diff options
author | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
---|---|---|
committer | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
commit | fb1044c4e55c726753d094b66756a1cb3bc60ee8 (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /Tools/AnvilStats | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
parent | Changed everyting to Unix line endings. (diff) | |
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Diffstat (limited to 'Tools/AnvilStats')
-rw-r--r-- | Tools/AnvilStats/AnvilStats.cpp | 138 | ||||
-rw-r--r-- | Tools/AnvilStats/AnvilStats.sln | 68 | ||||
-rw-r--r-- | Tools/AnvilStats/AnvilStats.txt | 54 | ||||
-rw-r--r-- | Tools/AnvilStats/AnvilStats.vcproj | 904 | ||||
-rw-r--r-- | Tools/AnvilStats/BiomeMap.cpp | 344 | ||||
-rw-r--r-- | Tools/AnvilStats/BiomeMap.h | 138 | ||||
-rw-r--r-- | Tools/AnvilStats/Callback.h | 330 | ||||
-rw-r--r-- | Tools/AnvilStats/ChunkExtract.cpp | 206 | ||||
-rw-r--r-- | Tools/AnvilStats/ChunkExtract.h | 132 | ||||
-rw-r--r-- | Tools/AnvilStats/Globals.cpp | 20 | ||||
-rw-r--r-- | Tools/AnvilStats/Globals.h | 456 | ||||
-rw-r--r-- | Tools/AnvilStats/HeightMap.cpp | 530 | ||||
-rw-r--r-- | Tools/AnvilStats/HeightMap.h | 162 | ||||
-rw-r--r-- | Tools/AnvilStats/Processor.cpp | 1158 | ||||
-rw-r--r-- | Tools/AnvilStats/Processor.h | 154 | ||||
-rw-r--r-- | Tools/AnvilStats/SpringStats.cpp | 558 | ||||
-rw-r--r-- | Tools/AnvilStats/SpringStats.h | 204 | ||||
-rw-r--r-- | Tools/AnvilStats/Statistics.cpp | 1046 | ||||
-rw-r--r-- | Tools/AnvilStats/Statistics.h | 276 | ||||
-rw-r--r-- | Tools/AnvilStats/Utils.cpp | 582 | ||||
-rw-r--r-- | Tools/AnvilStats/Utils.h | 122 | ||||
-rw-r--r-- | Tools/AnvilStats/profile_run.cmd | 140 |
22 files changed, 3861 insertions, 3861 deletions
diff --git a/Tools/AnvilStats/AnvilStats.cpp b/Tools/AnvilStats/AnvilStats.cpp index ae3f901dc..f0b9dd7e6 100644 --- a/Tools/AnvilStats/AnvilStats.cpp +++ b/Tools/AnvilStats/AnvilStats.cpp @@ -1,69 +1,69 @@ -
-// AnvilStats.cpp
-
-// Implements the main app entrypoint
-
-#include "Globals.h"
-#include "Processor.h"
-#include "Statistics.h"
-#include "BiomeMap.h"
-#include "HeightMap.h"
-#include "ChunkExtract.h"
-#include "SpringStats.h"
-
-
-
-
-
-int main(int argc, char * argv[])
-{
- if (argc < 2)
- {
- LOG("Usage: %s <method number> [<world folder>]", argv[0]);
- LOG("Available methods:");
- LOG(" 0 - statistics");
- LOG(" 1 - biome map");
- LOG(" 2 - height map");
- LOG(" 3 - extract chunks");
- LOG(" 4 - count lava- and water- springs");
- LOG("\nNo method number present, aborting.");
- return -1;
- }
-
- AString WorldFolder;
- if (argc > 2)
- {
- WorldFolder = argv[2];
- }
- else
- {
- WorldFolder = "." + cFile::PathSeparator;
- }
-
- cCallbackFactory * Factory = NULL;
- switch (atol(argv[1]))
- {
- case 0: Factory = new cStatisticsFactory; break;
- case 1: Factory = new cBiomeMapFactory; break;
- case 2: Factory = new cHeightMapFactory; break;
- case 3: Factory = new cChunkExtractFactory(WorldFolder); break;
- case 4: Factory = new cSpringStatsFactory; break;
- default:
- {
- LOG("Unknown method \"%s\", aborting.", argv[1]);
- return -2;
- }
- }
- cProcessor Processor;
- Processor.ProcessWorld(WorldFolder, *Factory);
-
- LOG("Processing finished");
-
- delete Factory;
-
- LOG("Done");
-}
-
-
-
-
+ +// AnvilStats.cpp + +// Implements the main app entrypoint + +#include "Globals.h" +#include "Processor.h" +#include "Statistics.h" +#include "BiomeMap.h" +#include "HeightMap.h" +#include "ChunkExtract.h" +#include "SpringStats.h" + + + + + +int main(int argc, char * argv[]) +{ + if (argc < 2) + { + LOG("Usage: %s <method number> [<world folder>]", argv[0]); + LOG("Available methods:"); + LOG(" 0 - statistics"); + LOG(" 1 - biome map"); + LOG(" 2 - height map"); + LOG(" 3 - extract chunks"); + LOG(" 4 - count lava- and water- springs"); + LOG("\nNo method number present, aborting."); + return -1; + } + + AString WorldFolder; + if (argc > 2) + { + WorldFolder = argv[2]; + } + else + { + WorldFolder = "." + cFile::PathSeparator; + } + + cCallbackFactory * Factory = NULL; + switch (atol(argv[1])) + { + case 0: Factory = new cStatisticsFactory; break; + case 1: Factory = new cBiomeMapFactory; break; + case 2: Factory = new cHeightMapFactory; break; + case 3: Factory = new cChunkExtractFactory(WorldFolder); break; + case 4: Factory = new cSpringStatsFactory; break; + default: + { + LOG("Unknown method \"%s\", aborting.", argv[1]); + return -2; + } + } + cProcessor Processor; + Processor.ProcessWorld(WorldFolder, *Factory); + + LOG("Processing finished"); + + delete Factory; + + LOG("Done"); +} + + + + diff --git a/Tools/AnvilStats/AnvilStats.sln b/Tools/AnvilStats/AnvilStats.sln index 886a7a8c8..6e2481d84 100644 --- a/Tools/AnvilStats/AnvilStats.sln +++ b/Tools/AnvilStats/AnvilStats.sln @@ -1,34 +1,34 @@ -
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual C++ Express 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AnvilStats", "AnvilStats.vcproj", "{CF996A5E-0A86-4004-9710-682B06B5AEBA}"
- ProjectSection(ProjectDependencies) = postProject
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA} = {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\VC2008\zlib.vcproj", "{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Release profiled|Win32 = Release profiled|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Debug|Win32.ActiveCfg = Debug|Win32
- {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Debug|Win32.Build.0 = Debug|Win32
- {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
- {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release profiled|Win32.Build.0 = Release profiled|Win32
- {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release|Win32.ActiveCfg = Release|Win32
- {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release|Win32.Build.0 = Release|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.ActiveCfg = Debug|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.Build.0 = Debug|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.Build.0 = Release profiled|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.ActiveCfg = Release|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
+ +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual C++ Express 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AnvilStats", "AnvilStats.vcproj", "{CF996A5E-0A86-4004-9710-682B06B5AEBA}" + ProjectSection(ProjectDependencies) = postProject + {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA} = {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\VC2008\zlib.vcproj", "{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release profiled|Win32 = Release profiled|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Debug|Win32.ActiveCfg = Debug|Win32 + {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Debug|Win32.Build.0 = Debug|Win32 + {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32 + {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release profiled|Win32.Build.0 = Release profiled|Win32 + {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release|Win32.ActiveCfg = Release|Win32 + {CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release|Win32.Build.0 = Release|Win32 + {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.ActiveCfg = Debug|Win32 + {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.Build.0 = Debug|Win32 + {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32 + {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.Build.0 = Release profiled|Win32 + {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.ActiveCfg = Release|Win32 + {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Tools/AnvilStats/AnvilStats.txt b/Tools/AnvilStats/AnvilStats.txt index 07c518e4c..19aa4f324 100644 --- a/Tools/AnvilStats/AnvilStats.txt +++ b/Tools/AnvilStats/AnvilStats.txt @@ -1,27 +1,27 @@ -
-// AnvilStats.txt
-
-// A Readme for the project
-
-/*
-AnvilStats
-==========
-
-This is a project for measuring various metrics throughout an Anvil world, presumably created by a vanilla MC.
-It works by parsing the MCA files in the path specified as its param (or current directory, if no params) and
-feeding each decompressed chunk into the statistics-gathering callback function.
-
-Possible usage:
- - count the per-chunk density of specific blocks
- - count the per-chunk density of dungeons, by measuring the number of zombie/skeleton/regularspider spawners
- - count the per-chunk-per-biome density of trees, by measuring the number of dirt-log vertical transitions, correlating to biome data
-
-This project is Windows-only, although it shouldn't be too difficult to make it portable.
-
-Because this project uses NBT extensively, it runs much faster in Release mode.
-
-
-*/
-
-
-
+ +// AnvilStats.txt + +// A Readme for the project + +/* +AnvilStats +========== + +This is a project for measuring various metrics throughout an Anvil world, presumably created by a vanilla MC. +It works by parsing the MCA files in the path specified as its param (or current directory, if no params) and +feeding each decompressed chunk into the statistics-gathering callback function. + +Possible usage: + - count the per-chunk density of specific blocks + - count the per-chunk density of dungeons, by measuring the number of zombie/skeleton/regularspider spawners + - count the per-chunk-per-biome density of trees, by measuring the number of dirt-log vertical transitions, correlating to biome data + +This project is Windows-only, although it shouldn't be too difficult to make it portable. + +Because this project uses NBT extensively, it runs much faster in Release mode. + + +*/ + + + diff --git a/Tools/AnvilStats/AnvilStats.vcproj b/Tools/AnvilStats/AnvilStats.vcproj index 1726cbfbf..ed4ffa9a5 100644 --- a/Tools/AnvilStats/AnvilStats.vcproj +++ b/Tools/AnvilStats/AnvilStats.vcproj @@ -1,452 +1,452 @@ -<?xml version="1.0" encoding="windows-1250"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="AnvilStats"
- ProjectGUID="{CF996A5E-0A86-4004-9710-682B06B5AEBA}"
- RootNamespace="AnvilStats"
- Keyword="Win32Proj"
- TargetFrameworkVersion="196613"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
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- PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- UsePrecompiledHeader="2"
- PrecompiledHeaderThrough="Globals.h"
- WarningLevel="3"
- DebugInformationFormat="4"
- />
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- Name="VCManagedResourceCompilerTool"
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- AdditionalDependencies="ws2_32.lib"
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- Name="VCALinkTool"
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- </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="windows-1250"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9,00" + Name="AnvilStats" + ProjectGUID="{CF996A5E-0A86-4004-9710-682B06B5AEBA}" + RootNamespace="AnvilStats" + Keyword="Win32Proj" + TargetFrameworkVersion="196613" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories=""..\..\zlib-1.2.7"" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="Globals.h" + WarningLevel="3" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="ws2_32.lib" + LinkIncremental="2" + GenerateDebugInformation="true" + SubSystem="1" + StackReserveSize="16777216" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + EnableIntrinsicFunctions="true" + AdditionalIncludeDirectories=""..\..\zlib-1.2.7"" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="Globals.h" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="ws2_32.lib" + LinkIncremental="1" + GenerateDebugInformation="true" + SubSystem="1" + StackReserveSize="16777216" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release profiled|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + EnableIntrinsicFunctions="true" + AdditionalIncludeDirectories=""..\..\zlib-1.2.7"" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="Globals.h" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="ws2_32.lib" + LinkIncremental="1" + GenerateDebugInformation="true" + SubSystem="1" + StackReserveSize="16777216" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + Profile="true" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" + > + <File + RelativePath=".\AnvilStats.cpp" + > + </File> + <File + RelativePath=".\BiomeMap.cpp" + > + </File> + <File + RelativePath=".\BiomeMap.h" + > + </File> + <File + RelativePath=".\Callback.h" + > + </File> + <File + RelativePath=".\ChunkExtract.cpp" + > + </File> + <File + RelativePath=".\ChunkExtract.h" + > + </File> + <File + RelativePath=".\Globals.cpp" + > + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release profiled|Win32" + > + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1" + /> + </FileConfiguration> + </File> + <File + RelativePath=".\Globals.h" + > + </File> + <File + RelativePath=".\HeightMap.cpp" + > + </File> + <File + RelativePath=".\HeightMap.h" + > + </File> + <File + RelativePath=".\Processor.cpp" + > + </File> + <File + RelativePath=".\Processor.h" + > + </File> + <File + RelativePath=".\SpringStats.cpp" + > + </File> + <File + RelativePath=".\SpringStats.h" + > + </File> + <File + RelativePath=".\Statistics.cpp" + > + </File> + <File + RelativePath=".\Statistics.h" + > + </File> + <File + RelativePath=".\Utils.cpp" + > + </File> + <File + RelativePath=".\Utils.h" + > + </File> + </Filter> + <Filter + Name="shared" + > + <File + RelativePath="..\..\source\OSSupport\CriticalSection.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\CriticalSection.h" + > + </File> + <File + RelativePath="..\..\source\Endianness.h" + > + </File> + <File + RelativePath="..\..\source\OSSupport\Event.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\Event.h" + > + </File> + <File + RelativePath="..\..\source\WorldStorage\FastNBT.cpp" + > + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + PreprocessorDefinitions="NBT_RESERVE_SIZE=10000" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + PreprocessorDefinitions="NBT_RESERVE_SIZE=10000" + /> + </FileConfiguration> + <FileConfiguration + Name="Release profiled|Win32" + > + <Tool + Name="VCCLCompilerTool" + PreprocessorDefinitions="NBT_RESERVE_SIZE=10000" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\source\WorldStorage\FastNBT.h" + > + </File> + <File + RelativePath="..\..\source\OSSupport\File.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\File.h" + > + </File> + <File + RelativePath="..\..\source\OSSupport\GZipFile.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\GZipFile.h" + > + </File> + <File + RelativePath="..\..\source\OSSupport\IsThread.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\IsThread.h" + > + </File> + <File + RelativePath="..\..\source\StringUtils.cpp" + > + </File> + <File + RelativePath="..\..\source\StringUtils.h" + > + </File> + </Filter> + <File + RelativePath=".\AnvilStats.txt" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/Tools/AnvilStats/BiomeMap.cpp b/Tools/AnvilStats/BiomeMap.cpp index eca235c5f..6505299ba 100644 --- a/Tools/AnvilStats/BiomeMap.cpp +++ b/Tools/AnvilStats/BiomeMap.cpp @@ -1,172 +1,172 @@ -
-// BiomeMap.cpp
-
-// Implements the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
-
-#include "Globals.h"
-#include "BiomeMap.h"
-
-
-
-
-
-static const int g_BiomePalette[] =
-{
- // ARGB:
- 0xff0000ff, /* Ocean */
- 0xff00cf3f, /* Plains */
- 0xffffff00, /* Desert */
- 0xff7f7f7f, /* Extreme Hills */
- 0xff00cf00, /* Forest */
- 0xff007f3f, /* Taiga */
- 0xff3f7f00, /* Swampland */
- 0xff003fff, /* River */
- 0xff7f0000, /* Hell */
- 0xff007fff, /* Sky */
- 0xff3f3fff, /* Frozen Ocean */
- 0xff3f3fff, /* Frozen River */
- 0xff7fffcf, /* Ice Plains */
- 0xff3fcf7f, /* Ice Mountains */
- 0xffcf00cf, /* Mushroom Island */
- 0xff7f00ff, /* Mushroom Island Shore */
- 0xffffff3f, /* Beach */
- 0xffcfcf00, /* Desert Hills */
- 0xff00cf3f, /* Forest Hills */
- 0xff006f1f, /* Taiga Hills */
- 0xff7f8f7f, /* Extreme Hills Edge */
- 0xff004f00, /* Jungle */
- 0xff003f00, /* Jungle Hills */
-} ;
-
-
-
-
-
-static const unsigned char g_BMPHeader[] =
-{
- 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-} ;
-
-
-
-
-
-cBiomeMap::cBiomeMap(void) :
- m_CurrentRegionX(0),
- m_CurrentRegionZ(0),
- m_IsCurrentRegionValid(false)
-{
-}
-
-
-
-
-
-void cBiomeMap::Finish(void)
-{
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(0, 0);
- }
-}
-
-
-
-
-
-bool cBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
-{
- int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
- int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
- if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
- {
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(RegionX, RegionZ);
- }
- m_CurrentRegionX = RegionX;
- m_CurrentRegionZ = RegionZ;
- }
- m_IsCurrentRegionValid = true;
- m_CurrentChunkX = a_ChunkX;
- m_CurrentChunkZ = a_ChunkZ;
- m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
- m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
