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author | Mattes D <github@xoft.cz> | 2015-08-26 10:58:51 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-09-05 22:01:21 +0200 |
commit | dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 (patch) | |
tree | ec17a9703fe734956e4f151cb5306befc4fd7571 /Server/furnace.txt | |
parent | Merge pull request #2459 from cuberite/fixes (diff) | |
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Diffstat (limited to 'Server/furnace.txt')
-rw-r--r-- | Server/furnace.txt | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/Server/furnace.txt b/Server/furnace.txt new file mode 100644 index 000000000..24bc35bc8 --- /dev/null +++ b/Server/furnace.txt @@ -0,0 +1,130 @@ +#*****************# +# Furnace Recipes # +#*****************# +# +# +#******************************************************# +# Basic Notation Help +# +# **** Item Definition **** +# An Item is defined by an Item Type, an amount (and damage) +# The damage is optional, and if not specified it's assumed to be 0 +# +# Cactus Green example: +# 351 : 2 ( , 1 ) +# ItemType : Damage ( , Amount ) +# or simple use the item name (marked in items.ini): +# CactusGreen ( , 1 ) +# +# +# **** Recipe and result **** +# +# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds) +# +# Write in full: +# Cobble : 0 , 1 @ 200 = 1 : 1 , 1 +# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount +# +# +# **** Fuel **** +# +# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s) +# +# ! Wood , 1 = 300 +# Fuel ItemType , Amount = ticks +# +#******************************************************# + + + + + +#-------------------------- +# Smelting recipes + +Cobble = Stone +IronOre = IronIngot +GoldOre = GoldIngot +NetherQuartzOre = NetherQuartz +Sand = Glass +Pork = CookedPork +RawBeef = Steak +Potato = BakedPotato +RawChicken = CookedChicken +Clay = Brick +ClayBlock = HardenedClay +Netherrack = NetherBrickItem +RawFish = CookedFish +Log = CharCoal +DarkOakLog = CharCoal +Cactus = GreenDye +WetSponge = Sponge +Stonebrick = CrackedStonebrick +RawRabbit = CookedRabbit +RawMutton = CookedMutton + + + + + +#-------------------------- +# Fuels + +! CharCoal = 1600 # -> 80 sec +! Coal = 1600 # -> 80 sec +! WoodenSlab = 15 # -> 7.5 sec +! Planks = 300 # -> 15 sec +! Stick = 100 # -> 5 sec +! Fence = 300 # -> 15 sec +! SpruceFence = 300 # -> 15 sec +! BirchFence = 300 # -> 15 sec +! JungleFence = 300 # -> 15 sec +! DarkOakFence = 300 # -> 15 sec +! AcaciaFence = 300 # -> 15 sec +! WoodStairs = 300 # -> 15 sec +! Workbench = 300 # -> 15 sec +! Bookshelf = 300 # -> 15 sec +! Chest = 300 # -> 15 sec +! Jukebox = 300 # -> 15 sec +! Lavabucket = 20000 # -> 1000 sec +! Log = 300 # -> 15 sec +! DarkOakLog = 300 # -> 15 sec +! Sapling = 100 # -> 5 sec +! CoalBlock = 16000 # -> 800 sec +! BlazeRod = 2400 # -> 120 sec +! NoteBlock = 300 # -> 15 sec +! HugeRedMushroom = 300 # -> 15 sec +! HugeBrownMushroom = 300 # -> 15 sec +! Banner = 300 # -> 15 sec +! BlackBanner = 300 # -> 15 sec +! RedBanner = 300 # -> 15 sec +! GreenBanner = 300 # -> 15 sec +! BrownBanner = 300 # -> 15 sec +! BlueBanner = 300 # -> 15 sec +! PurpleBanner = 300 # -> 15 sec +! CyanBanner = 300 # -> 15 sec +! SilverBanner = 300 # -> 15 sec +! GrayBanner = 300 # -> 15 sec +! PinkBanner = 300 # -> 15 sec +! LimeBanner = 300 # -> 15 sec +! YellowBanner = 300 # -> 15 sec +! LightBlueBanner = 300 # -> 15 sec +! MagentaBanner = 300 # -> 15 sec +! OrangeBanner = 300 # -> 15 sec +! WhiteBanner = 300 # -> 15 sec +! DaylightSensor = 300 # -> 15 sec +! FenceGate = 300 # -> 15 sec +! SpruceFenceGate = 300 # -> 15 sec +! BirchFenceGate = 300 # -> 15 sec +! JungleFenceGate = 300 # -> 15 sec +! DarkOakFenceGate = 300 # -> 15 sec +! Trapdoor = 300 # -> 15 sec +! TrappedChest = 300 # -> 15 sec +! WoodPlate = 300 # -> 15 sec +! WoodPickaxe = 200 # -> 10 sec +! WoodAxe = 200 # -> 10 sec +! WoodShovel = 200 # -> 10 sec +! WoodHoe = 200 # -> 10 sec +! WoodSword = 200 # -> 10 sec + + |