + Desc = [[ + This class represents a furnace block entity in the world. + ]], Functions = { - constructor = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "cFurnaceEntity", Notes = "Creates a new cFurnaceEntity at the specified coords and the specified block type / meta" }, GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, @@ -996,14 +1014,10 @@ cFile:Delete("/usr/bin/virus.exe"); cHopperEntity = { Desc = [[ - This class represents a hopper block entity in the world.</p> - <p> - Plugins may use this class during chunk generation ({{OnChunkGenerated|HOOK_CHUNK_GENERATED}} and - {{OnChunkGenerating|HOOK_CHUNK_GENERATING}}) to add hoppers to the generated chunk. + This class represents a hopper block entity in the world. ]], Functions = { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cHopperEntity", Notes = "Creates and returns a new hopper at the specified coords." }, GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, }, Constants = @@ -1255,6 +1269,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins, DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" }, Empty = { Params = "", Return = "", Notes = "Resets the instance to an empty item" }, GetMaxDamage = { Params = "", Return = "number", Notes = "Returns the maximum value for damage that this item can get before breaking; zero if damage is not accounted for for this item type" }, + GetMaxStackSize = { Params = "", Return = "number", Notes = "Returns the maximum stack size for this item." }, IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" }, IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" }, IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" }, @@ -1452,6 +1467,22 @@ end }, }, -- cItems + cJukeboxEntity = + { + Desc = [[ + This class represents a jukebox in the world. It can play the records, either when the + {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. + ]], + Inherits = "cBlockEntity", + Functions = + { + EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" }, + GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, + PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." }, + SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, + }, + }, -- cJukeboxEntity + cLineBlockTracer = { Desc = [[Objects of this class provide an easy-to-use interface to tracing lines through individual @@ -1683,7 +1714,26 @@ a_Player:OpenWindow(Window); mtZombiePigman = { Notes = "" }, }, Inherits = "cPawn", - }, + }, -- cMonster + + cNoteEntity = + { + Desc = [[ + This class represents a note block entity in the world. It takes care of the note block's pitch, + and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates + it, or upon a plugin's request.</p> + <p> + The pitch is stored as an integer between 0 and 24. + ]], + Functions = + { + GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, + IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, + MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, + SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, + }, + Inherits = "cBlockEntity", + }, -- cNoteEntity cPawn = { @@ -1852,7 +1902,7 @@ a_Player:OpenWindow(Window); <pre class="prettyprint lang-lua"> cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); </pre></p> -]], + ]], Functions = { AddHook = @@ -1872,7 +1922,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); }, DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." }, ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." }, - ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool", Notes = "Executes the command as if given on the server console. Returns true if executed." }, FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" }, ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, @@ -2000,8 +2049,8 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); GetVirtualRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of virtual RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." }, GetWebAdmin = { Params = "", Return = "{{cWebAdmin|cWebAdmin}}", Notes = "Returns the cWebAdmin object." }, GetWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Returns the cWorld object of the given world. It returns nil if there is no world with the given name." }, - QueueExecuteConsoleCommand = { Params = "Message", Return = "", Notes = "Queues a console command for execution through the cServer class. The command will be executed in the tick thread The command's output will be sent to console " .. '"stop" and "restart" commands have special handling.' }, - SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds." }, + QueueExecuteConsoleCommand = { Params = "Message", Return = "", Notes = "Queues a console command for execution through the cServer class. The command will be executed in the tick thread. The command's output will be sent to console." }, + SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds. Note that the saving is queued on each world's tick thread and this functions returns before the chunks are actually saved." }, SetPrimaryServerVersion = { Params = "Protocol Version", Return = "", Notes = "Sets the servers PrimaryServerVersion to the given protocol number." } }, Constants = @@ -2030,35 +2079,22 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); Constants = { }, - }, + }, -- cServer cSignEntity = { Desc = [[ A sign entity represents a sign in the world. This class is only used when generating chunks, so - that the plugins may generate signs within new chunks. + that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. ]], Functions = { + GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, + SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, + SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, }, - Constants = - { - }, - Inherits = "cBlockEntity"; - }, - - cStringMap = - { - Desc = [[cStringMap is an object that maps strings with strings, it's also known as a dictionary -]], - Functions = - { - }, - Constants = - { - }, - }, + }, -- cSignEntity cThrownEggEntity = { @@ -2238,7 +2274,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); }, GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "number", Notes = "Returns the block skylight of the block at the specified coords, or 0 if the appropriate chunk is not loaded." }, GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BlockValid, BlockType, BlockMeta", Notes = "Returns the block type and metadata for the block at the specified coords. The first value specifies if the block is in a valid loaded chunk, the other values are valid only if BlockValid is true." }, - GetClassStatic = { Params = "", Return = "string", Notes = "Returns the name of the class, \"cWorld\"." }, GetDimension = { Params = "", Return = "eDimension", Notes = "Returns the dimension of the world - dimOverworld, dimNether or dimEnd." }, GetGameMode = { Params = "", Return = "eGameMode", Notes = "Returns the gamemode of the world - gmSurvival, gmCreative or gmAdventure." }, GetGeneratorQueueLength = { Params = "", Return = "number", Notes = "Returns the number of chunks that are queued in the chunk generator." }, diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index cd7da359b..7b1217b95 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -26,6 +26,7 @@ function Initialize(Plugin) cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat); cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); + cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); PluginManager = cRoot:Get():GetPluginManager(); PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); @@ -500,32 +501,38 @@ end -function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc) - -- Test ChunkDesc / BlockArea interaction - local BlockArea = cBlockArea(); - ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15); - - -- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic"); - - ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5); - return false; +function OnChat(a_Player, a_Message) + return false, "blabla " .. a_Message; end -function OnChat(a_Player, a_Message) - return false, "blabla " .. a_Message; +function OnPlayerRightClickingEntity(a_Player, a_Entity) + LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass()); + return false; end -function OnPlayerRightClickingEntity(a_Player, a_Entity) - LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass()); - return false; +function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) + -- Get the topmost block coord: + local Height = a_ChunkDesc:GetHeight(0, 0); + + -- Create a sign there: + a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0); + local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0); + if (BlockEntity ~= nil) then + LOG("Setting sign lines..."); + local SignEntity = tolua.cast(BlockEntity, "cSignEntity"); + SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)"); + end + + -- Update the heightmap: + a_ChunkDesc:SetHeight(0, 0, Height + 1); end @@ -844,4 +851,4 @@ function HandleAddExperience(a_Split, a_Player) a_Player:AddExperience(200); return true; -end
\ No newline at end of file +end diff --git a/MCServer/items.ini b/MCServer/items.ini index 7eb8f56b4..812168297 100644 --- a/MCServer/items.ini +++ b/MCServer/items.ini @@ -118,7 +118,11 @@ dkgreenwool=35:13 redwool=35:14 blackwool=35:15 dandelion=37 -flower=38 + +; Obsolete, use "dandelion" instead (kept for compatibility, will be removed) +flower=37 + +rose=38 brownmushroom=39 redmushroom=40 gold=41 |