- return false;
-}
-
-
-
-
-
-bool cBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
-{
- ASSERT(m_CurrentChunkOffX >= 0);
- ASSERT(m_CurrentChunkOffX < 32);
- ASSERT(m_CurrentChunkOffZ >= 0);
- ASSERT(m_CurrentChunkOffZ < 32);
- char * BaseBiomes = m_Biomes + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
- for (int z = 0; z < 16; z++)
- {
- char * Row = BaseBiomes + z * 512;
- memcpy(Row, a_BiomeData + z * 16, 16);
- } // for z
- return true;
-}
-
-
-
-
-
-void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ)
-{
- AString FileName;
- Printf(FileName, "Biomes.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
- cFile f;
- if (!f.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot open file \"%s\" for writing the biome map. Data for this region lost.", FileName.c_str());
- }
- else
- {
- f.Write(g_BMPHeader, sizeof(g_BMPHeader));
- for (int z = 0; z < 512; z++)
- {
- int RowData[512];
- unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512;
- for (int x = 0; x < 512; x++)
- {
- RowData[x] = g_BiomePalette[BiomeRow[x]];
- }
- f.Write(RowData, sizeof(RowData));
- } // for z
- }
-
- memset(m_Biomes, 0, sizeof(m_Biomes));
- m_CurrentRegionX = a_RegionX;
- m_CurrentRegionZ = a_RegionZ;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeMapFactory:
-
-cBiomeMapFactory::~cBiomeMapFactory()
-{
- // Force all threads to save their last regions:
- for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
- {
- ((cBiomeMap *)(*itr))->Finish();
- }
- // TODO: Join all the files into one giant image file
-}
-
-
-
-
+ +// BiomeMap.cpp + +// Implements the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world + +#include "Globals.h" +#include "BiomeMap.h" + + + + + +static const int g_BiomePalette[] = +{ + // ARGB: + 0xff0000ff, /* Ocean */ + 0xff00cf3f, /* Plains */ + 0xffffff00, /* Desert */ + 0xff7f7f7f, /* Extreme Hills */ + 0xff00cf00, /* Forest */ + 0xff007f3f, /* Taiga */ + 0xff3f7f00, /* Swampland */ + 0xff003fff, /* River */ + 0xff7f0000, /* Hell */ + 0xff007fff, /* Sky */ + 0xff3f3fff, /* Frozen Ocean */ + 0xff3f3fff, /* Frozen River */ + 0xff7fffcf, /* Ice Plains */ + 0xff3fcf7f, /* Ice Mountains */ + 0xffcf00cf, /* Mushroom Island */ + 0xff7f00ff, /* Mushroom Island Shore */ + 0xffffff3f, /* Beach */ + 0xffcfcf00, /* Desert Hills */ + 0xff00cf3f, /* Forest Hills */ + 0xff006f1f, /* Taiga Hills */ + 0xff7f8f7f, /* Extreme Hills Edge */ + 0xff004f00, /* Jungle */ + 0xff003f00, /* Jungle Hills */ +} ; + + + + + +static const unsigned char g_BMPHeader[] = +{ + 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, + 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +} ; + + + + + +cBiomeMap::cBiomeMap(void) : + m_CurrentRegionX(0), + m_CurrentRegionZ(0), + m_IsCurrentRegionValid(false) +{ +} + + + + + +void cBiomeMap::Finish(void) +{ + if (m_IsCurrentRegionValid) + { + StartNewRegion(0, 0); + } +} + + + + + +bool cBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ) +{ + int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32; + int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32; + if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ)) + { + if (m_IsCurrentRegionValid) + { + StartNewRegion(RegionX, RegionZ); + } + m_CurrentRegionX = RegionX; + m_CurrentRegionZ = RegionZ; + } + m_IsCurrentRegionValid = true; + m_CurrentChunkX = a_ChunkX; + m_CurrentChunkZ = a_ChunkZ; + m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32; + m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32; + return false; +} + + + + + +bool cBiomeMap::OnBiomes(const unsigned char * a_BiomeData) +{ + ASSERT(m_CurrentChunkOffX >= 0); + ASSERT(m_CurrentChunkOffX < 32); + ASSERT(m_CurrentChunkOffZ >= 0); + ASSERT(m_CurrentChunkOffZ < 32); + char * BaseBiomes = m_Biomes + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16; + for (int z = 0; z < 16; z++) + { + char * Row = BaseBiomes + z * 512; + memcpy(Row, a_BiomeData + z * 16, 16); + } // for z + return true; +} + + + + + +void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ) +{ + AString FileName; + Printf(FileName, "Biomes.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ); + cFile f; + if (!f.Open(FileName, cFile::fmWrite)) + { + LOG("Cannot open file \"%s\" for writing the biome map. Data for this region lost.", FileName.c_str()); + } + else + { + f.Write(g_BMPHeader, sizeof(g_BMPHeader)); + for (int z = 0; z < 512; z++) + { + int RowData[512]; + unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512; + for (int x = 0; x < 512; x++) + { + RowData[x] = g_BiomePalette[BiomeRow[x]]; + } + f.Write(RowData, sizeof(RowData)); + } // for z + } + + memset(m_Biomes, 0, sizeof(m_Biomes)); + m_CurrentRegionX = a_RegionX; + m_CurrentRegionZ = a_RegionZ; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBiomeMapFactory: + +cBiomeMapFactory::~cBiomeMapFactory() +{ + // Force all threads to save their last regions: + for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr) + { + ((cBiomeMap *)(*itr))->Finish(); + } + // TODO: Join all the files into one giant image file +} + + + + diff --git a/Tools/AnvilStats/BiomeMap.h b/Tools/AnvilStats/BiomeMap.h index f0d306c04..c590a3c63 100644 --- a/Tools/AnvilStats/BiomeMap.h +++ b/Tools/AnvilStats/BiomeMap.h @@ -1,69 +1,69 @@ -
-// BiomeMap.h
-
-// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-
-
-
-
-
-class cBiomeMap :
- public cCallback
-{
-public:
- cBiomeMap(void);
-
- /// Saves the last region that it was processing
- void Finish(void);
-
-protected:
- int m_CurrentChunkX; // Absolute chunk coords
- int m_CurrentChunkZ;
- int m_CurrentChunkOffX; // Chunk offset from the start of the region
- int m_CurrentChunkOffZ;
- int m_CurrentRegionX;
- int m_CurrentRegionZ;
- bool m_IsCurrentRegionValid;
- char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z]
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
-
- void StartNewRegion(int a_RegionX, int a_RegionZ);
-} ;
-
-
-
-
-
-class cBiomeMapFactory :
- public cCallbackFactory
-{
-public:
- virtual ~cBiomeMapFactory();
-
- virtual cCallback * CreateNewCallback(void) override
- {
- return new cBiomeMap;
- }
-
-} ;
-
-
-
-
+ +// BiomeMap.h + +// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world + + + + + +#pragma once + +#include "Callback.h" + + + + + +class cBiomeMap : + public cCallback +{ +public: + cBiomeMap(void); + + /// Saves the last region that it was processing + void Finish(void); + +protected: + int m_CurrentChunkX; // Absolute chunk coords + int m_CurrentChunkZ; + int m_CurrentChunkOffX; // Chunk offset from the start of the region + int m_CurrentChunkOffZ; + int m_CurrentRegionX; + int m_CurrentRegionZ; + bool m_IsCurrentRegionValid; + char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z] + + // cCallback overrides: + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } + virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } + virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } + virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! + virtual bool OnBiomes(const unsigned char * a_BiomeData) override; + + void StartNewRegion(int a_RegionX, int a_RegionZ); +} ; + + + + + +class cBiomeMapFactory : + public cCallbackFactory +{ +public: + virtual ~cBiomeMapFactory(); + + virtual cCallback * CreateNewCallback(void) override + { + return new cBiomeMap; + } + +} ; + + + + diff --git a/Tools/AnvilStats/Callback.h b/Tools/AnvilStats/Callback.h index 92d394d0e..83b330651 100644 --- a/Tools/AnvilStats/Callback.h +++ b/Tools/AnvilStats/Callback.h @@ -1,165 +1,165 @@ -
-// Callback.h
-
-// Interfaces to the cCallback base class used as the base class for all statistical callbacks
-
-
-
-
-
-#pragma once
-
-
-
-
-
-// fwd:
-class cParsedNBT;
-
-
-
-
-
-/** The base class for all chunk-processor callbacks, declares the interface.
-The processor calls each virtual function in the order they are declared here with the specified args.
-If the function returns true, the processor moves on to next chunk and starts calling the callbacks again from start with
-the new chunk data.
-So if a statistics collector doesn't need data decompression at all, it can stop the processor from doing so early-enough
-and still get meaningful data.
-A callback is guaranteed to run in a single thread and always the same thread.
-A callback is guaranteed to run on all chunks in a region and one region is guaranteed to be handled by only callback.
-*/
-class cCallback abstract
-{
-public:
- virtual ~cCallback() {} // Force a virtual destructor in each descendant
-
- /// Called to inform the stats module of the chunk coords for newly processing chunk
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) = 0;
-
- /// Called to inform about the chunk's data offset in the file (chunk mini-header), the number of sectors it uses and the timestamp field value
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) { return true; }
-
- /// Called to inform of the compressed chunk data size and position in the file (offset from file start to the actual data)
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) { return true; }
-
- /// Just in case you wanted to process the NBT yourself ;)
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) { return true; }
-
- /// The chunk's NBT should specify chunk coords, these are sent here:
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) { return true; }
-
- /// The chunk contains a LastUpdate value specifying the last tick in which it was saved.
- virtual bool OnLastUpdate(Int64 a_LastUpdate) { return true; }
-
- virtual bool OnTerrainPopulated(bool a_Populated) { return true; }
-
- virtual bool OnBiomes(const unsigned char * a_BiomeData) { return true; }
-
- /** Called when a heightmap for the chunk is read from the file.
- Note that the heightmap is given in big-endian ints, so if you want it, you need to ntohl() it first!
- */
- virtual bool OnHeightMap(const int * a_HeightMapBE) { return true; }
-
- /** If there is data for the section, this callback is called; otherwise OnEmptySection() is called instead.
- All OnSection() callbacks are called first, and only then all the remaining sections are reported in OnEmptySection().
- */
- virtual bool OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
- ) { return true; }
-
- /** If there is no data for a section, this callback is called; otherwise OnSection() is called instead.
- OnEmptySection() callbacks are called after all OnSection() callbacks.
- */
- virtual bool OnEmptySection(unsigned char a_Y) { return false; }
-
- /** Called after all sections have been processed via either OnSection() or OnEmptySection().
- */
- virtual bool OnSectionsFinished(void) { return true; }
-
- /** Called for each entity in the chunk.
- Common parameters are parsed from the NBT.
- The callback may parse any other param from the a_NBT and a_NBTTag parameters.
- The a_NBTTag parameter points to the entity compound tag inside the Entities tag.
- */
- virtual bool OnEntity(
- const AString & a_EntityType,
- double a_PosX, double a_PosY, double a_PosZ,
- double a_SpeedX, double a_SpeedY, double a_SpeedZ,
- float a_Yaw, float a_Pitch,
- float a_FallDistance,
- short a_FireTicksLeft,
- short a_AirTicks,
- char a_IsOnGround,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) { return true; }
-
- /** Called for each tile entity in the chunk.
- Common parameters are parsed from the NBT.
- The callback may parse any other param from the a_NBT and a_NBTTag parameters.
- The a_NBTTag parameter points to the tile entity compound tag inside the TileEntities tag.
- */
- virtual bool OnTileEntity(
- const AString & a_EntityType,
- int a_PosX, int a_PosY, int a_PosZ,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) { return true; }
-
- /// Called for each tile tick in the chunk
- virtual bool OnTileTick(
- int a_BlockType,
- int a_TicksLeft,
- int a_PosX, int a_PosY, int a_PosZ
- ) { return true; }
-} ;
-
-typedef std::vector<cCallback *> cCallbacks;
-
-
-
-
-
-/** The base class for a factory that creates callback objects for separate threads.
-The processor creates a callback for each thread on which it runs using this factory.
-The factory is guaranteed to be called from a single thread.
-The factory keeps track of all the callbacks that it has created and deletes them when destructed
-*/
-class cCallbackFactory
-{
-public:
- virtual ~cCallbackFactory()
- {
- for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- }
-
- /// Descendants override this method to return the correct callback type
- virtual cCallback * CreateNewCallback(void) = 0;
-
- /// cProcessor uses this method to request a new callback
- cCallback * GetNewCallback(void)
- {
- cCallback * Callback = CreateNewCallback();
- if (Callback != NULL)
- {
- m_Callbacks.push_back(Callback);
- }
- return Callback;
- }
-
-protected:
- cCallbacks m_Callbacks;
-} ;
-
-
-
-
+ +// Callback.h + +// Interfaces to the cCallback base class used as the base class for all statistical callbacks + + + + + +#pragma once + + + + + +// fwd: +class cParsedNBT; + + + + + +/** The base class for all chunk-processor callbacks, declares the interface. +The processor calls each virtual function in the order they are declared here with the specified args. +If the function returns true, the processor moves on to next chunk and starts calling the callbacks again from start with +the new chunk data. +So if a statistics collector doesn't need data decompression at all, it can stop the processor from doing so early-enough +and still get meaningful data. +A callback is guaranteed to run in a single thread and always the same thread. +A callback is guaranteed to run on all chunks in a region and one region is guaranteed to be handled by only callback. +*/ +class cCallback abstract +{ +public: + virtual ~cCallback() {} // Force a virtual destructor in each descendant + + /// Called to inform the stats module of the chunk coords for newly processing chunk + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) = 0; + + /// Called to inform about the chunk's data offset in the file (chunk mini-header), the number of sectors it uses and the timestamp field value + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) { return true; } + + /// Called to inform of the compressed chunk data size and position in the file (offset from file start to the actual data) + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) { return true; } + + /// Just in case you wanted to process the NBT yourself ;) + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) { return true; } + + /// The chunk's NBT should specify chunk coords, these are sent here: + virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) { return true; } + + /// The chunk contains a LastUpdate value specifying the last tick in which it was saved. + virtual bool OnLastUpdate(Int64 a_LastUpdate) { return true; } + + virtual bool OnTerrainPopulated(bool a_Populated) { return true; } + + virtual bool OnBiomes(const unsigned char * a_BiomeData) { return true; } + + /** Called when a heightmap for the chunk is read from the file. + Note that the heightmap is given in big-endian ints, so if you want it, you need to ntohl() it first! + */ + virtual bool OnHeightMap(const int * a_HeightMapBE) { return true; } + + /** If there is data for the section, this callback is called; otherwise OnEmptySection() is called instead. + All OnSection() callbacks are called first, and only then all the remaining sections are reported in OnEmptySection(). + */ + virtual bool OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight + ) { return true; } + + /** If there is no data for a section, this callback is called; otherwise OnSection() is called instead. + OnEmptySection() callbacks are called after all OnSection() callbacks. + */ + virtual bool OnEmptySection(unsigned char a_Y) { return false; } + + /** Called after all sections have been processed via either OnSection() or OnEmptySection(). + */ + virtual bool OnSectionsFinished(void) { return true; } + + /** Called for each entity in the chunk. + Common parameters are parsed from the NBT. + The callback may parse any other param from the a_NBT and a_NBTTag parameters. + The a_NBTTag parameter points to the entity compound tag inside the Entities tag. + */ + virtual bool OnEntity( + const AString & a_EntityType, + double a_PosX, double a_PosY, double a_PosZ, + double a_SpeedX, double a_SpeedY, double a_SpeedZ, + float a_Yaw, float a_Pitch, + float a_FallDistance, + short a_FireTicksLeft, + short a_AirTicks, + char a_IsOnGround, + cParsedNBT & a_NBT, + int a_NBTTag + ) { return true; } + + /** Called for each tile entity in the chunk. + Common parameters are parsed from the NBT. + The callback may parse any other param from the a_NBT and a_NBTTag parameters. + The a_NBTTag parameter points to the tile entity compound tag inside the TileEntities tag. + */ + virtual bool OnTileEntity( + const AString & a_EntityType, + int a_PosX, int a_PosY, int a_PosZ, + cParsedNBT & a_NBT, + int a_NBTTag + ) { return true; } + + /// Called for each tile tick in the chunk + virtual bool OnTileTick( + int a_BlockType, + int a_TicksLeft, + int a_PosX, int a_PosY, int a_PosZ + ) { return true; } +} ; + +typedef std::vector<cCallback *> cCallbacks; + + + + + +/** The base class for a factory that creates callback objects for separate threads. +The processor creates a callback for each thread on which it runs using this factory. +The factory is guaranteed to be called from a single thread. +The factory keeps track of all the callbacks that it has created and deletes them when destructed +*/ +class cCallbackFactory +{ +public: + virtual ~cCallbackFactory() + { + for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr) + { + delete *itr; + } + } + + /// Descendants override this method to return the correct callback type + virtual cCallback * CreateNewCallback(void) = 0; + + /// cProcessor uses this method to request a new callback + cCallback * GetNewCallback(void) + { + cCallback * Callback = CreateNewCallback(); + if (Callback != NULL) + { + m_Callbacks.push_back(Callback); + } + return Callback; + } + +protected: + cCallbacks m_Callbacks; +} ; + + + + diff --git a/Tools/AnvilStats/ChunkExtract.cpp b/Tools/AnvilStats/ChunkExtract.cpp index 08517a58d..71e804e73 100644 --- a/Tools/AnvilStats/ChunkExtract.cpp +++ b/Tools/AnvilStats/ChunkExtract.cpp @@ -1,104 +1,104 @@ -
