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author | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
---|---|---|
committer | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
commit | fb1044c4e55c726753d094b66756a1cb3bc60ee8 (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /Tools/AnvilStats/BiomeMap.h | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
parent | Changed everyting to Unix line endings. (diff) | |
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Diffstat (limited to 'Tools/AnvilStats/BiomeMap.h')
-rw-r--r-- | Tools/AnvilStats/BiomeMap.h | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/Tools/AnvilStats/BiomeMap.h b/Tools/AnvilStats/BiomeMap.h index f0d306c04..c590a3c63 100644 --- a/Tools/AnvilStats/BiomeMap.h +++ b/Tools/AnvilStats/BiomeMap.h @@ -1,69 +1,69 @@ -
-// BiomeMap.h
-
-// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-
-
-
-
-
-class cBiomeMap :
- public cCallback
-{
-public:
- cBiomeMap(void);
-
- /// Saves the last region that it was processing
- void Finish(void);
-
-protected:
- int m_CurrentChunkX; // Absolute chunk coords
- int m_CurrentChunkZ;
- int m_CurrentChunkOffX; // Chunk offset from the start of the region
- int m_CurrentChunkOffZ;
- int m_CurrentRegionX;
- int m_CurrentRegionZ;
- bool m_IsCurrentRegionValid;
- char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z]
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
-
- void StartNewRegion(int a_RegionX, int a_RegionZ);
-} ;
-
-
-
-
-
-class cBiomeMapFactory :
- public cCallbackFactory
-{
-public:
- virtual ~cBiomeMapFactory();
-
- virtual cCallback * CreateNewCallback(void) override
- {
- return new cBiomeMap;
- }
-
-} ;
-
-
-
-
+ +// BiomeMap.h + +// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world + + + + + +#pragma once + +#include "Callback.h" + + + + + +class cBiomeMap : + public cCallback +{ +public: + cBiomeMap(void); + + /// Saves the last region that it was processing + void Finish(void); + +protected: + int m_CurrentChunkX; // Absolute chunk coords + int m_CurrentChunkZ; + int m_CurrentChunkOffX; // Chunk offset from the start of the region + int m_CurrentChunkOffZ; + int m_CurrentRegionX; + int m_CurrentRegionZ; + bool m_IsCurrentRegionValid; + char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z] + + // cCallback overrides: + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } + virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } + virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } + virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! + virtual bool OnBiomes(const unsigned char * a_BiomeData) override; + + void StartNewRegion(int a_RegionX, int a_RegionZ); +} ; + + + + + +class cBiomeMapFactory : + public cCallbackFactory +{ +public: + virtual ~cBiomeMapFactory(); + + virtual cCallback * CreateNewCallback(void) override + { + return new cBiomeMap; + } + +} ; + + + + |