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author | Mattes D <github@xoft.cz> | 2015-09-06 10:05:18 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-09-06 10:05:18 +0200 |
commit | 7da79fdc19a9825b29cda58a698da1fa3cfb8e57 (patch) | |
tree | ec17a9703fe734956e4f151cb5306befc4fd7571 /Server/Plugins/APIDump/Classes/BlockEntities.lua | |
parent | Merge pull request #2459 from cuberite/fixes (diff) | |
parent | Renamed output directory to Server (diff) | |
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Diffstat (limited to 'Server/Plugins/APIDump/Classes/BlockEntities.lua')
-rw-r--r-- | Server/Plugins/APIDump/Classes/BlockEntities.lua | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/Server/Plugins/APIDump/Classes/BlockEntities.lua b/Server/Plugins/APIDump/Classes/BlockEntities.lua new file mode 100644 index 000000000..daa658654 --- /dev/null +++ b/Server/Plugins/APIDump/Classes/BlockEntities.lua @@ -0,0 +1,322 @@ +return +{ + cBlockEntity = + { + Desc = [[ + Block entities are simply blocks in the world that have persistent data, such as the text for a sign + or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in. + The cBlockEntity class acts as a common ancestor for all the individual block entities. + ]], + + Functions = + { + GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" }, + GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" }, + GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" }, + GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" }, + GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" }, + GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" }, + GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" }, + GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" }, + GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" }, + }, + }, + + cBlockEntityWithItems = + { + Desc = [[ + This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage. + Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is + accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot + number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage + is monitored for changes and the changes are immediately sent to clients of the UI window. + ]], + + Inherits = "cBlockEntity", + + Functions = + { + GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, + GetSlot = + { + { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, + { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, + }, + SetSlot = + { + { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, + { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, + }, + }, + }, + + cBeaconEntity = + { + Desc = [[ + A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon + in the world. + ]], + + Inherits = "cBlockEntityWithItems", + + Functions = + { + IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, + GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, + GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." }, + GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." }, + SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, + SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, + CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." }, + IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" }, + UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." }, + GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, + IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, + IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." }, + }, + }, + + cChestEntity = + { + Desc = [[ + A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest + in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate + in any way.</p> + <p> + To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with + either DoWithChestAt() or ForEachChestInChunk() function. See the code example below + ]], + + Inherits = "cBlockEntityWithItems", + + Constants = + { + ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + }, + AdditionalInfo = + { + { + Header = "Code example", + Contents = [[ + The following example code sets the top-left item of each chest in the same chunk as Player to + 64 * diamond: +<pre class="prettyprint lang-lua"> +-- Player is a {{cPlayer}} object instance +local World = Player:GetWorld(); +World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), + function (ChestEntity) + ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64)); + end +); +</pre> + ]], + }, + }, -- AdditionalInfo + }, + + cDispenserEntity = + { + Desc = [[ + This class represents a dispenser block entity in the world. Most of this block entity's + functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents + the behavior common with a {{cDropperEntity|dropper}} entity. + ]], + Inherits = "cDropSpenserEntity", + }, + + cDropperEntity = + { + Desc = [[ + This class represents a dropper block entity in the world. Most of this block entity's functionality + is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior + common with the {{cDispenserEntity|dispenser}} entity.</p> + <p> + An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). + ]], + Inherits = "cDropSpenserEntity", + }, -- cDropperEntity + + cDropSpenserEntity = + { + Desc = [[ + This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. + ]], + Functions = + { + Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, + AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" }, + SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" }, + }, + Constants = + { + ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, + ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, + }, + Inherits = "cBlockEntityWithItems"; + }, -- cDropSpenserEntity + + cFurnaceEntity = + { + Desc = [[ + This class represents a furnace block entity in the world.</p> + <p> + See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions + ]], + Functions = + { + GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, + GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, + GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, + GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" }, + GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" }, + GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" }, + HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" }, + SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" }, + SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" }, + SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" }, + }, + Constants = + { + fsInput = { Notes = "Index of the input slot" }, + fsFuel = { Notes = "Index of the fuel slot" }, + fsOutput = { Notes = "Index of the output slot" }, + ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, + ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, + }, + ConstantGroups = + { + SlotIndices = + { + Include = "fs.*", + TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:", + }, + }, + Inherits = "cBlockEntityWithItems" + }, -- cFurnaceEntity + + cHopperEntity = + { + Desc = [[ + This class represents a hopper block entity in the world. + ]], + Functions = + { + GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, + }, + Constants = + { + ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, + ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, + TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, + }, + Inherits = "cBlockEntityWithItems", + }, -- cHopperEntity + + cJukeboxEntity = + { + Desc = [[ + This class represents a jukebox in the world. It can play the records, either when the + {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. + ]], + Inherits = "cBlockEntity", + Functions = + { + EjectRecord = { Params = "", Return = "bool", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0). Returns true if pickup ejected." }, + GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, + IsPlayingRecord = { Params = "", Return = "bool", Notes = "Returns true if the jukebox is playing a record." }, + IsRecordItem = { Params = "ItemType", Return = "bool", Notes = "Returns true if the specified item is a record that can be played." }, + PlayRecord = { Params = "RecordItemType", Return = "bool", Notes = "Plays the specified Record. Return false if the parameter isn't a playable Record (E_ITEM_XXX_DISC). If there is a record already playing, ejects it first." }, + SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, + }, + }, -- cJukeboxEntity + + cMobHeadEntity = + { + Desc = [[ + This class represents a mob head block entity in the world. + ]], + Inherits = "cBlockEntity", + Functions = + { + SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, + SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, + SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" }, + GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, + GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, + GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" }, + }, + }, -- cMobHeadEntity + + cMobSpawnerEntity = + { + Desc = [[ + This class represents a mob spawner block entity in the world. + ]], + Inherits = "cBlockEntity", + Functions = + { + UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, + ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, + SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, + GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." }, + SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, + GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." }, + SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." }, + GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, + GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, + }, + }, -- cMobSpawnerEntity + + cNoteEntity = + { + Desc = [[ + This class represents a note block entity in the world. It takes care of the note block's pitch, + and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates + it, or upon a plugin's request.</p> + <p> + The pitch is stored as an integer between 0 and 24. + ]], + Functions = + { + GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, + IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, + MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, + SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, + }, + Inherits = "cBlockEntity", + }, -- cNoteEntity + + cSignEntity = + { + Desc = [[ + A sign entity represents a sign in the world. This class is only used when generating chunks, so + that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. + ]], + Functions = + { + GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, + SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, + SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, + }, + Inherits = "cBlockEntity"; + }, -- cSignEntity + + cFlowerPotEntity = + { + Desc = [[ + This class represents a flower pot entity in the world. + ]], + Functions = + { + IsItemInPot = { Params = "", Return = "bool", Notes = "Is a flower in the pot?" }, + GetItem = { Params = "", Return = "{{cItem|Item}}", Notes = "Returns the item in the flower pot." }, + SetItem = { Params = "{{cItem|Item}}", Return = "", Notes = "Set the item in the flower pot" }, + }, + Inherits = "cBlockEntity"; + }, -- cFlowerPotEntity +} + + + + |