-// ChunkExtract.cpp
-
-// Implements the cChunkExtract class representing a cCallback descendant that extracts raw chunk data into separate .chunk files
-
-#include "Globals.h"
-#include "ChunkExtract.h"
-#include "../../source/OSSupport/GZipFile.h"
-
-
-
-
-
-cChunkExtract::cChunkExtract(const AString & iWorldFolder) :
- mWorldFolder(iWorldFolder)
-{
-}
-
-
-
-
-
-bool cChunkExtract::OnNewChunk(int a_ChunkX, int a_ChunkZ)
-{
- int AnvilX = (a_ChunkX - ((a_ChunkX > 0) ? 0 : 31)) / 32;
- int AnvilZ = (a_ChunkZ - ((a_ChunkZ > 0) ? 0 : 31)) / 32;
- if ((AnvilX != mCurAnvilX) || (AnvilZ != mCurAnvilZ))
- {
- OpenAnvilFile(AnvilX, AnvilZ);
- }
- mCurChunkX = a_ChunkX;
- mCurChunkZ = a_ChunkZ;
- return false;
-}
-
-
-
-
-
-bool cChunkExtract::OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod)
-{
- if (!mAnvilFile.IsOpen())
- {
- return true;
- }
- cFile ChunkFile;
- AString ChunkPath = Printf("%d.%d.zchunk", mCurChunkX, mCurChunkZ);
- if (!ChunkFile.Open(ChunkPath, cFile::fmWrite))
- {
- LOG("Cannot open zchunk file \"%s\" for writing. Chunk [%d, %d] skipped.", ChunkPath.c_str(), mCurChunkX, mCurChunkZ);
- return false;
- }
-
- // Copy data from mAnvilFile to ChunkFile:
- mAnvilFile.Seek(a_DataOffset);
- for (int BytesToCopy = a_CompressedDataSize; BytesToCopy > 0; )
- {
- char Buffer[64000];
- int NumBytes = std::min(BytesToCopy, (int)sizeof(Buffer));
- int BytesRead = mAnvilFile.Read(Buffer, NumBytes);
- if (BytesRead != NumBytes)
- {
- LOG("Cannot copy chunk data, chunk [%d, %d] is probably corrupted. Skipping chunk.", mCurChunkX, mCurChunkZ);
- return false;
- }
- ChunkFile.Write(Buffer, BytesRead);
- BytesToCopy -= BytesRead;
- } // for BytesToCopy
- return false;
-}
-
-
-
-
-
-bool cChunkExtract::OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize)
-{
- ASSERT(mAnvilFile.IsOpen()); // If it weren't, the OnCompressedDataSizePos would've prevented this from running
- AString FileName = Printf("%d.%d.gzchunk", mCurChunkX, mCurChunkZ);
- cGZipFile GZipChunk;
- if (!GZipChunk.Open(FileName, cGZipFile::fmWrite))
- {
- LOG("Cannot open gzchunk file \"%s\" for writing. Chunk [%d, %d] skipped.", FileName.c_str(), mCurChunkX, mCurChunkZ);
- return true;
- }
- GZipChunk.Write(a_DecompressedNBT, a_DataSize);
- return true;
-}
-
-
-
-
-
-void cChunkExtract::OpenAnvilFile(int a_AnvilX, int a_AnvilZ)
-{
- mAnvilFile.Close();
- AString FileName = Printf("%s/r.%d.%d.mca", mWorldFolder.c_str(), a_AnvilX, a_AnvilZ);
- if (!mAnvilFile.Open(FileName, cFile::fmRead))
- {
- LOG("Cannot open Anvil file \"%s\" for reading", FileName.c_str());
- }
- mCurAnvilX = a_AnvilX;
- mCurAnvilZ = a_AnvilZ;
+ +// ChunkExtract.cpp + +// Implements the cChunkExtract class representing a cCallback descendant that extracts raw chunk data into separate .chunk files + +#include "Globals.h" +#include "ChunkExtract.h" +#include "../../source/OSSupport/GZipFile.h" + + + + + +cChunkExtract::cChunkExtract(const AString & iWorldFolder) : + mWorldFolder(iWorldFolder) +{ +} + + + + + +bool cChunkExtract::OnNewChunk(int a_ChunkX, int a_ChunkZ) +{ + int AnvilX = (a_ChunkX - ((a_ChunkX > 0) ? 0 : 31)) / 32; + int AnvilZ = (a_ChunkZ - ((a_ChunkZ > 0) ? 0 : 31)) / 32; + if ((AnvilX != mCurAnvilX) || (AnvilZ != mCurAnvilZ)) + { + OpenAnvilFile(AnvilX, AnvilZ); + } + mCurChunkX = a_ChunkX; + mCurChunkZ = a_ChunkZ; + return false; +} + + + + + +bool cChunkExtract::OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) +{ + if (!mAnvilFile.IsOpen()) + { + return true; + } + cFile ChunkFile; + AString ChunkPath = Printf("%d.%d.zchunk", mCurChunkX, mCurChunkZ); + if (!ChunkFile.Open(ChunkPath, cFile::fmWrite)) + { + LOG("Cannot open zchunk file \"%s\" for writing. Chunk [%d, %d] skipped.", ChunkPath.c_str(), mCurChunkX, mCurChunkZ); + return false; + } + + // Copy data from mAnvilFile to ChunkFile: + mAnvilFile.Seek(a_DataOffset); + for (int BytesToCopy = a_CompressedDataSize; BytesToCopy > 0; ) + { + char Buffer[64000]; + int NumBytes = std::min(BytesToCopy, (int)sizeof(Buffer)); + int BytesRead = mAnvilFile.Read(Buffer, NumBytes); + if (BytesRead != NumBytes) + { + LOG("Cannot copy chunk data, chunk [%d, %d] is probably corrupted. Skipping chunk.", mCurChunkX, mCurChunkZ); + return false; + } + ChunkFile.Write(Buffer, BytesRead); + BytesToCopy -= BytesRead; + } // for BytesToCopy + return false; +} + + + + + +bool cChunkExtract::OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) +{ + ASSERT(mAnvilFile.IsOpen()); // If it weren't, the OnCompressedDataSizePos would've prevented this from running + AString FileName = Printf("%d.%d.gzchunk", mCurChunkX, mCurChunkZ); + cGZipFile GZipChunk; + if (!GZipChunk.Open(FileName, cGZipFile::fmWrite)) + { + LOG("Cannot open gzchunk file \"%s\" for writing. Chunk [%d, %d] skipped.", FileName.c_str(), mCurChunkX, mCurChunkZ); + return true; + } + GZipChunk.Write(a_DecompressedNBT, a_DataSize); + return true; +} + + + + + +void cChunkExtract::OpenAnvilFile(int a_AnvilX, int a_AnvilZ) +{ + mAnvilFile.Close(); + AString FileName = Printf("%s/r.%d.%d.mca", mWorldFolder.c_str(), a_AnvilX, a_AnvilZ); + if (!mAnvilFile.Open(FileName, cFile::fmRead)) + { + LOG("Cannot open Anvil file \"%s\" for reading", FileName.c_str()); + } + mCurAnvilX = a_AnvilX; + mCurAnvilZ = a_AnvilZ; }
\ No newline at end of file diff --git a/Tools/AnvilStats/ChunkExtract.h b/Tools/AnvilStats/ChunkExtract.h index 5e0ed8a9a..767523354 100644 --- a/Tools/AnvilStats/ChunkExtract.h +++ b/Tools/AnvilStats/ChunkExtract.h @@ -1,66 +1,66 @@ -
-// ChunkExtract.h
-
-// Declares the cChunkExtract class representing a cCallback descendant that extracts raw chunk data into separate .chunk files
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-
-
-
-
-
-class cChunkExtract :
- public cCallback
-{
-public:
- cChunkExtract(const AString & iWorldFolder);
-
-protected:
- AString mWorldFolder;
- cFile mAnvilFile;
- int mCurAnvilX; // X-coord of mAnvilFile, in Anvil-coords (1 Anvil-coord = 32 chunks)
- int mCurAnvilZ; // Z-coord of mAnvilFile, -"-
- int mCurChunkX; // X-coord of the chunk being processed
- int mCurChunkZ; // Z-coord of the chunk being processed
-
- /// Opens new anvil file into mAnvilFile, sets mCurAnvilX and mCurAnvilZ
- void OpenAnvilFile(int a_AnvilX, int a_AnvilZ);
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override;
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override;
-} ;
-
-
-
-
-
-class cChunkExtractFactory :
- public cCallbackFactory
-{
-public:
- cChunkExtractFactory(const AString & iWorldFolder) :
- mWorldFolder(iWorldFolder)
- {
- }
-
- virtual cCallback * CreateNewCallback(void) override
- {
- return new cChunkExtract(mWorldFolder);
- }
-
-protected:
- AString mWorldFolder;
-} ;
-
-
-
-
+ +// ChunkExtract.h + +// Declares the cChunkExtract class representing a cCallback descendant that extracts raw chunk data into separate .chunk files + + + + + +#pragma once + +#include "Callback.h" + + + + + +class cChunkExtract : + public cCallback +{ +public: + cChunkExtract(const AString & iWorldFolder); + +protected: + AString mWorldFolder; + cFile mAnvilFile; + int mCurAnvilX; // X-coord of mAnvilFile, in Anvil-coords (1 Anvil-coord = 32 chunks) + int mCurAnvilZ; // Z-coord of mAnvilFile, -"- + int mCurChunkX; // X-coord of the chunk being processed + int mCurChunkZ; // Z-coord of the chunk being processed + + /// Opens new anvil file into mAnvilFile, sets mCurAnvilX and mCurAnvilZ + void OpenAnvilFile(int a_AnvilX, int a_AnvilZ); + + // cCallback overrides: + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override; + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override; +} ; + + + + + +class cChunkExtractFactory : + public cCallbackFactory +{ +public: + cChunkExtractFactory(const AString & iWorldFolder) : + mWorldFolder(iWorldFolder) + { + } + + virtual cCallback * CreateNewCallback(void) override + { + return new cChunkExtract(mWorldFolder); + } + +protected: + AString mWorldFolder; +} ; + + + + diff --git a/Tools/AnvilStats/Globals.cpp b/Tools/AnvilStats/Globals.cpp index 2c60fd698..13c6ae709 100644 --- a/Tools/AnvilStats/Globals.cpp +++ b/Tools/AnvilStats/Globals.cpp @@ -1,10 +1,10 @@ -
-// Globals.cpp
-
-// This file is used for precompiled header generation in MSVC environments
-
-#include "Globals.h"
-
-
-
-
+ +// Globals.cpp + +// This file is used for precompiled header generation in MSVC environments + +#include "Globals.h" + + + + diff --git a/Tools/AnvilStats/Globals.h b/Tools/AnvilStats/Globals.h index b9d37e029..db5d3c635 100644 --- a/Tools/AnvilStats/Globals.h +++ b/Tools/AnvilStats/Globals.h @@ -1,228 +1,228 @@ -
-// Globals.h
-
-// This file gets included from every module in the project, so that global symbols may be introduced easily
-// Also used for precompiled header generation in MSVC environments
-
-
-
-
-
-// Compiler-dependent stuff:
-#if defined(_MSC_VER)
- // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
- #pragma warning(disable:4481)
-
- // Disable some warnings that we don't care about:
- #pragma warning(disable:4100)
-
- #define _CRT_SECURE_NO_WARNINGS
-
- #define OBSOLETE __declspec(deprecated)
-
- // No alignment needed in MSVC
- #define ALIGN_8
- #define ALIGN_16
-
-#elif defined(__GNUC__)
-
- // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
- #define abstract
-
- // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
- #define override
-
- #define OBSOLETE __attribute__((deprecated))
-
- #define ALIGN_8 __attribute__((aligned(8)))
- #define ALIGN_16 __attribute__((aligned(16)))
-
- // Some portability macros :)
- #define stricmp strcasecmp
-
-#else
-
- #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
-
- /*
- // Copy and uncomment this into another #elif section based on your compiler identification
-
- // Explicitly mark classes as abstract (no instances can be created)
- #define abstract
-
- // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
- #define override
-
- // Mark functions as obsolete, so that their usage results in a compile-time warning
- #define OBSOLETE
-
- // Mark types / variables for alignment. Do the platforms need it?
- #define ALIGN_8
- #define ALIGN_16
- */
-
-#endif
-
-
-
-
-
-// Integral types with predefined sizes:
-typedef long long Int64;
-typedef int Int32;
-typedef short Int16;
-
-typedef unsigned long long UInt64;
-typedef unsigned int UInt32;
-typedef unsigned short UInt16;
-
-
-
-
-
-// A macro to disallow the copy constructor and operator= functions
-// This should be used in the private: declarations for any class that shouldn't allow copying itself
-#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName &); \
- void operator=(const TypeName &)
-
-// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc
-#define UNUSED(X) (void)(X)
-
-
-
-
-// OS-dependent stuff:
-#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <Windows.h>
- #include <winsock2.h>
-
- // Windows SDK defines min and max macros, messing up with our std::min and std::max usage
- #undef min
- #undef max
-
- // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant
- #ifdef GetFreeSpace
- #undef GetFreeSpace
- #endif // GetFreeSpace
-#else
- #include <sys/types.h>
- #include <sys/stat.h> // for mkdir
- #include <sys/time.h>
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <arpa/inet.h>
- #include <netdb.h>
- #include <time.h>
- #include <dirent.h>
- #include <errno.h>
- #include <iostream>
-
- #include <cstdio>
- #include <cstring>
- #include <pthread.h>
- #include <semaphore.h>
- #include <errno.h>
- #include <fcntl.h>
-#endif
-
-
-
-
-
-#define FILE_IO_PREFIX ""
-
-
-
-
-
-// CRT stuff:
-#include <assert.h>
-#include <stdio.h>
-#include <math.h>
-#include <stdarg.h>
-
-
-
-
-
-// STL stuff:
-#include <vector>
-#include <list>
-#include <deque>
-#include <string>
-#include <map>
-#include <algorithm>
-#include <memory>
-#include <ctime>
-
-
-
-
-
-// Common headers (part 1, without macros):
-#include "../../source/StringUtils.h"
-#include "../../source/OSSupport/CriticalSection.h"
-#include "../../source/OSSupport/Semaphore.h"
-#include "../../source/OSSupport/Event.h"
-#include "../../source/OSSupport/IsThread.h"
-#include "../../source/OSSupport/File.h"
-
-
-
-
-
-// Common definitions:
-
-#define LOG(x,...) printf(x "\n", __VA_ARGS__)
-#define LOGERROR LOG
-#define LOGWARNING LOG
-#define LOGINFO LOG
-#define LOGWARN LOG
-
-/// Evaluates to the number of elements in an array (compile-time!)
-#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
-
-/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
-#define KiB * 1024
-
-/// Allows arithmetic expressions like "32 MiB" (but consider using parenthesis around it, "(32 MiB)" )
-#define MiB * 1024 * 1024
-
-/// Faster than (int)floorf((float)x / (float)div)
-#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) )
-
-// Own version of assert() that writes failed assertions to the log for review
-#ifdef _DEBUG
- #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
-#else
- #define ASSERT(x) ((void)0)
-#endif
-
-// Pretty much the same as ASSERT() but stays in Release builds
-#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
-
-
-
-
-
-/// A generic interface used mainly in ForEach() functions
-template <typename Type> class cItemCallback
-{
-public:
- /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
- virtual bool Item(Type * a_Type) = 0;
-} ;
-
-
-
-
-
-// Common headers (part 2, with macros):
-#include "../../source/ChunkDef.h"
-#include "../../source/BlockID.h"
-
-
-
-
