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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /Tools/AnvilStats/Statistics.h | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to 'Tools/AnvilStats/Statistics.h')
-rw-r--r-- | Tools/AnvilStats/Statistics.h | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/Tools/AnvilStats/Statistics.h b/Tools/AnvilStats/Statistics.h index 2c0a86cc1..53e353f22 100644 --- a/Tools/AnvilStats/Statistics.h +++ b/Tools/AnvilStats/Statistics.h @@ -1,138 +1,138 @@ -
-// Statistics.h
-
-// Interfaces to the cStatistics class representing a statistics-collecting callback
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-#include "Utils.h"
-
-
-
-
-
-class cStatistics :
- public cCallback
-{
-public:
- class cStats
- {
- public:
- UInt64 m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk())
- UInt64 m_BiomeCounts[256];
- UInt64 m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
- UInt64 m_BiomeNumChunks; // Num chunks that have been processed for biome stats
- UInt64 m_BlockNumChunks; // Num chunks that have been processed for block stats
- UInt64 m_NumEntities;
- UInt64 m_NumTileEntities;
- UInt64 m_NumTileTicks;
- int m_MinChunkX, m_MaxChunkX; // X coords range
- int m_MinChunkZ, m_MaxChunkZ; // Z coords range
-
- Int64 m;
- UInt64 m_SpawnerEntity[entMax + 1];
-
- cStats(void);
- void Add(const cStats & a_Stats);
- void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ);
- } ;
-
- cStatistics(void);
-
- const cStats & GetStats(void) const { return m_Stats; }
-
-protected:
- cStats m_Stats;
-
- bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
- unsigned char m_BiomeData[16 * 16];
- bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
- virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
- virtual bool OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
- ) override;
-
- virtual bool OnEmptySection(unsigned char a_Y) override;
-
- virtual bool OnEntity(
- const AString & a_EntityType,
- double a_PosX, double a_PosY, double a_PosZ,
- double a_SpeedX, double a_SpeedY, double a_SpeedZ,
- float a_Yaw, float a_Pitch,
- float a_FallDistance,
- short a_FireTicksLeft,
- short a_AirTicks,
- char a_IsOnGround,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) override;
-
- virtual bool OnTileEntity(
- const AString & a_EntityType,
- int a_PosX, int a_PosY, int a_PosZ,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) override;
-
- virtual bool OnTileTick(
- int a_BlockType,
- int a_TicksLeft,
- int a_PosX, int a_PosY, int a_PosZ
- ) override;
-
- void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag);
-} ;
-
-
-
-
-
-class cStatisticsFactory :
- public cCallbackFactory
-{
-public:
- cStatisticsFactory(void);
- virtual ~cStatisticsFactory();
-
- virtual cCallback * CreateNewCallback(void)
- {
- return new cStatistics;
- }
-
-protected:
- // The results, combined, are stored here:
- cStatistics::cStats m_CombinedStats;
-
- clock_t m_BeginTick;
-
- void JoinResults(void);
- void SaveBiomes(void);
- void SaveBlockTypes(void);
- void SaveBiomeBlockTypes(void);
- void SaveStatistics(void);
- void SaveSpawners(void);
-} ;
-
-
-
-
+ +// Statistics.h + +// Interfaces to the cStatistics class representing a statistics-collecting callback + + + + + +#pragma once + +#include "Callback.h" +#include "Utils.h" + + + + + +class cStatistics : + public cCallback +{ +public: + class cStats + { + public: + UInt64 m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk()) + UInt64 m_BiomeCounts[256]; + UInt64 m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType + UInt64 m_BiomeNumChunks; // Num chunks that have been processed for biome stats + UInt64 m_BlockNumChunks; // Num chunks that have been processed for block stats + UInt64 m_NumEntities; + UInt64 m_NumTileEntities; + UInt64 m_NumTileTicks; + int m_MinChunkX, m_MaxChunkX; // X coords range + int m_MinChunkZ, m_MaxChunkZ; // Z coords range + + Int64 m; + UInt64 m_SpawnerEntity[entMax + 1]; + + cStats(void); + void Add(const cStats & a_Stats); + void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ); + } ; + + cStatistics(void); + + const cStats & GetStats(void) const { return m_Stats; } + +protected: + cStats m_Stats; + + bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk + unsigned char m_BiomeData[16 * 16]; + bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection() + + // cCallback overrides: + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } + virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } + virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } + virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! + virtual bool OnBiomes(const unsigned char * a_BiomeData) override; + virtual bool OnHeightMap(const int * a_HeightMap) override { return false; } + virtual bool OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight + ) override; + + virtual bool OnEmptySection(unsigned char a_Y) override; + + virtual bool OnEntity( + const AString & a_EntityType, + double a_PosX, double a_PosY, double a_PosZ, + double a_SpeedX, double a_SpeedY, double a_SpeedZ, + float a_Yaw, float a_Pitch, + float a_FallDistance, + short a_FireTicksLeft, + short a_AirTicks, + char a_IsOnGround, + cParsedNBT & a_NBT, + int a_NBTTag + ) override; + + virtual bool OnTileEntity( + const AString & a_EntityType, + int a_PosX, int a_PosY, int a_PosZ, + cParsedNBT & a_NBT, + int a_NBTTag + ) override; + + virtual bool OnTileTick( + int a_BlockType, + int a_TicksLeft, + int a_PosX, int a_PosY, int a_PosZ + ) override; + + void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag); +} ; + + + + + +class cStatisticsFactory : + public cCallbackFactory +{ +public: + cStatisticsFactory(void); + virtual ~cStatisticsFactory(); + + virtual cCallback * CreateNewCallback(void) + { + return new cStatistics; + } + +protected: + // The results, combined, are stored here: + cStatistics::cStats m_CombinedStats; + + clock_t m_BeginTick; + + void JoinResults(void); + void SaveBiomes(void); + void SaveBlockTypes(void); + void SaveBiomeBlockTypes(void); + void SaveStatistics(void); + void SaveSpawners(void); +} ; + + + + |