+ +// Globals.h + +// This file gets included from every module in the project, so that global symbols may be introduced easily +// Also used for precompiled header generation in MSVC environments + + + + + +// Compiler-dependent stuff: +#if defined(_MSC_VER) + // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether + #pragma warning(disable:4481) + + // Disable some warnings that we don't care about: + #pragma warning(disable:4100) + + #define _CRT_SECURE_NO_WARNINGS + + #define OBSOLETE __declspec(deprecated) + + // No alignment needed in MSVC + #define ALIGN_8 + #define ALIGN_16 + +#elif defined(__GNUC__) + + // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)? + #define abstract + + // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) + #define override + + #define OBSOLETE __attribute__((deprecated)) + + #define ALIGN_8 __attribute__((aligned(8))) + #define ALIGN_16 __attribute__((aligned(16))) + + // Some portability macros :) + #define stricmp strcasecmp + +#else + + #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler" + + /* + // Copy and uncomment this into another #elif section based on your compiler identification + + // Explicitly mark classes as abstract (no instances can be created) + #define abstract + + // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) + #define override + + // Mark functions as obsolete, so that their usage results in a compile-time warning + #define OBSOLETE + + // Mark types / variables for alignment. Do the platforms need it? + #define ALIGN_8 + #define ALIGN_16 + */ + +#endif + + + + + +// Integral types with predefined sizes: +typedef long long Int64; +typedef int Int32; +typedef short Int16; + +typedef unsigned long long UInt64; +typedef unsigned int UInt32; +typedef unsigned short UInt16; + + + + + +// A macro to disallow the copy constructor and operator= functions +// This should be used in the private: declarations for any class that shouldn't allow copying itself +#define DISALLOW_COPY_AND_ASSIGN(TypeName) \ + TypeName(const TypeName &); \ + void operator=(const TypeName &) + +// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc +#define UNUSED(X) (void)(X) + + + + +// OS-dependent stuff: +#ifdef _WIN32 + #define WIN32_LEAN_AND_MEAN + #include <Windows.h> + #include <winsock2.h> + + // Windows SDK defines min and max macros, messing up with our std::min and std::max usage + #undef min + #undef max + + // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant + #ifdef GetFreeSpace + #undef GetFreeSpace + #endif // GetFreeSpace +#else + #include <sys/types.h> + #include <sys/stat.h> // for mkdir + #include <sys/time.h> + #include <sys/socket.h> + #include <netinet/in.h> + #include <arpa/inet.h> + #include <netdb.h> + #include <time.h> + #include <dirent.h> + #include <errno.h> + #include <iostream> + + #include <cstdio> + #include <cstring> + #include <pthread.h> + #include <semaphore.h> + #include <errno.h> + #include <fcntl.h> +#endif + + + + + +#define FILE_IO_PREFIX "" + + + + + +// CRT stuff: +#include <assert.h> +#include <stdio.h> +#include <math.h> +#include <stdarg.h> + + + + + +// STL stuff: +#include <vector> +#include <list> +#include <deque> +#include <string> +#include <map> +#include <algorithm> +#include <memory> +#include <ctime> + + + + + +// Common headers (part 1, without macros): +#include "../../source/StringUtils.h" +#include "../../source/OSSupport/CriticalSection.h" +#include "../../source/OSSupport/Semaphore.h" +#include "../../source/OSSupport/Event.h" +#include "../../source/OSSupport/IsThread.h" +#include "../../source/OSSupport/File.h" + + + + + +// Common definitions: + +#define LOG(x,...) printf(x "\n", __VA_ARGS__) +#define LOGERROR LOG +#define LOGWARNING LOG +#define LOGINFO LOG +#define LOGWARN LOG + +/// Evaluates to the number of elements in an array (compile-time!) +#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) + +/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) +#define KiB * 1024 + +/// Allows arithmetic expressions like "32 MiB" (but consider using parenthesis around it, "(32 MiB)" ) +#define MiB * 1024 * 1024 + +/// Faster than (int)floorf((float)x / (float)div) +#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) ) + +// Own version of assert() that writes failed assertions to the log for review +#ifdef _DEBUG + #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) +#else + #define ASSERT(x) ((void)0) +#endif + +// Pretty much the same as ASSERT() but stays in Release builds +#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) + + + + + +/// A generic interface used mainly in ForEach() functions +template <typename Type> class cItemCallback +{ +public: + /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating + virtual bool Item(Type * a_Type) = 0; +} ; + + + + + +// Common headers (part 2, with macros): +#include "../../source/ChunkDef.h" +#include "../../source/BlockID.h" + + + + diff --git a/Tools/AnvilStats/HeightMap.cpp b/Tools/AnvilStats/HeightMap.cpp index 9f52c2109..662ddf493 100644 --- a/Tools/AnvilStats/HeightMap.cpp +++ b/Tools/AnvilStats/HeightMap.cpp @@ -1,265 +1,265 @@ -
-// HeightMap.cpp
-
-// Implements the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world
-
-#include "Globals.h"
-#include "HeightMap.h"
-
-
-
-
-static const unsigned char g_BMPHeader[] =
-{
- 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-} ;
-
-
-
-
-
-cHeightMap::cHeightMap(void) :
- m_CurrentRegionX(0),
- m_CurrentRegionZ(0),
- m_IsCurrentRegionValid(false)
-{
-}
-
-
-
-
-
-void cHeightMap::Finish(void)
-{
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(0, 0);
- }
-}
-
-
-
-
-
-bool cHeightMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
-{
- int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
- int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
- if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
- {
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(RegionX, RegionZ);
- }
- m_CurrentRegionX = RegionX;
- m_CurrentRegionZ = RegionZ;
- }
- m_IsCurrentRegionValid = true;
- m_CurrentChunkX = a_ChunkX;
- m_CurrentChunkZ = a_ChunkZ;
- m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
- m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
- memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
- return false;
-}
-
-
-
-
-
-bool cHeightMap::OnHeightMap(const int * a_HeightMapBE)
-{
- ASSERT(m_CurrentChunkOffX >= 0);
- ASSERT(m_CurrentChunkOffX < 32);
- ASSERT(m_CurrentChunkOffZ >= 0);
- ASSERT(m_CurrentChunkOffZ < 32);
- int * BaseHeight = m_Height + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
- for (int z = 0; z < 16; z++)
- {
- int * Row = BaseHeight + z * 512;
- for (int x = 0; x < 16; x++)
- {
- Row[x] = ntohl(a_HeightMapBE[z * 16 + x]);
- }
- } // for z
- return false; // Still want blockdata to remove trees from the heightmap
-}
-
-
-
-
-
-bool cHeightMap::OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
-)
-{
- // Copy the section data into the appropriate place in the internal buffer
- memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
- return false;
-}
-
-
-
-
-
-bool cHeightMap::OnSectionsFinished(void)
-{
- // Remove trees from the heightmap:
- for (int z = 0; z < 16; z++)
- {
- for (int x = 0; x < 16; x++)
- {
- for (int y = m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x]; y >= 0; y--)
- {
- if (IsGround(m_BlockTypes[256 * y + 16 * z + x]))
- {
- m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x] = y;
- break; // for y
- }
- } // for y
- } // for x
- } // for z
- return true;
-}
-
-
-
-
-
-void cHeightMap::StartNewRegion(int a_RegionX, int a_RegionZ)
-{
- AString FileName;
- Printf(FileName, "Height.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
- cFile f;
- if (!f.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot open file \"%s\" for writing the height map. Data for this region lost.", FileName.c_str());
- }
- else
- {
- f.Write(g_BMPHeader, sizeof(g_BMPHeader));
- for (int z = 0; z < 512; z++)
- {
- int RowData[512];
- int * HeightRow = m_Height + z * 512;
- for (int x = 0; x < 512; x++)
- {
- RowData[x] = std::max(std::min(HeightRow[x], 255), 0) * 0x010101;
- }
- f.Write(RowData, sizeof(RowData));
- } // for z
- }
-
- memset(m_Height, 0, sizeof(m_Height));
- m_CurrentRegionX = a_RegionX;
- m_CurrentRegionZ = a_RegionZ;
-}
-
-
-
-
-
-bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
-{
- // Name all blocks that are NOT ground, return false for them:
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_BED:
- case E_BLOCK_BREWING_STAND:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_CACTUS:
- case E_BLOCK_CAKE:
- case E_BLOCK_CARROTS:
- case E_BLOCK_CAULDRON:
- case E_BLOCK_CHEST:
- case E_BLOCK_COBBLESTONE_WALL:
- case E_BLOCK_COBWEB:
- case E_BLOCK_COCOA_POD:
- case E_BLOCK_CROPS:
- case E_BLOCK_DEAD_BUSH:
- case E_BLOCK_DETECTOR_RAIL:
- case E_BLOCK_DIRT:
- case E_BLOCK_DRAGON_EGG:
- case E_BLOCK_END_PORTAL:
- case E_BLOCK_ENDER_CHEST:
- case E_BLOCK_FENCE:
- case E_BLOCK_FENCE_GATE:
- case E_BLOCK_FIRE:
- case E_BLOCK_FLOWER_POT:
- case E_BLOCK_HEAD:
- case E_BLOCK_IRON_BARS:
- case E_BLOCK_LADDER:
- case E_BLOCK_LAVA:
- case E_BLOCK_LEAVES:
- case E_BLOCK_LEVER:
- case E_BLOCK_LILY_PAD:
- case E_BLOCK_LOG: // NOTE: This block is actually solid, but we don't want it because it's the thing that trees are made of, and we're getting rid of trees
- case E_BLOCK_MELON:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_NETHER_BRICK_FENCE:
- case E_BLOCK_NETHER_PORTAL:
- case E_BLOCK_POWERED_RAIL:
- case E_BLOCK_PUMPKIN:
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_RAIL:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_REEDS:
- case E_BLOCK_SAPLING:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_SNOW:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_TORCH:
- case E_BLOCK_TRIPWIRE:
- case E_BLOCK_TRIPWIRE_HOOK:
- case E_BLOCK_VINES:
- case E_BLOCK_WALLSIGN:
- case E_BLOCK_WATER:
- case E_BLOCK_WOODEN_BUTTON:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_YELLOW_FLOWER:
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeightMapFactory:
-
-cHeightMapFactory::~cHeightMapFactory()
-{
- // Force all threads to save their last regions:
- for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
- {
- ((cHeightMap *)(*itr))->Finish();
- }
- // TODO: Join all the files into one giant image file
-}
-
-
-
-
+ +// HeightMap.cpp + +// Implements the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world + +#include "Globals.h" +#include "HeightMap.h" + + + + +static const unsigned char g_BMPHeader[] = +{ + 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, + 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +} ; + + + + + +cHeightMap::cHeightMap(void) : + m_CurrentRegionX(0), + m_CurrentRegionZ(0), + m_IsCurrentRegionValid(false) +{ +} + + + + + +void cHeightMap::Finish(void) +{ + if (m_IsCurrentRegionValid) + { + StartNewRegion(0, 0); + } +} + + + + + +bool cHeightMap::OnNewChunk(int a_ChunkX, int a_ChunkZ) +{ + int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32; + int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32; + if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ)) + { + if (m_IsCurrentRegionValid) + { + StartNewRegion(RegionX, RegionZ); + } + m_CurrentRegionX = RegionX; + m_CurrentRegionZ = RegionZ; + } + m_IsCurrentRegionValid = true; + m_CurrentChunkX = a_ChunkX; + m_CurrentChunkZ = a_ChunkZ; + m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32; + m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32; + memset(m_BlockTypes, 0, sizeof(m_BlockTypes)); + return false; +} + + + + + +bool cHeightMap::OnHeightMap(const int * a_HeightMapBE) +{ + ASSERT(m_CurrentChunkOffX >= 0); + ASSERT(m_CurrentChunkOffX < 32); + ASSERT(m_CurrentChunkOffZ >= 0); + ASSERT(m_CurrentChunkOffZ < 32); + int * BaseHeight = m_Height + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16; + for (int z = 0; z < 16; z++) + { + int * Row = BaseHeight + z * 512; + for (int x = 0; x < 16; x++) + { + Row[x] = ntohl(a_HeightMapBE[z * 16 + x]); + } + } // for z + return false; // Still want blockdata to remove trees from the heightmap +} + + + + + +bool cHeightMap::OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight +) +{ + // Copy the section data into the appropriate place in the internal buffer + memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16); + return false; +} + + + + + +bool cHeightMap::OnSectionsFinished(void) +{ + // Remove trees from the heightmap: + for (int z = 0; z < 16; z++) + { + for (int x = 0; x < 16; x++) + { + for (int y = m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x]; y >= 0; y--) + { + if (IsGround(m_BlockTypes[256 * y + 16 * z + x])) + { + m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x] = y; + break; // for y + } + } // for y + } // for x + } // for z + return true; +} + + + + + +void cHeightMap::StartNewRegion(int a_RegionX, int a_RegionZ) +{ + AString FileName; + Printf(FileName, "Height.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ); + cFile f; + if (!f.Open(FileName, cFile::fmWrite)) + { + LOG("Cannot open file \"%s\" for writing the height map. Data for this region lost.", FileName.c_str()); + } + else + { + f.Write(g_BMPHeader, sizeof(g_BMPHeader)); + for (int z = 0; z < 512; z++) + { + int RowData[512]; + int * HeightRow = m_Height + z * 512; + for (int x = 0; x < 512; x++) + { + RowData[x] = std::max(std::min(HeightRow[x], 255), 0) * 0x010101; + } + f.Write(RowData, sizeof(RowData)); + } // for z + } + + memset(m_Height, 0, sizeof(m_Height)); + m_CurrentRegionX = a_RegionX; + m_CurrentRegionZ = a_RegionZ; +} + + + + + +bool cHeightMap::IsGround(BLOCKTYPE a_BlockType) +{ + // Name all blocks that are NOT ground, return false for them: + switch (a_BlockType) + { + case E_BLOCK_AIR: + case E_BLOCK_BED: + case E_BLOCK_BREWING_STAND: + case E_BLOCK_BROWN_MUSHROOM: + case E_BLOCK_CACTUS: + case E_BLOCK_CAKE: + case E_BLOCK_CARROTS: + case E_BLOCK_CAULDRON: + case E_BLOCK_CHEST: + case E_BLOCK_COBBLESTONE_WALL: + case E_BLOCK_COBWEB: + case E_BLOCK_COCOA_POD: + case E_BLOCK_CROPS: + case E_BLOCK_DEAD_BUSH: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_DIRT: + case E_BLOCK_DRAGON_EGG: + case E_BLOCK_END_PORTAL: + case E_BLOCK_ENDER_CHEST: + case E_BLOCK_FENCE: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_FIRE: + case E_BLOCK_FLOWER_POT: + case E_BLOCK_HEAD: + case E_BLOCK_IRON_BARS: + case E_BLOCK_LADDER: + case E_BLOCK_LAVA: + case E_BLOCK_LEAVES: + case E_BLOCK_LEVER: + case E_BLOCK_LILY_PAD: + case E_BLOCK_LOG: // NOTE: This block is actually solid, but we don't want it because it's the thing that trees are made of, and we're getting rid of trees + case E_BLOCK_MELON: + case E_BLOCK_MELON_STEM: + case E_BLOCK_NETHER_BRICK_FENCE: + case E_BLOCK_NETHER_PORTAL: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_PUMPKIN: + case E_BLOCK_PUMPKIN_STEM: + case E_BLOCK_RAIL: + case E_BLOCK_RED_ROSE: + case E_BLOCK_RED_MUSHROOM: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_REEDS: + case E_BLOCK_SAPLING: + case E_BLOCK_SIGN_POST: + case E_BLOCK_SNOW: + case E_BLOCK_STATIONARY_LAVA: + case E_BLOCK_STATIONARY_WATER: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_TALL_GRASS: + case E_BLOCK_TORCH: + case E_BLOCK_TRIPWIRE: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_VINES: + case E_BLOCK_WALLSIGN: + case E_BLOCK_WATER: + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_YELLOW_FLOWER: + { + return false; + } + } + return true; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeightMapFactory: + +cHeightMapFactory::~cHeightMapFactory() +{ + // Force all threads to save their last regions: + for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr) + { + ((cHeightMap *)(*itr))->Finish(); + } + // TODO: Join all the files into one giant image file +} + + + + diff --git a/Tools/AnvilStats/HeightMap.h b/Tools/AnvilStats/HeightMap.h index 4f9e702d5..c0e71cbc1 100644 --- a/Tools/AnvilStats/HeightMap.h +++ b/Tools/AnvilStats/HeightMap.h @@ -1,81 +1,81 @@ -
-// HeightMap.h
-
-// Declares the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-
-
-
-
-
-class cHeightMap :
- public cCallback
-{
-public:
- cHeightMap(void);
-
- void Finish(void);
-
-protected:
- int m_CurrentChunkX; // Absolute chunk coords
- int m_CurrentChunkZ;
- int m_CurrentChunkOffX; // Chunk offset from the start of the region
- int m_CurrentChunkOffZ;
- int m_CurrentRegionX;
- int m_CurrentRegionZ;
- bool m_IsCurrentRegionValid;
- int m_Height[16 * 32 * 16 * 32]; ///< Height-map of the entire current region [x + 16 * 32 * z]
- BLOCKTYPE m_BlockTypes[16 * 16 * 256]; ///< Block data of the currently processed chunk (between OnSection() and OnSectionsFinished() )
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) { return false; }
- virtual bool OnHeightMap(const int * a_HeightMapBE) override;
- virtual bool OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
- ) override;
- virtual bool OnSectionsFinished(void) override;
-
- void StartNewRegion(int a_RegionX, int a_RegionZ);
-
- static bool IsGround(BLOCKTYPE a_BlockType);
-} ;
-
-
-
-
-
-class cHeightMapFactory :
- public cCallbackFactory
-{
-public:
- virtual ~cHeightMapFactory();
-
- virtual cCallback * CreateNewCallback(void) override
- {
- return new cHeightMap;
- }
-
-} ;
-
-
-
-
+ +// HeightMap.h + +// Declares the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world + + + + + +#pragma once + +#include "Callback.h" + + + + + +class cHeightMap : + public cCallback +{ +public: + cHeightMap(void); + + void Finish(void); + +protected: + int m_CurrentChunkX; // Absolute chunk coords + int m_CurrentChunkZ; + int m_CurrentChunkOffX; // Chunk offset from the start of the region + int m_CurrentChunkOffZ; + int m_CurrentRegionX; + int m_CurrentRegionZ; + bool m_IsCurrentRegionValid; + int m_Height[16 * 32 * 16 * 32]; ///< Height-map of the entire current region [x + 16 * 32 * z] + BLOCKTYPE m_BlockTypes[16 * 16 * 256]; ///< Block data of the currently processed chunk (between OnSection() and OnSectionsFinished() ) + + // cCallback overrides: + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } + virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } + virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } + virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! + virtual bool OnBiomes(const unsigned char * a_BiomeData) { return false; } + virtual bool OnHeightMap(const int * a_HeightMapBE) override; + virtual bool OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight + ) override; + virtual bool OnSectionsFinished(void) override; + + void StartNewRegion(int a_RegionX, int a_RegionZ); + + static bool IsGround(BLOCKTYPE a_BlockType); +} ; + + + + + +class cHeightMapFactory : + public cCallbackFactory +{ +public: + virtual ~cHeightMapFactory(); + + virtual cCallback * CreateNewCallback(void) override + { + return new cHeightMap; + } + +} ; + + + + diff --git a/Tools/AnvilStats/Processor.cpp b/Tools/AnvilStats/Processor.cpp index d6c793182..e7f7eb21d 100644 --- a/Tools/AnvilStats/Processor.cpp +++ b/Tools/AnvilStats/Processor.cpp @@ -1,579 +1,579 @@ -
-// Processor.cpp
-
-// Implements the cProcessor class representing the overall processor engine that manages threads, calls callbacks etc.
-
-#include "Globals.h"
-#include "Processor.h"
-#include "Callback.h"
-#include "../../source/WorldStorage/FastNBT.h"
-#include "zlib.h"
-#include "Utils.h"
-
-
-
-
-
-const int CHUNK_INFLATE_MAX = 1 MiB;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProcessor::cThread:
-
-cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor) :
- super("cProcessor::cThread"),
- m_Callback(a_Callback),
- m_ParentProcessor(a_ParentProcessor)
-{
- super::Start();
-}
-
-
-
-
-
-void cProcessor::cThread::Execute(void)
-{
- LOG("Started a new thread: %d", cIsThread::GetCurrentID());
-
- m_ParentProcessor.m_ThreadsHaveStarted.Set();
-
- for (;;)
- {
- AString FileName = m_ParentProcessor.GetOneFileName();
- if (FileName.empty())
- {
- // All done, terminate the thread
- break;
- }
- ProcessFile(FileName);
- } // for-ever
-
- LOG("Thread %d terminated", cIsThread::GetCurrentID());
-}
-
-
-
-
-
-void cProcessor::cThread::ProcessFile(const AString & a_FileName)
-{
- LOG("Processing file \"%s\"", a_FileName.c_str());
-
- size_t idx = a_FileName.rfind("r.");
- if (idx == AString::npos)
- {
- LOG("Cannot parse filename \"%s\", skipping file.", a_FileName.c_str());
- return;
- }
- int RegionX = 0, RegionZ = 0;
- if (sscanf_s(a_FileName.c_str() + idx, "r.%d.%d.mca", &RegionX, &RegionZ) != 2)
- {
- LOG("Cannot parse filename \"%s\" into coords, skipping file.", a_FileName.c_str());
- return;
- }
-
- cFile f;
- if (!f.Open(a_FileName, cFile::fmRead))
- {
- LOG("Cannot open file \"%s\", skipping file.", a_FileName.c_str());
- return;
- }
-
- AString FileContents;
- f.ReadRestOfFile(FileContents);
- if (FileContents.size() < sizeof(8 KiB))
- {
- LOG("Cannot read header in file \"%s\", skipping file.", a_FileName.c_str());
- return;
- }
-
- ProcessFileData(FileContents.data(), FileContents.size(), RegionX * 32, RegionZ * 32);
-}
-
-
-
-
-
-void cProcessor::cThread::ProcessFileData(const char * a_FileData, size_t a_Size, int a_ChunkBaseX, int a_ChunkBaseZ)
-{
- int Header[2048];
- int * HeaderPtr = (int *)a_FileData;
- for (int i = 0; i < ARRAYCOUNT(Header); i++)
- {
- Header[i] = ntohl(HeaderPtr[i]);
- }
-
- for (int i = 0; i < 1024; i++)
- {
- unsigned Location = Header[i];
- unsigned Timestamp = Header[i + 1024];
- if (
- ((Location == 0) && (Timestamp == 0)) || // Official docs' "not present"
- (Location >> 8 < 2) || // Logical - no chunk can start inside the header
- ((Location & 0xff) == 0) || // Logical - no chunk can be zero bytes
- ((Location >> 8) * 4096 > a_Size) // Logical - no chunk can start at beyond the file end
- )
- {
- // Chunk not present in the file
- continue;
- }
- int ChunkX = a_ChunkBaseX + (i % 32);
- int ChunkZ = a_ChunkBaseZ + (i / 32);
- if (m_Callback.OnNewChunk(ChunkX, ChunkZ))
- {
- continue;
- }
- ProcessChunk(a_FileData, ChunkX, ChunkZ, Location >> 8, Location & 0xff, Timestamp);
- } // for i - chunk index
-}
-
-
-
-
-
-void cProcessor::cThread::ProcessChunk(const char * a_FileData, int a_ChunkX, int a_ChunkZ, unsigned a_SectorStart, unsigned a_SectorSize, unsigned a_TimeStamp)
-{
- if (m_Callback.OnHeader(a_SectorStart * 4096, a_SectorSize, a_TimeStamp))
- {
- return;
- }
-
- const char * ChunkStart = a_FileData + a_SectorStart * 4096;
- int ByteSize = ntohl(*(int *)ChunkStart);
- char CompressionMethod = ChunkStart[4];
-
- if (m_Callback.OnCompressedDataSizePos(ByteSize, a_SectorStart * 4096 + 5, CompressionMethod))
- {
- return;
- }
-
- ProcessCompressedChunkData(a_ChunkX, a_ChunkZ, ChunkStart + 5, ByteSize);
-}
-
-
-
-
-
-void cProcessor::cThread::ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, const char * a_CompressedData, int a_CompressedSize)
-{
- char Decompressed[CHUNK_INFLATE_MAX];
- z_stream strm;
- strm.zalloc = (alloc_func)NULL;
- strm.zfree = (free_func)NULL;
- strm.opaque = NULL;
- inflateInit(&strm);
- strm.next_out = (Bytef *)Decompressed;
- strm.avail_out = sizeof(Decompressed);
- strm.next_in = (Bytef *)a_CompressedData;
- strm.avail_in = a_CompressedSize;
- int res = inflate(&strm, Z_FINISH);
- inflateEnd(&strm);
- if (res != Z_STREAM_END)
- {
- LOG("Decompression failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ);
- return;
- }
-
- if (m_Callback.OnDecompressedData(Decompressed, strm.total_out))
- {
- return;
- }
-
- // Parse the NBT data:
- cParsedNBT NBT(Decompressed, strm.total_out);
- if (!NBT.IsValid())
- {
- LOG("NBT Parsing failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ);
- return;
- }
-
- ProcessParsedChunkData(a_ChunkX, a_ChunkZ, NBT);
-}
-
-
-
-
-
-void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT)
-{
- int LevelTag = a_NBT.FindChildByName(0, "Level");
- if (LevelTag < 0)
- {
- LOG("Bad logical structure of the NBT, skipping chunk [%d, %d].", a_ChunkX, a_ChunkZ);
- return;
- }
- int XPosTag = a_NBT.FindChildByName(LevelTag, "xPos");
- int ZPosTag = a_NBT.FindChildByName(LevelTag, "zPos");
- if ((XPosTag < 0) || (ZPosTag < 0))
- {
- LOG("Pos tags missing in NTB, skipping chunk [%d, %d].", a_ChunkX, a_ChunkZ);
- return;
- }
- if (m_Callback.OnRealCoords(a_NBT.GetInt(XPosTag), a_NBT.GetInt(ZPosTag)))
- {
- return;
- }
-
- int LastUpdateTag = a_NBT.FindChildByName(LevelTag, "LastUpdate");
- if (LastUpdateTag > 0)
- {
- if (m_Callback.OnLastUpdate(a_NBT.GetLong(LastUpdateTag)))
- {
- return;
- }
- }
-
- int TerrainPopulatedTag = a_NBT.FindChildByName(LevelTag, "TerrainPopulated");
- bool TerrainPopulated = (TerrainPopulatedTag < 0) ? false : (a_NBT.GetByte(TerrainPopulatedTag) != 0);
- if (m_Callback.OnTerrainPopulated(TerrainPopulated))
- {
- return;
- }
-
- int BiomesTag = a_NBT.FindChildByName(LevelTag, "Biomes");
- if (BiomesTag > 0)
- {
- if (m_Callback.OnBiomes((const unsigned char *)(a_NBT.GetData(BiomesTag))))
- {
- return;
- }
- }
-
- int HeightMapTag = a_NBT.FindChildByName(LevelTag, "HeightMap");
- if (HeightMapTag > 0)
- {
- if (m_Callback.OnHeightMap((const int *)(a_NBT.GetData(HeightMapTag))))
- {
- return;
- }
- }
-
- if (ProcessChunkSections(a_ChunkX, a_ChunkZ, a_NBT, LevelTag))
- {
- return;
- }
-
- if (ProcessChunkEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag))
- {
- return;
- }
-
- if (ProcessChunkTileEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag))
- {
- return;
- }
-
- if (ProcessChunkTileTicks(a_ChunkX, a_ChunkZ, a_NBT, LevelTag))
- {
- return;
- }
-}
-
-
-
-
-
-bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag)
-{
- int Sections = a_NBT.FindChildByName(a_LevelTag, "Sections");
- if (Sections < 0)
- {
- return false;
- }
-
- bool SectionProcessed[16];
- memset(SectionProcessed, 0, sizeof(SectionProcessed));
- for (int Tag = a_NBT.GetFirstChild(Sections); Tag > 0; Tag = a_NBT.GetNextSibling(Tag))
- {
- int YTag = a_NBT.FindChildByName(Tag, "Y");
- int BlocksTag = a_NBT.FindChildByName(Tag, "Blocks");
- int AddTag = a_NBT.FindChildByName(Tag, "Add");
- int DataTag = a_NBT.FindChildByName(Tag, "Data");
- int BlockLightTag = a_NBT.FindChildByName(Tag, "BlockLightTag");
- int SkyLightTag = a_NBT.FindChildByName(Tag, "SkyLight");
-
- if ((YTag < 0) || (BlocksTag < 0) || (DataTag < 0))
- {
- continue;
- }
-
- unsigned char SectionY = a_NBT.GetByte(YTag);
- if (SectionY >= 16)
- {
- LOG("WARNING: Section Y >= 16 (%d), high world, wtf? Skipping section!", SectionY);
- continue;
- }
- if (m_Callback.OnSection(
- SectionY,
- (const BLOCKTYPE *) (a_NBT.GetData(BlocksTag)),
- (AddTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(AddTag)) : NULL,
- (const NIBBLETYPE *)(a_NBT.GetData(DataTag)),
- (BlockLightTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(BlockLightTag)) : NULL,
- (BlockLightTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(BlockLightTag)) : NULL
- ))
- {
- return true;
- }
- SectionProcessed[SectionY] = true;
- } // for Tag - Sections[]
-
- // Call the callback for empty sections:
- for (unsigned char y = 0; y < 16; y++)
- {
- if (!SectionProcessed[y])
- {
- if (m_Callback.OnEmptySection(y))
- {
- return true;
- }
- }
- }
-
- if (m_Callback.OnSectionsFinished())
- {
- return true;
- }
-
- return false;
-}
-
-
-
-
-
-bool cProcessor::cThread::ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag)
-{
- int EntitiesTag = a_NBT.FindChildByName(a_LevelTag, "Entities");
- if (EntitiesTag < 0)
- {
- return false;
- }
-
- for (int EntityTag = a_NBT.GetFirstChild(EntitiesTag); EntityTag > 0; EntityTag = a_NBT.GetNextSibling(EntityTag))
- {
- int PosTag = a_NBT.FindChildByName(EntityTag, "Pos");
- if (PosTag < 0)
- {
- continue;
- }
- int SpeedTag = a_NBT.FindChildByName(EntityTag, "Motion");
- if (SpeedTag < 0)
- {
- continue;
- }
- int RotTag = a_NBT.FindChildByName(EntityTag, "Rotation");
- if (RotTag < 0)
- {
- continue;
- }
- double Pos[3];
- for (int i = 0, tag = a_NBT.GetFirstChild(PosTag); (i < 3) && (tag > 0); i++)
- {
- Pos[i] = a_NBT.GetDouble(tag);
- }
- double Speed[3];
- for (int i = 0, tag = a_NBT.GetFirstChild(SpeedTag); (i < 3) && (tag > 0); i++)
- {
- Speed[i] = a_NBT.GetDouble(tag);
- }
- float Rot[2];
- for (int i = 0, tag = a_NBT.GetFirstChild(RotTag); (i < 2) && (tag > 0); i++)
- {
- Rot[i] = a_NBT.GetFloat(tag);
- }
-
- if (m_Callback.OnEntity(
- a_NBT.GetString(a_NBT.FindChildByName(EntityTag, "id")),
- Pos[0], Pos[1], Pos[2],
- Speed[0], Speed[1], Speed[2],
- Rot[0], Rot[1],
- a_NBT.GetFloat(a_NBT.FindChildByName(EntityTag, "FallDistance")),
- a_NBT.GetShort(a_NBT.FindChildByName(EntityTag, "Fire")),
- a_NBT.GetShort(a_NBT.FindChildByName(EntityTag, "Air")),
- a_NBT.GetByte(a_NBT.FindChildByName(EntityTag, "OnGround")),
- a_NBT, EntityTag
- ))
- {
- return true;
- }
- } // for EntityTag - Entities[]
- return false;
-}
-
-
-
-
-
-bool cProcessor::cThread::ProcessChunkTileEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag)
-{
- int TileEntitiesTag = a_NBT.FindChildByName(a_LevelTag, "TileEntities");
- if (TileEntitiesTag < 0)
- {
- return false;
- }
-
- for (int TileEntityTag = a_NBT.GetFirstChild(TileEntitiesTag); TileEntityTag > 0; TileEntityTag = a_NBT.GetNextSibling(TileEntityTag))
- {
- if (m_Callback.OnTileEntity(
- a_NBT.GetString(a_NBT.FindChildByName(TileEntityTag, "id")),
- a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "x")),
- a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "y")),
- a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "z")),
- a_NBT, TileEntityTag
- ))
- {
- return true;
- }
- } // for EntityTag - Entities[]
- return false;
-}
-
-
-
-
-
-bool cProcessor::cThread::ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag)
-{
- int TileTicksTag = a_NBT.FindChildByName(a_LevelTag, "TileTicks");
- if (TileTicksTag < 0)
- {
- return false;
- }
-
- for (int TileTickTag = a_NBT.GetFirstChild(TileTicksTag); TileTickTag > 0; TileTickTag = a_NBT.GetNextSibling(TileTickTag))
- {
- int iTag = a_NBT.FindChildByName(TileTicksTag, "i");
- int tTag = a_NBT.FindChildByName(TileTicksTag, "t");
- int xTag = a_NBT.FindChildByName(TileTicksTag, "x");
- int yTag = a_NBT.FindChildByName(TileTicksTag, "y");
- int zTag = a_NBT.FindChildByName(TileTicksTag, "z");
- if ((iTag < 0) || (tTag < 0) || (xTag < 0) || (yTag < 0) || (zTag < 0))
- {
- continue;
- }
- if (m_Callback.OnTileTick(
- a_NBT.GetInt(iTag),
- a_NBT.GetInt(iTag),
- a_NBT.GetInt(iTag),
- a_NBT.GetInt(iTag),
- a_NBT.GetInt(iTag)
- ))
- {
- return true;
- }
- } // for EntityTag - Entities[]
- return false;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProcessor:
-
-cProcessor::cProcessor(void) :
- m_IsShuttingDown(false)
-{
-}
-
-
-
-
-
-cProcessor::~cProcessor()
-{
-}
-
-
-
-
-
-void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory)
-{
- PopulateFileQueue(a_WorldFolder);
-
- if (m_FileQueue.empty())
- {
- LOG("No files to process, exitting.");
- return;
- }
-
- // Start as many threads as there are cores, plus one:
- // (One more thread can be in the file-read IO block while all other threads crunch the numbers)
- int NumThreads = GetNumCores() + 1;
-
- /*
- // Limit the number of threads in DEBUG mode to 1 for easier debugging
- #ifdef _DEBUG
- NumThreads = 1;
- #endif // _DEBUG
- //*/
-
- for (int i = 0; i < NumThreads; i++)
- {
- cCallback * Callback = a_CallbackFactory.GetNewCallback();
- m_Threads.push_back(new cThread(*Callback, *this));
- }
-
- // Wait for the first thread to start processing:
- m_ThreadsHaveStarted.Wait();
-
- // Wait for all threads to finish
- // simply by calling each thread's destructor sequentially
- LOG("Waiting for threads to finish");
- for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_Threads[]
- LOG("Processor finished");
-}
-
-
-
-
-
-void cProcessor::PopulateFileQueue(const AString & a_WorldFolder)
-{
- LOG("Processing world in \"%s\"...", a_WorldFolder.c_str());
-
- AString Path = a_WorldFolder;
- if (!Path.empty() && (Path[Path.length() - 1] != cFile::PathSeparator))
- {
- Path.push_back(cFile::PathSeparator);
- }
- AStringList AllFiles = GetDirectoryContents(Path.c_str());
- for (AStringList::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr)
- {
- if (itr->rfind(".mca") != itr->length() - 4)
- {
- // Not a .mca file
- continue;
- }
- m_FileQueue.push_back(Path + *itr);
- } // for itr - AllFiles[]
-}
-
-
-
-
-
-AString cProcessor::GetOneFileName(void)
-{
- cCSLock Lock(m_CS);
- if (m_FileQueue.empty())
- {
- return "";
- }
- AString res = m_FileQueue.back();
- m_FileQueue.pop_back();
- return res;
-}
-
-
-
-
+ +// Processor.cpp + +// Implements the cProcessor class representing the overall processor engine that manages threads, calls callbacks etc. + +#include "Globals.h" +#include "Processor.h" +#include "Callback.h" +#include "../../source/WorldStorage/FastNBT.h" +#include "zlib.h" +#include "Utils.h" + + + + + +const int CHUNK_INFLATE_MAX = 1 MiB; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProcessor::cThread: + +cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor) : + super("cProcessor::cThread"), + m_Callback(a_Callback), + m_ParentProcessor(a_ParentProcessor) +{ + super::Start(); +} + + + + + +void cProcessor::cThread::Execute(void) +{ + LOG("Started a new thread: %d", cIsThread::GetCurrentID()); + + m_ParentProcessor.m_ThreadsHaveStarted.Set(); + + for (;;) + { + AString FileName = m_ParentProcessor.GetOneFileName(); + if (FileName.empty()) + { + // All done, terminate the thread + break; + } + ProcessFile(FileName); + } // for-ever + + LOG("Thread %d terminated", cIsThread::GetCurrentID()); +} + + + + + +void cProcessor::cThread::ProcessFile(const AString & a_FileName) +{ + LOG("Processing file \"%s\"", a_FileName.c_str()); + + size_t idx = a_FileName.rfind("r."); + if (idx == AString::npos) + { + LOG("Cannot parse filename \"%s\", skipping file.", a_FileName.c_str()); + return; + } + int RegionX = 0, RegionZ = 0; + if (sscanf_s(a_FileName.c_str() + idx, "r.%d.%d.mca", &RegionX, &RegionZ) != 2) + { + LOG("Cannot parse filename \"%s\" into coords, skipping file.", a_FileName.c_str()); + return; + } + + cFile f; + if (!f.Open(a_FileName, cFile::fmRead)) + { + LOG("Cannot open file \"%s\", skipping file.", a_FileName.c_str()); + return; + } + + AString FileContents; + f.ReadRestOfFile(FileContents); + if (FileContents.size() < sizeof(8 KiB)) + { + LOG("Cannot read header in file \"%s\", skipping file.", a_FileName.c_str()); + return; + } + + ProcessFileData(FileContents.data(), FileContents.size(), RegionX * 32, RegionZ * 32); +} + + + + + +void cProcessor::cThread::ProcessFileData(const char * a_FileData, size_t a_Size, int a_ChunkBaseX, int a_ChunkBaseZ) +{ + int Header[2048]; + int * HeaderPtr = (int *)a_FileData; + for (int i = 0; i < ARRAYCOUNT(Header); i++) + { + Header[i] = ntohl(HeaderPtr[i]); + } + + for (int i = 0; i < 1024; i++) + { + unsigned Location = Header[i]; + unsigned Timestamp = Header[i + 1024]; + if ( + ((Location == 0) && (Timestamp == 0)) || // Official docs' "not present" + (Location >> 8 < 2) || // Logical - no chunk can start inside the header + ((Location & 0xff) == 0) || // Logical - no chunk can be zero bytes + ((Location >> 8) * 4096 > a_Size) // Logical - no chunk can start at beyond the file end + ) + { + // Chunk not present in the file + continue; + } + int ChunkX = a_ChunkBaseX + (i % 32); + int ChunkZ = a_ChunkBaseZ + (i / 32); + if (m_Callback.OnNewChunk(ChunkX, ChunkZ)) + { + continue; + } + ProcessChunk(a_FileData, ChunkX, ChunkZ, Location >> 8, Location & 0xff, Timestamp); + } // for i - chunk index +} + + + + + +void cProcessor::cThread::ProcessChunk(const char * a_FileData, int a_ChunkX, int a_ChunkZ, unsigned a_SectorStart, unsigned a_SectorSize, unsigned a_TimeStamp) +{ + if (m_Callback.OnHeader(a_SectorStart * 4096, a_SectorSize, a_TimeStamp)) + { + return; + } + + const char * ChunkStart = a_FileData + a_SectorStart * 4096; + int ByteSize = ntohl(*(int *)ChunkStart); + char CompressionMethod = ChunkStart[4]; + + if (m_Callback.OnCompressedDataSizePos(ByteSize, a_SectorStart * 4096 + 5, CompressionMethod)) + { + return; + } + + ProcessCompressedChunkData(a_ChunkX, a_ChunkZ, ChunkStart + 5, ByteSize); +} + + + + + +void cProcessor::cThread::ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, const char * a_CompressedData, int a_CompressedSize) +{ + char Decompressed[CHUNK_INFLATE_MAX]; + z_stream strm; + strm.zalloc = (alloc_func)NULL; + strm.zfree = (free_func)NULL; + strm.opaque = NULL; + inflateInit(&strm); + strm.next_out = (Bytef *)Decompressed; + strm.avail_out = sizeof(Decompressed); + strm.next_in = (Bytef *)a_CompressedData; + strm.avail_in = a_CompressedSize; + int res = inflate(&strm, Z_FINISH); + inflateEnd(&strm); + if (res != Z_STREAM_END) + { + LOG("Decompression failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ); + return; + } + + if (m_Callback.OnDecompressedData(Decompressed, strm.total_out)) + { + return; + } + + // Parse the NBT data: + cParsedNBT NBT(Decompressed, strm.total_out); + if (!NBT.IsValid()) + { + LOG("NBT Parsing failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ); + return; + } + + ProcessParsedChunkData(a_ChunkX, a_ChunkZ, NBT); +} + + + + + +void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT) +{ + int LevelTag = a_NBT.FindChildByName(0, "Level"); + if (LevelTag < 0) + { + LOG("Bad logical structure of the NBT, skipping chunk [%d, %d].", a_ChunkX, a_ChunkZ); + return; + } + int XPosTag = a_NBT.FindChildByName(LevelTag, "xPos"); + int ZPosTag = a_NBT.FindChildByName(LevelTag, "zPos"); + if ((XPosTag < 0) || (ZPosTag < 0)) + { + LOG("Pos tags missing in NTB, skipping chunk [%d, %d].", a_ChunkX, a_ChunkZ); + return; + } + if (m_Callback.OnRealCoords(a_NBT.GetInt(XPosTag), a_NBT.GetInt(ZPosTag))) + { + return; + } + + int LastUpdateTag = a_NBT.FindChildByName(LevelTag, "LastUpdate"); + if (LastUpdateTag > 0) + { + if (m_Callback.OnLastUpdate(a_NBT.GetLong(LastUpdateTag))) + { + return; + } + } + + int TerrainPopulatedTag = a_NBT.FindChildByName(LevelTag, "TerrainPopulated"); + bool TerrainPopulated = (TerrainPopulatedTag < 0) ? false : (a_NBT.GetByte(TerrainPopulatedTag) != 0); + if (m_Callback.OnTerrainPopulated(TerrainPopulated)) + { + return; + } + + int BiomesTag = a_NBT.FindChildByName(LevelTag, "Biomes"); + if (BiomesTag > 0) + { + if (m_Callback.OnBiomes((const unsigned char *)(a_NBT.GetData(BiomesTag)))) + { + return; + } + } + + int HeightMapTag = a_NBT.FindChildByName(LevelTag, "HeightMap"); + if (HeightMapTag > 0) + { + if (m_Callback.OnHeightMap((const int *)(a_NBT.GetData(HeightMapTag)))) + { + return; + } + } + + if (ProcessChunkSections(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) + { + return; + } + + if (ProcessChunkEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) + { + return; + } + + if (ProcessChunkTileEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) + { + return; + } + + if (ProcessChunkTileTicks(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) + { + return; + } +} + + + + + +bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag) +{ + int Sections = a_NBT.FindChildByName(a_LevelTag, "Sections"); + if (Sections < 0) + { + return false; + } + + bool SectionProcessed[16]; + memset(SectionProcessed, 0, sizeof(SectionProcessed)); + for (int Tag = a_NBT.GetFirstChild(Sections); Tag > 0; Tag = a_NBT.GetNextSibling(Tag)) + { + int YTag = a_NBT.FindChildByName(Tag, "Y"); + int BlocksTag = a_NBT.FindChildByName(Tag, "Blocks"); + int AddTag = a_NBT.FindChildByName(Tag, "Add"); + int DataTag = a_NBT.FindChildByName(Tag, "Data"); + int BlockLightTag = a_NBT.FindChildByName(Tag, "BlockLightTag"); + int SkyLightTag = a_NBT.FindChildByName(Tag, "SkyLight"); + + if ((YTag < 0) || (BlocksTag < 0) || (DataTag < 0)) + { + continue; + } + + unsigned char SectionY = a_NBT.GetByte(YTag); + if (SectionY >= 16) + { + LOG("WARNING: Section Y >= 16 (%d), high world, wtf? Skipping section!", SectionY); + continue; + } + if (m_Callback.OnSection( + SectionY, + (const BLOCKTYPE *) (a_NBT.GetData(BlocksTag)), + (AddTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(AddTag)) : NULL, + (const NIBBLETYPE *)(a_NBT.GetData(DataTag)), + (BlockLightTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(BlockLightTag)) : NULL, + (BlockLightTag > 0) ? (const NIBBLETYPE *)(a_NBT.GetData(BlockLightTag)) : NULL + )) + { + return true; + } + SectionProcessed[SectionY] = true; + } // for Tag - Sections[] + + // Call the callback for empty sections: + for (unsigned char y = 0; y < 16; y++) + { + if (!SectionProcessed[y]) + { + if (m_Callback.OnEmptySection(y)) + { + return true; + } + } + } + + if (m_Callback.OnSectionsFinished()) + { + return true; + } + + return false; +} + + + + + +bool cProcessor::cThread::ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag) +{ + int EntitiesTag = a_NBT.FindChildByName(a_LevelTag, "Entities"); + if (EntitiesTag < 0) + { + return false; + } + + for (int EntityTag = a_NBT.GetFirstChild(EntitiesTag); EntityTag > 0; EntityTag = a_NBT.GetNextSibling(EntityTag)) + { + int PosTag = a_NBT.FindChildByName(EntityTag, "Pos"); + if (PosTag < 0) + { + continue; + } + int SpeedTag = a_NBT.FindChildByName(EntityTag, "Motion"); + if (SpeedTag < 0) + { + continue; + } + int RotTag = a_NBT.FindChildByName(EntityTag, "Rotation"); + if (RotTag < 0) + { + continue; + } + double Pos[3]; + for (int i = 0, tag = a_NBT.GetFirstChild(PosTag); (i < 3) && (tag > 0); i++) + { + Pos[i] = a_NBT.GetDouble(tag); + } + double Speed[3]; + for (int i = 0, tag = a_NBT.GetFirstChild(SpeedTag); (i < 3) && (tag > 0); i++) + { + Speed[i] = a_NBT.GetDouble(tag); + } + float Rot[2]; + for (int i = 0, tag = a_NBT.GetFirstChild(RotTag); (i < 2) && (tag > 0); i++) + { + Rot[i] = a_NBT.GetFloat(tag); + } + + if (m_Callback.OnEntity( + a_NBT.GetString(a_NBT.FindChildByName(EntityTag, "id")), + Pos[0], Pos[1], Pos[2], + Speed[0], Speed[1], Speed[2], + Rot[0], Rot[1], + a_NBT.GetFloat(a_NBT.FindChildByName(EntityTag, "FallDistance")), + a_NBT.GetShort(a_NBT.FindChildByName(EntityTag, "Fire")), + a_NBT.GetShort(a_NBT.FindChildByName(EntityTag, "Air")), + a_NBT.GetByte(a_NBT.FindChildByName(EntityTag, "OnGround")), + a_NBT, EntityTag + )) + { + return true; + } + } // for EntityTag - Entities[] + return false; +} + + + + + +bool cProcessor::cThread::ProcessChunkTileEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag) +{ + int TileEntitiesTag = a_NBT.FindChildByName(a_LevelTag, "TileEntities"); + if (TileEntitiesTag < 0) + { + return false; + } + + for (int TileEntityTag = a_NBT.GetFirstChild(TileEntitiesTag); TileEntityTag > 0; TileEntityTag = a_NBT.GetNextSibling(TileEntityTag)) + { + if (m_Callback.OnTileEntity( + a_NBT.GetString(a_NBT.FindChildByName(TileEntityTag, "id")), + a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "x")), + a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "y")), + a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "z")), + a_NBT, TileEntityTag + )) + { + return true; + } + } // for EntityTag - Entities[] + return false; +} + + + + + +bool cProcessor::cThread::ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag) +{ + int TileTicksTag = a_NBT.FindChildByName(a_LevelTag, "TileTicks"); + if (TileTicksTag < 0) + { + return false; + } + + for (int TileTickTag = a_NBT.GetFirstChild(TileTicksTag); TileTickTag > 0; TileTickTag = a_NBT.GetNextSibling(TileTickTag)) + { + int iTag = a_NBT.FindChildByName(TileTicksTag, "i"); + int tTag = a_NBT.FindChildByName(TileTicksTag, "t"); + int xTag = a_NBT.FindChildByName(TileTicksTag, "x"); + int yTag = a_NBT.FindChildByName(TileTicksTag, "y"); + int zTag = a_NBT.FindChildByName(TileTicksTag, "z"); + if ((iTag < 0) || (tTag < 0) || (xTag < 0) || (yTag < 0) || (zTag < 0)) + { + continue; + } + if (m_Callback.OnTileTick( + a_NBT.GetInt(iTag), + a_NBT.GetInt(iTag), + a_NBT.GetInt(iTag), + a_NBT.GetInt(iTag), + a_NBT.GetInt(iTag) + )) + { + return true; + } + } // for EntityTag - Entities[] + return false; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProcessor: + +cProcessor::cProcessor(void) : + m_IsShuttingDown(false) +{ +} + + + + + +cProcessor::~cProcessor() +{ +} + + + + + +void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory) +{ + PopulateFileQueue(a_WorldFolder); + + if (m_FileQueue.empty()) + { + LOG("No files to process, exitting."); + return; + } + + // Start as many threads as there are cores, plus one: + // (One more thread can be in the file-read IO block while all other threads crunch the numbers) + int NumThreads = GetNumCores() + 1; + + /* + // Limit the number of threads in DEBUG mode to 1 for easier debugging + #ifdef _DEBUG + NumThreads = 1; + #endif // _DEBUG + //*/ + + for (int i = 0; i < NumThreads; i++) + { + cCallback * Callback = a_CallbackFactory.GetNewCallback(); + m_Threads.push_back(new cThread(*Callback, *this)); + } + + // Wait for the first thread to start processing: + m_ThreadsHaveStarted.Wait(); + + // Wait for all threads to finish + // simply by calling each thread's destructor sequentially + LOG("Waiting for threads to finish"); + for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr) + { + delete *itr; + } // for itr - m_Threads[] + LOG("Processor finished"); +} + + + + + +void cProcessor::PopulateFileQueue(const AString & a_WorldFolder) +{ + LOG("Processing world in \"%s\"...", a_WorldFolder.c_str()); + + AString Path = a_WorldFolder; + if (!Path.empty() && (Path[Path.length() - 1] != cFile::PathSeparator)) + { + Path.push_back(cFile::PathSeparator); + } + AStringList AllFiles = GetDirectoryContents(Path.c_str()); + for (AStringList::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr) + { + if (itr->rfind(".mca") != itr->length() - 4) + { + // Not a .mca file + continue; + } + m_FileQueue.push_back(Path + *itr); + } // for itr - AllFiles[] +} + + + + + +AString cProcessor::GetOneFileName(void) +{ + cCSLock Lock(m_CS); + if (m_FileQueue.empty()) + { + return ""; + } + AString res = m_FileQueue.back(); + m_FileQueue.pop_back(); + return res; +} + + + + diff --git a/Tools/AnvilStats/Processor.h b/Tools/AnvilStats/Processor.h index b7d3f392e..72fea3081 100644 --- a/Tools/AnvilStats/Processor.h +++ b/Tools/AnvilStats/Processor.h @@ -1,77 +1,77 @@ -
-// Processor.h
-
-// Interfaces to the cProcessor class representing the overall processor engine that manages threads, calls callbacks etc.
-
-
-
-
-#pragma once
-
-
-
-
-
-// fwd:
-class cCallback;
-class cCallbackFactory;
-class cParsedNBT;
-
-
-
-
-
-class cProcessor
-{
- class cThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- cCallback & m_Callback;
- cProcessor & m_ParentProcessor;
-
- // cIsThread override:
- virtual void Execute(void) override;
-
- void ProcessFile(const AString & a_FileName);
- void ProcessFileData(const char * a_FileData, size_t a_Size, int a_ChunkBaseX, int a_ChunkBaseZ);
- void ProcessChunk(const char * a_FileData, int a_ChunkX, int a_ChunkZ, unsigned a_SectorStart, unsigned a_SectorSize, unsigned a_TimeStamp);
- void ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, const char * a_CompressedData, int a_CompressedSize);
- void ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT);
-
- // The following processing parts return true if they were interrupted by the callback, causing the processing of current chunk to abort
- bool ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
- bool ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
- bool ProcessChunkTileEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
- bool ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
-
- public:
- cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor);
- } ;
-
- typedef std::vector<cThread *> cThreads;
-
-public:
- cProcessor(void);
- ~cProcessor();
-
- void ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory);
-
-protected:
- bool m_IsShuttingDown; // If true, the threads should stop ASAP
-
- cCriticalSection m_CS;
- AStringList m_FileQueue;
-
- cThreads m_Threads;
- cEvent m_ThreadsHaveStarted; // This is signalled by each thread to notify the parent thread that it can start waiting for those threads
-
- void PopulateFileQueue(const AString & a_WorldFolder);
-
- AString GetOneFileName(void);
-} ;
-
-
-
-
+ +// Processor.h + +// Interfaces to the cProcessor class representing the overall processor engine that manages threads, calls callbacks etc. + + + + +#pragma once + + + + + +// fwd: +class cCallback; +class cCallbackFactory; +class cParsedNBT; + + + + + +class cProcessor +{ + class cThread : + public cIsThread + { + typedef cIsThread super; + + cCallback & m_Callback; + cProcessor & m_ParentProcessor; + + // cIsThread override: + virtual void Execute(void) override; + + void ProcessFile(const AString & a_FileName); + void ProcessFileData(const char * a_FileData, size_t a_Size, int a_ChunkBaseX, int a_ChunkBaseZ); + void ProcessChunk(const char * a_FileData, int a_ChunkX, int a_ChunkZ, unsigned a_SectorStart, unsigned a_SectorSize, unsigned a_TimeStamp); + void ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, const char * a_CompressedData, int a_CompressedSize); + void ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT); + + // The following processing parts return true if they were interrupted by the callback, causing the processing of current chunk to abort + bool ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag); + bool ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag); + bool ProcessChunkTileEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag); + bool ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag); + + public: + cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor); + } ; + + typedef std::vector<cThread *> cThreads; + +public: + cProcessor(void); + ~cProcessor(); + + void ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory); + +protected: + bool m_IsShuttingDown; // If true, the threads should stop ASAP + + cCriticalSection m_CS; + AStringList m_FileQueue; + + cThreads m_Threads; + cEvent m_ThreadsHaveStarted; // This is signalled by each thread to notify the parent thread that it can start waiting for those threads + + void PopulateFileQueue(const AString & a_WorldFolder); + + AString GetOneFileName(void); +} ; + + + + diff --git a/Tools/AnvilStats/SpringStats.cpp b/Tools/AnvilStats/SpringStats.cpp index 14ede6889..637cf20b6 100644 --- a/Tools/AnvilStats/SpringStats.cpp +++ b/Tools/AnvilStats/SpringStats.cpp @@ -1,279 +1,279 @@ -
-// SpringStats.cpp
-
-// Implements the cSpringStats class representing a cCallback descendant that collects statistics on lava and water springs
-
-#include "Globals.h"
-#include "SpringStats.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSpringStats::cStats
-
-cSpringStats::cStats::cStats(void) :
- m_TotalChunks(0)
-{
- memset(m_LavaSprings, 0, sizeof(m_LavaSprings));
- memset(m_WaterSprings, 0, sizeof(m_WaterSprings));
-}
-
-
-
-
-
-void cSpringStats::cStats::Add(const cSpringStats::cStats & a_Other)
-{
- m_TotalChunks += a_Other.m_TotalChunks;
- for (int Biome = 0; Biome < 256; Biome++)
- {
- for (int Height = 0; Height < 256; Height++)
- {
- m_LavaSprings[Biome][Height] += a_Other.m_LavaSprings[Biome][Height];
- m_WaterSprings[Biome][Height] += a_Other.m_WaterSprings[Biome][Height];
- }
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSpringStats:
-
-cSpringStats::cSpringStats(void) :
- m_AreBiomesValid(false)
-{
-}
-
-
-
-
-
-bool cSpringStats::OnNewChunk(int a_ChunkX, int a_ChunkZ)
-{
- memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
- m_AreBiomesValid = false;
- return false;
-}
-
-
-
-
-
-bool cSpringStats::OnBiomes(const unsigned char * a_BiomeData)
-{
- memcpy(m_Biomes, a_BiomeData, sizeof(m_Biomes));
- m_AreBiomesValid = true;
- return false;
-}
-
-
-
-
-
-bool cSpringStats::OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
-)
-{
- memcpy(m_BlockTypes + ((int)a_Y) * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
- memcpy(m_BlockMetas + ((int)a_Y) * 16 * 16 * 16 / 2, a_BlockMeta, 16 * 16 * 16 / 2);
- return false;
-}
-
-
-
-
-
-bool cSpringStats::OnSectionsFinished(void)
-{
- if (!m_AreBiomesValid)
- {
- return true;
- }
-
- // Calc the spring stats:
- for (int y = 1; y < 255; y++)
- {
- int BaseY = y * 16 * 16;
- for (int z = 1; z < 15; z++)
- {
- int Base = BaseY + z * 16;
- for (int x = 1; x < 15; x++)
- {
- if (cChunkDef::GetNibble(m_BlockMetas, Base + x) != 0)
- {
- // Not a source block
- continue;
- }
- switch (m_BlockTypes[Base + x])
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- TestSpring(x, y, z, m_Stats.m_WaterSprings);
- break;
- }
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- TestSpring(x, y, z, m_Stats.m_LavaSprings);
- break;
- }
- } // switch (BlockType)
- } // for x
- } // for z
- } // for y
- m_Stats.m_TotalChunks += 1;
- return true;
-}
-
-
-
-
-
-void cSpringStats::TestSpring(int a_RelX, int a_RelY, int a_RelZ, cSpringStats::cStats::SpringStats & a_Stats)
-{
- static const struct
- {
- int x, y, z;
- } Coords[] =
- {
- {-1, 0, 0},
- { 1, 0, 0},
- { 0, -1, 0},
- { 0, 1, 0},
- { 0, 0, -1},
- { 0, 0, 1},
- } ;
- bool HasFluidNextToIt = false;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- switch (cChunkDef::GetBlock(m_BlockTypes, a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- if (cChunkDef::GetNibble(m_BlockMetas, a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z) == 0)
- {
- // There is another source block next to this, so this is not a spring
- return;
- }
- HasFluidNextToIt = true;
- }
- } // switch (BlockType)
- } // for i - Coords[]
-
- if (!HasFluidNextToIt)
- {
- // Surrounded by solids on all sides, this is probably not a spring,
- // but rather a bedrocked lake or something similar. Dont want.
- return;
- }
-
- // No source blocks next to the specified block, so it is a spring. Add it to stats:
- a_Stats[a_RelY][((unsigned char *)m_Biomes)[a_RelX + 16 * a_RelZ]] += 1;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSpringStatsFactory:
-
-cSpringStatsFactory::~cSpringStatsFactory()
-{
- LOG("cSpringStats:");
- LOG(" Joining results...");
- JoinResults();
- LOG(" Total %llu chunks went through", m_CombinedStats.m_TotalChunks);
-
- // Save statistics:
- LOG(" Saving statistics into files:");
- LOG(" Springs.xls");
- SaveTotals("Springs.xls");
- LOG(" BiomeWaterSprings.xls");
- SaveStatistics(m_CombinedStats.m_WaterSprings, "BiomeWaterSprings.xls");
- LOG(" BiomeLavaSprings.xls");
- SaveStatistics(m_CombinedStats.m_LavaSprings, "BiomeLavaSprings.xls");
-}
-
-
-
-
-
-void cSpringStatsFactory::JoinResults(void)
-{
- for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
- {
- m_CombinedStats.Add(((cSpringStats *)(*itr))->GetStats());
- } // for itr - m_Callbacks[]
-}
-
-
-
-
-
-void cSpringStatsFactory::SaveTotals(const AString & a_FileName)
-{
- cFile f(a_FileName, cFile::fmWrite);
- if (!f.IsOpen())
- {
- LOG("Cannot open file \"%s\" for writing!", a_FileName.c_str());
- return;
- }
- f.Printf("Height\tWater\tLava\n");
- for (int Height = 0; Height < 256; Height++)
- {
- UInt64 TotalW = 0;
- UInt64 TotalL = 0;
- for (int Biome = 0; Biome < 256; Biome++)
- {
- TotalW += m_CombinedStats.m_WaterSprings[Height][Biome];
- TotalL += m_CombinedStats.m_LavaSprings[Height][Biome];
- }
- f.Printf("%d\t%llu\t%llu\n", Height, TotalW, TotalL);
- }
- f.Printf("\n# Chunks\t%llu", m_CombinedStats.m_TotalChunks);
-}
-
-
-
-
-
-void cSpringStatsFactory::SaveStatistics(const cSpringStats::cStats::SpringStats & a_Stats, const AString & a_FileName)
-{
- cFile f(a_FileName, cFile::fmWrite);
- if (!f.IsOpen())
- {
- LOG("Cannot open file \"%s\" for writing!", a_FileName.c_str());
- return;
- }
- for (int Height = 0; Height < 256; Height++)
- {
- AString Line;
- Line.reserve(2000);
- Printf(Line, "%d\t", Height);
- for (int Biome = 0; Biome < 256; Biome++)
- {
- AppendPrintf(Line, "%llu\t", a_Stats[Height][Biome]);
- }
- Line.append("\n");
- f.Write(Line.c_str(), Line.size());
- }
-}
-
-
-
-
+ +// SpringStats.cpp + +// Implements the cSpringStats class representing a cCallback descendant that collects statistics on lava and water springs + +#include "Globals.h" +#include "SpringStats.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cSpringStats::cStats + +cSpringStats::cStats::cStats(void) : + m_TotalChunks(0) +{ + memset(m_LavaSprings, 0, sizeof(m_LavaSprings)); + memset(m_WaterSprings, 0, sizeof(m_WaterSprings)); +} + + + + + +void cSpringStats::cStats::Add(const cSpringStats::cStats & a_Other) +{ + m_TotalChunks += a_Other.m_TotalChunks; + for (int Biome = 0; Biome < 256; Biome++) + { + for (int Height = 0; Height < 256; Height++) + { + m_LavaSprings[Biome][Height] += a_Other.m_LavaSprings[Biome][Height]; + m_WaterSprings[Biome][Height] += a_Other.m_WaterSprings[Biome][Height]; + } + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cSpringStats: + +cSpringStats::cSpringStats(void) : + m_AreBiomesValid(false) +{ +} + + + + + +bool cSpringStats::OnNewChunk(int a_ChunkX, int a_ChunkZ) +{ + memset(m_BlockTypes, 0, sizeof(m_BlockTypes)); + m_AreBiomesValid = false; + return false; +} + + + + + +bool cSpringStats::OnBiomes(const unsigned char * a_BiomeData) +{ + memcpy(m_Biomes, a_BiomeData, sizeof(m_Biomes)); + m_AreBiomesValid = true; + return false; +} + + + + + +bool cSpringStats::OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight +) +{ + memcpy(m_BlockTypes + ((int)a_Y) * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16); + memcpy(m_BlockMetas + ((int)a_Y) * 16 * 16 * 16 / 2, a_BlockMeta, 16 * 16 * 16 / 2); + return false; +} + + + + + +bool cSpringStats::OnSectionsFinished(void) +{ + if (!m_AreBiomesValid) + { + return true; + } + + // Calc the spring stats: + for (int y = 1; y < 255; y++) + { + int BaseY = y * 16 * 16; + for (int z = 1; z < 15; z++) + { + int Base = BaseY + z * 16; + for (int x = 1; x < 15; x++) + { + if (cChunkDef::GetNibble(m_BlockMetas, Base + x) != 0) + { + // Not a source block + continue; + } + switch (m_BlockTypes[Base + x]) + { + case E_BLOCK_WATER: + case E_BLOCK_STATIONARY_WATER: + { + TestSpring(x, y, z, m_Stats.m_WaterSprings); + break; + } + case E_BLOCK_LAVA: + case E_BLOCK_STATIONARY_LAVA: + { + TestSpring(x, y, z, m_Stats.m_LavaSprings); + break; + } + } // switch (BlockType) + } // for x + } // for z + } // for y + m_Stats.m_TotalChunks += 1; + return true; +} + + + + + +void cSpringStats::TestSpring(int a_RelX, int a_RelY, int a_RelZ, cSpringStats::cStats::SpringStats & a_Stats) +{ + static const struct + { + int x, y, z; + } Coords[] = + { + {-1, 0, 0}, + { 1, 0, 0}, + { 0, -1, 0}, + { 0, 1, 0}, + { 0, 0, -1}, + { 0, 0, 1}, + } ; + bool HasFluidNextToIt = false; + for (int i = 0; i < ARRAYCOUNT(Coords); i++) + { + switch (cChunkDef::GetBlock(m_BlockTypes, a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z)) + { + case E_BLOCK_WATER: + case E_BLOCK_STATIONARY_WATER: + case E_BLOCK_LAVA: + case E_BLOCK_STATIONARY_LAVA: + { + if (cChunkDef::GetNibble(m_BlockMetas, a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z) == 0) + { + // There is another source block next to this, so this is not a spring + return; + } + HasFluidNextToIt = true; + } + } // switch (BlockType) + } // for i - Coords[] + + if (!HasFluidNextToIt) + { + // Surrounded by solids on all sides, this is probably not a spring, + // but rather a bedrocked lake or something similar. Dont want. + return; + } + + // No source blocks next to the specified block, so it is a spring. Add it to stats: + a_Stats[a_RelY][((unsigned char *)m_Biomes)[a_RelX + 16 * a_RelZ]] += 1; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cSpringStatsFactory: + +cSpringStatsFactory::~cSpringStatsFactory() +{ + LOG("cSpringStats:"); + LOG(" Joining results..."); + JoinResults(); + LOG(" Total %llu chunks went through", m_CombinedStats.m_TotalChunks); + + // Save statistics: + LOG(" Saving statistics into files:"); + LOG(" Springs.xls"); + SaveTotals("Springs.xls"); + LOG(" BiomeWaterSprings.xls"); + SaveStatistics(m_CombinedStats.m_WaterSprings, "BiomeWaterSprings.xls"); + LOG(" BiomeLavaSprings.xls"); + SaveStatistics(m_CombinedStats.m_LavaSprings, "BiomeLavaSprings.xls"); +} + + + + + +void cSpringStatsFactory::JoinResults(void) +{ + for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr) + { + m_CombinedStats.Add(((cSpringStats *)(*itr))->GetStats()); + } // for itr - m_Callbacks[] +} + + + + + +void cSpringStatsFactory::SaveTotals(const AString & a_FileName) +{ + cFile f(a_FileName, cFile::fmWrite); + if (!f.IsOpen()) + { + LOG("Cannot open file \"%s\" for writing!", a_FileName.c_str()); + return; + } + f.Printf("Height\tWater\tLava\n"); + for (int Height = 0; Height < 256; Height++) + { + UInt64 TotalW = 0; + UInt64 TotalL = 0; + for (int Biome = 0; Biome < 256; Biome++) + { + TotalW += m_CombinedStats.m_WaterSprings[Height][Biome]; + TotalL += m_CombinedStats.m_LavaSprings[Height][Biome]; + } + f.Printf("%d\t%llu\t%llu\n", Height, TotalW, TotalL); + } + f.Printf("\n# Chunks\t%llu", m_CombinedStats.m_TotalChunks); +} + + + + + +void cSpringStatsFactory::SaveStatistics(const cSpringStats::cStats::SpringStats & a_Stats, const AString & a_FileName) +{ + cFile f(a_FileName, cFile::fmWrite); + if (!f.IsOpen()) + { + LOG("Cannot open file \"%s\" for writing!", a_FileName.c_str()); + return; + } + for (int Height = 0; Height < 256; Height++) + { + AString Line; + Line.reserve(2000); + Printf(Line, "%d\t", Height); + for (int Biome = 0; Biome < 256; Biome++) + { + AppendPrintf(Line, "%llu\t", a_Stats[Height][Biome]); + } + Line.append("\n"); + f.Write(Line.c_str(), Line.size()); + } +} + + + + diff --git a/Tools/AnvilStats/SpringStats.h b/Tools/AnvilStats/SpringStats.h index 292c5b82d..43b9f00d5 100644 --- a/Tools/AnvilStats/SpringStats.h +++ b/Tools/AnvilStats/SpringStats.h @@ -1,102 +1,102 @@ -
-// SpringStats.h
-
-// Declares the cSpringStats class representing a cCallback descendant that collects statistics on lava and water springs
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-
-
-
-
-
-class cSpringStats :
- public cCallback
-{
-public:
- class cStats
- {
- public:
- /// Per-height, per-biome frequencies of springs
- typedef UInt64 SpringStats[256][256];
-
- SpringStats m_LavaSprings;
- SpringStats m_WaterSprings;
-
- UInt64 m_TotalChunks; ///< Total number of chunks that are fully processed through this callback(OnSectionsFinished())
-
- cStats(void);
- void Add(const cStats & a_Other);
- } ;
-
- cSpringStats(void);
-
- const cStats & GetStats(void) const { return m_Stats; }
-
-protected:
-
- BLOCKTYPE m_BlockTypes[16 * 16 * 256];
- NIBBLETYPE m_BlockMetas[16 * 16 * 256 / 2];
- char m_Biomes[16 * 16];
- bool m_AreBiomesValid;
-
- cStats m_Stats;
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
- virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
- virtual bool OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
- ) override;
- virtual bool OnSectionsFinished(void) override;
-
- /// Tests the specified block, if it appears to be a spring, it is added to a_Stats
- void TestSpring(int a_RelX, int a_RelY, int a_RelZ, cStats::SpringStats & a_Stats);
-} ;
-
-
-
-
-
-class cSpringStatsFactory :
- public cCallbackFactory
-{
-public:
- virtual ~cSpringStatsFactory();
-
- virtual cCallback * CreateNewCallback(void) override
- {
- return new cSpringStats;
- }
-
- cSpringStats::cStats m_CombinedStats;
-
- void JoinResults(void);
-
- /// Saves total per-height data (summed through biomes) for both spring types to the file
- void SaveTotals(const AString & a_FileName);
-
- /// Saves complete per-height, per-biome statistics for the springs to the file
- void SaveStatistics(const cSpringStats::cStats::SpringStats & a_Stats, const AString & a_FileName);
-} ;
-
-
-
-
+ +// SpringStats.h + +// Declares the cSpringStats class representing a cCallback descendant that collects statistics on lava and water springs + + + + + +#pragma once + +#include "Callback.h" + + + + + +class cSpringStats : + public cCallback +{ +public: + class cStats + { + public: + /// Per-height, per-biome frequencies of springs + typedef UInt64 SpringStats[256][256]; + + SpringStats m_LavaSprings; + SpringStats m_WaterSprings; + + UInt64 m_TotalChunks; ///< Total number of chunks that are fully processed through this callback(OnSectionsFinished()) + + cStats(void); + void Add(const cStats & a_Other); + } ; + + cSpringStats(void); + + const cStats & GetStats(void) const { return m_Stats; } + +protected: + + BLOCKTYPE m_BlockTypes[16 * 16 * 256]; + NIBBLETYPE m_BlockMetas[16 * 16 * 256 / 2]; + char m_Biomes[16 * 16]; + bool m_AreBiomesValid; + + cStats m_Stats; + + // cCallback overrides: + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } + virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } + virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } + virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! + virtual bool OnBiomes(const unsigned char * a_BiomeData) override; + virtual bool OnHeightMap(const int * a_HeightMap) override { return false; } + virtual bool OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight + ) override; + virtual bool OnSectionsFinished(void) override; + + /// Tests the specified block, if it appears to be a spring, it is added to a_Stats + void TestSpring(int a_RelX, int a_RelY, int a_RelZ, cStats::SpringStats & a_Stats); +} ; + + + + + +class cSpringStatsFactory : + public cCallbackFactory +{ +public: + virtual ~cSpringStatsFactory(); + + virtual cCallback * CreateNewCallback(void) override + { + return new cSpringStats; + } + + cSpringStats::cStats m_CombinedStats; + + void JoinResults(void); + + /// Saves total per-height data (summed through biomes) for both spring types to the file + void SaveTotals(const AString & a_FileName); + + /// Saves complete per-height, per-biome statistics for the springs to the file + void SaveStatistics(const cSpringStats::cStats::SpringStats & a_Stats, const AString & a_FileName); +} ; + + + + diff --git a/Tools/AnvilStats/Statistics.cpp b/Tools/AnvilStats/Statistics.cpp index 2f30e158a..b5b3cb176 100644 --- a/Tools/AnvilStats/Statistics.cpp +++ b/Tools/AnvilStats/Statistics.cpp @@ -1,523 +1,523 @@ -
-// Statistics.cpp
-
-// Implements the various statistics-collecting classes
-
-#include "Globals.h"
-#include "Statistics.h"
-#include "../../source/WorldStorage/FastNBT.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStatistics::cStats:
-
-cStatistics::cStats::cStats(void) :
- m_TotalChunks(0),
- m_BiomeNumChunks(0),
- m_BlockNumChunks(0),
- m_NumEntities(0),
- m_NumTileEntities(0),
- m_NumTileTicks(0),
- m_MinChunkX(0x7fffffff),
- m_MaxChunkX(0x80000000),
- m_MinChunkZ(0x7fffffff),
- m_MaxChunkZ(0x80000000)
-{
- memset(m_BiomeCounts, 0, sizeof(m_BiomeCounts));
- memset(m_BlockCounts, 0, sizeof(m_BlockCounts));
- memset(m_SpawnerEntity, 0, sizeof(m_SpawnerEntity));
-}
-
-
-
-
-
-void cStatistics::cStats::Add(const cStatistics::cStats & a_Stats)
-{
- for (int i = 0; i <= 255; i++)
- {
- m_BiomeCounts[i] += a_Stats.m_BiomeCounts[i];
- }
- for (int i = 0; i <= 255; i++)
- {
- for (int j = 0; j <= 255; j++)
- {
- m_BlockCounts[i][j] += a_Stats.m_BlockCounts[i][j];
- }
- }
- for (int i = 0; i < ARRAYCOUNT(m_SpawnerEntity); i++)
- {
- m_SpawnerEntity[i] += a_Stats.m_SpawnerEntity[i];
- }
- m_BiomeNumChunks += a_Stats.m_BiomeNumChunks;
- m_BlockNumChunks += a_Stats.m_BlockNumChunks;
- m_TotalChunks += a_Stats.m_TotalChunks;
- m_NumEntities += a_Stats.m_NumEntities;
- m_NumTileEntities += a_Stats.m_NumTileEntities;
- m_NumTileTicks += a_Stats.m_NumTileTicks;
- UpdateCoordsRange(a_Stats.m_MinChunkX, a_Stats.m_MinChunkZ);
- UpdateCoordsRange(a_Stats.m_MinChunkX, a_Stats.m_MinChunkZ);
-}
-
-
-
-
-
-void cStatistics::cStats::UpdateCoordsRange(int a_ChunkX, int a_ChunkZ)
-{
- if (a_ChunkX < m_MinChunkX)
- {
- m_MinChunkX = a_ChunkX;
- }
- if (a_ChunkX > m_MaxChunkX)
- {
- m_MaxChunkX = a_ChunkX;
- }
- if (a_ChunkZ < m_MinChunkZ)
- {
- m_MinChunkZ = a_ChunkZ;
- }
- if (a_ChunkZ > m_MaxChunkZ)
- {
- m_MaxChunkZ = a_ChunkZ;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStatistics:
-
-cStatistics::cStatistics(void)
-{
-}
-
-
-
-
-
-bool cStatistics::OnNewChunk(int a_ChunkX, int a_ChunkZ)
-{
- m_Stats.m_TotalChunks++;
- m_Stats.UpdateCoordsRange(a_ChunkX, a_ChunkZ);
- m_IsBiomesValid = false;
- m_IsFirstSectionInChunk = true;
- return false;
-}
-
-
-
-
-
-bool cStatistics::OnBiomes(const unsigned char * a_BiomeData)
-{
- for (int i = 0; i < 16 * 16; i++)
- {
- m_Stats.m_BiomeCounts[a_BiomeData[i]] += 1;
- }
- m_Stats.m_BiomeNumChunks += 1;
- memcpy(m_BiomeData, a_BiomeData, sizeof(m_BiomeData));
- m_IsBiomesValid = true;
- return false;
-}
-
-
-
-
-
-
-bool cStatistics::OnSection
-(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
-)
-{
- if (!m_IsBiomesValid)
- {
- // The current biome data is not valid, we don't have the means for sorting the BlockTypes into per-biome arrays
- return true;
- }
-
- for (int y = 0; y < 16; y++)
- {
- for (int z = 0; z < 16; z++)
- {
- for (int x = 0; x < 16; x++)
- {
- unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different datatype
- unsigned char BlockType = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
- m_Stats.m_BlockCounts[Biome][BlockType] += 1;
- }
- }
- }
-
- m_Stats.m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0;
- m_IsFirstSectionInChunk = false;
-
- return false;
-}
-
-
-
-
-
-bool cStatistics::OnEmptySection(unsigned char a_Y)
-{
- if (!m_IsBiomesValid)
- {
- // The current biome data is not valid, we don't have the means for sorting the BlockTypes into per-biome arrays
- return true;
- }
-
- // Add air to all columns:
- for (int z = 0; z < 16; z++)
- {
- for (int x = 0; x < 16; x++)
- {
- unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different datatype
- m_Stats.m_BlockCounts[Biome][0] += 16; // 16 blocks in a column, all air
- }
- }
-
- m_Stats.m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0;
- m_IsFirstSectionInChunk = false;
-
- return false;
-}
-
-
-
-
-
-bool cStatistics::OnEntity(
- const AString & a_EntityType,
- double a_PosX, double a_PosY, double a_PosZ,
- double a_SpeedX, double a_SpeedY, double a_SpeedZ,
- float a_Yaw, float a_Pitch,
- float a_FallDistance,
- short a_FireTicksLeft,
- short a_AirTicks,
- char a_IsOnGround,
- cParsedNBT & a_NBT,
- int a_NBTTag
-)
-{
- m_Stats.m_NumEntities += 1;
-
- // TODO
-
- return false;
-}
-
-
-
-
-
-bool cStatistics::OnTileEntity(
- const AString & a_EntityType,
- int a_PosX, int a_PosY, int a_PosZ,
- cParsedNBT & a_NBT,
- int a_NBTTag
-)
-{
- m_Stats.m_NumTileEntities += 1;
-
- if (a_EntityType == "MobSpawner")
- {
- OnSpawner(a_NBT, a_NBTTag);
- }
-
- return false;
-}
-
-
-
-
-
-bool cStatistics::OnTileTick(
- int a_BlockType,
- int a_TicksLeft,
- int a_PosX, int a_PosY, int a_PosZ
-)
-{
- m_Stats.m_NumTileTicks += 1;
- return false;
-}
-
-
-
-
-
-void cStatistics::OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag)
-{
- int EntityIDTag = a_NBT.FindChildByName(a_TileEntityTag, "EntityId");
- if ((EntityIDTag < 0) || (a_NBT.GetType(EntityIDTag) != TAG_String))
- {
- return;
- }
- eEntityType Ent = GetEntityType(a_NBT.GetString(EntityIDTag));
- if (Ent < ARRAYCOUNT(m_Stats.m_SpawnerEntity))
- {
- m_Stats.m_SpawnerEntity[Ent] += 1;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStatisticsFactory:
-
-cStatisticsFactory::cStatisticsFactory(void) :
- m_BeginTick(clock())
-{
-}
-
-
-
-
-
-cStatisticsFactory::~cStatisticsFactory()
-{
- // Join the results together:
- LOG("cStatistics:");
- LOG(" Joining results...");
- JoinResults();
- LOG(" Total %llu chunks went through", m_CombinedStats.m_TotalChunks);
- LOG(" Biomes processed for %llu chunks", m_CombinedStats.m_BiomeNumChunks);
-
- // Check the number of blocks processed
- UInt64 TotalBlocks = 0;
- for (int i = 0; i <= 255; i++)
- {
- for (int j = 0; j < 255; j++)
- {
- TotalBlocks += m_CombinedStats.m_BlockCounts[i][j];
- }
- }
- UInt64 ExpTotalBlocks = m_CombinedStats.m_BlockNumChunks * 16LL * 16LL * 256LL;
- LOG(" BlockIDs processed for %llu chunks, %llu blocks (exp %llu; %s)", m_CombinedStats.m_BlockNumChunks, TotalBlocks, ExpTotalBlocks, (TotalBlocks == ExpTotalBlocks) ? "match" : "failed");
-
- // Save statistics:
- LOG(" Saving statistics into files:");
- LOG(" Statistics.txt");
- SaveStatistics();
- LOG(" Biomes.xls");
- SaveBiomes();
- LOG(" BlockTypes.xls");
- SaveBlockTypes();
- LOG(" BiomeBlockTypes.xls");
- SaveBiomeBlockTypes();
- LOG(" Spawners.xls");
- SaveSpawners();
-}
-
-
-
-
-
-void cStatisticsFactory::JoinResults(void)
-{
- for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
- {
- m_CombinedStats.Add(((cStatistics *)(*itr))->GetStats());
- } // for itr - m_Callbacks[]
-}
-
-
-
-
-
-void cStatisticsFactory::SaveBiomes(void)
-{
- cFile f;
- if (!f.Open("Biomes.xls", cFile::fmWrite))
- {
- LOG("Cannot write to file Biomes.xls. Statistics not written.");
- return;
- }
- double TotalColumns = (double)(m_CombinedStats.m_BiomeNumChunks) * 16 * 16 / 100; // Total number of columns processed; convert into percent
- if (TotalColumns < 1)
- {
- // Avoid division by zero
- TotalColumns = 1;
- }
- for (int i = 0; i <= 255; i++)
- {
- AString Line;
- Printf(Line, "%s\t%d\t%llu\t%.05f\n", GetBiomeString(i), i, m_CombinedStats.m_BiomeCounts[i], ((double)(m_CombinedStats.m_BiomeCounts[i])) / TotalColumns);
- f.Write(Line.c_str(), Line.length());
- }
-}
-
-
-
-
-
-void cStatisticsFactory::SaveBlockTypes(void)
-{
- cFile f;
- if (!f.Open("BlockTypes.xls", cFile::fmWrite))
- {
- LOG("Cannot write to file Biomes.xls. Statistics not written.");
- return;
- }
- double TotalBlocks = ((double)(m_CombinedStats.m_BlockNumChunks)) * 16 * 16 * 256 / 100; // Total number of blocks processed; convert into percent
- if (TotalBlocks < 1)
- {
- // Avoid division by zero
- TotalBlocks = 1;
- }
- for (int i = 0; i <= 255; i++)
- {
- UInt64 Count = 0;
- for (int Biome = 0; Biome <= 255; ++Biome)
- {
- Count += m_CombinedStats.m_BlockCounts[Biome][i];
- }
- AString Line;
- Printf(Line, "%s\t%d\t%llu\t%.08f\n", GetBlockTypeString(i), i, Count, ((double)Count) / TotalBlocks);
- f.Write(Line.c_str(), Line.length());
- }
-}
-
-
-
-
-
-void cStatisticsFactory::SaveBiomeBlockTypes(void)
-{
- // Export as two tables: biomes 0-127 and 128-255, because OpenOffice doesn't support more than 256 columns
- cFile f;
- if (!f.Open("BiomeBlockTypes.xls", cFile::fmWrite))
- {
- LOG("Cannot write to file BiomeBlockTypes.xls. Statistics not written.");
- return;
- }
-
- AString FileHeader("Biomes 0-127:\n");
- f.Write(FileHeader.c_str(), FileHeader.length());
-
- AString Header("BlockType\tBlockType");
- for (int Biome = 0; Biome <= 127; Biome++)
- {
- const char * BiomeName = GetBiomeString(Biome);
- if ((BiomeName != NULL) && (BiomeName[0] != 0))
- {
- AppendPrintf(Header, "\t%s (%d)", BiomeName, Biome);
- }
- else
- {
- AppendPrintf(Header, "\t%d", Biome);
- }
- }
- Header.append("\n");
- f.Write(Header.c_str(), Header.length());
-
- for (int BlockType = 0; BlockType <= 255; BlockType++)
- {
- AString Line;
- Printf(Line, "%s\t%d", GetBlockTypeString(BlockType), BlockType);
- for (int Biome = 0; Biome <= 127; Biome++)
- {
- AppendPrintf(Line, "\t%llu", m_CombinedStats.m_BlockCounts[Biome][BlockType]);
- }
- Line.append("\n");
- f.Write(Line.c_str(), Line.length());
- }
-
- Header.assign("\n\nBiomes 127-255:\nBlockType\tBlockType");
- for (int Biome = 0; Biome <= 127; Biome++)
- {
- const char * BiomeName = GetBiomeString(Biome);
- if ((BiomeName != NULL) && (BiomeName[0] != 0))
- {
- AppendPrintf(Header, "\t%s (%d)", BiomeName, Biome);
- }
- else
- {
- AppendPrintf(Header, "\t%d", Biome);
- }
- }
- Header.append("\n");
- f.Write(Header.c_str(), Header.length());
-
- for (int BlockType = 0; BlockType <= 255; BlockType++)
- {
- AString Line;
- Printf(Line, "%s\t%d", GetBlockTypeString(BlockType), BlockType);
- for (int Biome = 128; Biome <= 255; Biome++)
- {
- AppendPrintf(Line, "\t%llu", m_CombinedStats.m_BlockCounts[Biome][BlockType]);
- }
- Line.append("\n");
- f.Write(Line.c_str(), Line.length());
- }
-}
-
-
-
-
-
-
-void cStatisticsFactory::SaveStatistics(void)
-{
- cFile f;
- if (!f.Open("Statistics.txt", cFile::fmWrite))
- {
- LOG("Cannot write to file Statistics.txt. Statistics not written.");
- return;
- }
-
- int Elapsed = (clock() - m_BeginTick) / CLOCKS_PER_SEC;
- f.Printf("Time elapsed: %d seconds (%d hours, %d minutes and %d seconds)\n", Elapsed, Elapsed / 3600, (Elapsed / 60) % 60, Elapsed % 60);
- f.Printf("Total chunks processed: %llu\n", m_CombinedStats.m_TotalChunks);
- if (Elapsed > 0)
- {
- f.Printf("Chunk processing speed: %.02f chunks per second\n", (double)(m_CombinedStats.m_TotalChunks) / Elapsed);
- }
- f.Printf("Biomes counted for %llu chunks.\n", m_CombinedStats.m_BiomeNumChunks);
- f.Printf("Blocktypes counted for %llu chunks.\n", m_CombinedStats.m_BlockNumChunks);
- f.Printf("Total blocks counted: %llu\n", m_CombinedStats.m_BlockNumChunks * 16 * 16 * 256);
- f.Printf("Total biomes counted: %llu\n", m_CombinedStats.m_BiomeNumChunks * 16 * 16);
- f.Printf("Total entities counted: %llu\n", m_CombinedStats.m_NumEntities);
- f.Printf("Total tile entities counted: %llu\n", m_CombinedStats.m_NumTileEntities);
- f.Printf("Total tile ticks counted: %llu\n", m_CombinedStats.m_NumTileTicks);
- f.Printf("Chunk coord ranges:\n");
- f.Printf("\tX: %d .. %d\n", m_CombinedStats.m_MinChunkX, m_CombinedStats.m_MaxChunkX);
- f.Printf("\tZ: %d .. %d\n", m_CombinedStats.m_MinChunkZ, m_CombinedStats.m_MaxChunkZ);
-}
-
-
-
-
-
-void cStatisticsFactory::SaveSpawners(void)
-{
- cFile f;
- if (!f.Open("Spawners.xls", cFile::fmWrite))
- {
- LOG("Cannot write to file Spawners.xls. Statistics not written.");
- return;
- }
-
- f.Printf("Entity type\tTotal count\tCount per chunk\n");
- for (int i = 0; i < entMax; i++)
- {
- f.Printf("%s\t%llu\t%0.4f\n", GetEntityTypeString((eEntityType)i), m_CombinedStats.m_SpawnerEntity[i], (double)(m_CombinedStats.m_SpawnerEntity[i]) / m_CombinedStats.m_BlockNumChunks);
- }
-}
-
-
-
-
+ +// Statistics.cpp + +// Implements the various statistics-collecting classes + +#include "Globals.h" +#include "Statistics.h" +#include "../../source/WorldStorage/FastNBT.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cStatistics::cStats: + +cStatistics::cStats::cStats(void) : + m_TotalChunks(0), + m_BiomeNumChunks(0), + m_BlockNumChunks(0), + m_NumEntities(0), + m_NumTileEntities(0), + m_NumTileTicks(0), + m_MinChunkX(0x7fffffff), + m_MaxChunkX(0x80000000), + m_MinChunkZ(0x7fffffff), + m_MaxChunkZ(0x80000000) +{ + memset(m_BiomeCounts, 0, sizeof(m_BiomeCounts)); + memset(m_BlockCounts, 0, sizeof(m_BlockCounts)); + memset(m_SpawnerEntity, 0, sizeof(m_SpawnerEntity)); +} + + + + + +void cStatistics::cStats::Add(const cStatistics::cStats & a_Stats) +{ + for (int i = 0; i <= 255; i++) + { + m_BiomeCounts[i] += a_Stats.m_BiomeCounts[i]; + } + for (int i = 0; i <= 255; i++) + { + for (int j = 0; j <= 255; j++) + { + m_BlockCounts[i][j] += a_Stats.m_BlockCounts[i][j]; + } + } + for (int i = 0; i < ARRAYCOUNT(m_SpawnerEntity); i++) + { + m_SpawnerEntity[i] += a_Stats.m_SpawnerEntity[i]; + } + m_BiomeNumChunks += a_Stats.m_BiomeNumChunks; + m_BlockNumChunks += a_Stats.m_BlockNumChunks; + m_TotalChunks += a_Stats.m_TotalChunks; + m_NumEntities += a_Stats.m_NumEntities; + m_NumTileEntities += a_Stats.m_NumTileEntities; + m_NumTileTicks += a_Stats.m_NumTileTicks; + UpdateCoordsRange(a_Stats.m_MinChunkX, a_Stats.m_MinChunkZ); + UpdateCoordsRange(a_Stats.m_MinChunkX, a_Stats.m_MinChunkZ); +} + + + + + +void cStatistics::cStats::UpdateCoordsRange(int a_ChunkX, int a_ChunkZ) +{ + if (a_ChunkX < m_MinChunkX) + { + m_MinChunkX = a_ChunkX; + } + if (a_ChunkX > m_MaxChunkX) + { + m_MaxChunkX = a_ChunkX; + } + if (a_ChunkZ < m_MinChunkZ) + { + m_MinChunkZ = a_ChunkZ; + } + if (a_ChunkZ > m_MaxChunkZ) + { + m_MaxChunkZ = a_ChunkZ; + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cStatistics: + +cStatistics::cStatistics(void) +{ +} + + + + + +bool cStatistics::OnNewChunk(int a_ChunkX, int a_ChunkZ) +{ + m_Stats.m_TotalChunks++; + m_Stats.UpdateCoordsRange(a_ChunkX, a_ChunkZ); + m_IsBiomesValid = false; + m_IsFirstSectionInChunk = true; + return false; +} + + + + + +bool cStatistics::OnBiomes(const unsigned char * a_BiomeData) +{ + for (int i = 0; i < 16 * 16; i++) + { + m_Stats.m_BiomeCounts[a_BiomeData[i]] += 1; + } + m_Stats.m_BiomeNumChunks += 1; + memcpy(m_BiomeData, a_BiomeData, sizeof(m_BiomeData)); + m_IsBiomesValid = true; + return false; +} + + + + + + +bool cStatistics::OnSection +( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight +) +{ + if (!m_IsBiomesValid) + { + // The current biome data is not valid, we don't have the means for sorting the BlockTypes into per-biome arrays + return true; + } + + for (int y = 0; y < 16; y++) + { + for (int z = 0; z < 16; z++) + { + for (int x = 0; x < 16; x++) + { + unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different datatype + unsigned char BlockType = cChunkDef::GetBlock(a_BlockTypes, x, y, z); + m_Stats.m_BlockCounts[Biome][BlockType] += 1; + } + } + } + + m_Stats.m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0; + m_IsFirstSectionInChunk = false; + + return false; +} + + + + + +bool cStatistics::OnEmptySection(unsigned char a_Y) +{ + if (!m_IsBiomesValid) + { + // The current biome data is not valid, we don't have the means for sorting the BlockTypes into per-biome arrays + return true; + } + + // Add air to all columns: + for (int z = 0; z < 16; z++) + { + for (int x = 0; x < 16; x++) + { + unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different datatype + m_Stats.m_BlockCounts[Biome][0] += 16; // 16 blocks in a column, all air + } + } + + m_Stats.m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0; + m_IsFirstSectionInChunk = false; + + return false; +} + + + + + +bool cStatistics::OnEntity( + const AString & a_EntityType, + double a_PosX, double a_PosY, double a_PosZ, + double a_SpeedX, double a_SpeedY, double a_SpeedZ, + float a_Yaw, float a_Pitch, + float a_FallDistance, + short a_FireTicksLeft, + short a_AirTicks, + char a_IsOnGround, + cParsedNBT & a_NBT, + int a_NBTTag +) +{ + m_Stats.m_NumEntities += 1; + + // TODO + + return false; +} + + + + + +bool cStatistics::OnTileEntity( + const AString & a_EntityType, + int a_PosX, int a_PosY, int a_PosZ, + cParsedNBT & a_NBT, + int a_NBTTag +) +{ + m_Stats.m_NumTileEntities += 1; + + if (a_EntityType == "MobSpawner") + { + OnSpawner(a_NBT, a_NBTTag); + } + + return false; +} + + + + + +bool cStatistics::OnTileTick( + int a_BlockType, + int a_TicksLeft, + int a_PosX, int a_PosY, int a_PosZ +) +{ + m_Stats.m_NumTileTicks += 1; + return false; +} + + + + + +void cStatistics::OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag) +{ + int EntityIDTag = a_NBT.FindChildByName(a_TileEntityTag, "EntityId"); + if ((EntityIDTag < 0) || (a_NBT.GetType(EntityIDTag) != TAG_String)) + { + return; + } + eEntityType Ent = GetEntityType(a_NBT.GetString(EntityIDTag)); + if (Ent < ARRAYCOUNT(m_Stats.m_SpawnerEntity)) + { + m_Stats.m_SpawnerEntity[Ent] += 1; + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cStatisticsFactory: + +cStatisticsFactory::cStatisticsFactory(void) : + m_BeginTick(clock()) +{ +} + + + + + +cStatisticsFactory::~cStatisticsFactory() +{ + // Join the results together: + LOG("cStatistics:"); + LOG(" Joining results..."); + JoinResults(); + LOG(" Total %llu chunks went through", m_CombinedStats.m_TotalChunks); + LOG(" Biomes processed for %llu chunks", m_CombinedStats.m_BiomeNumChunks); + + // Check the number of blocks processed + UInt64 TotalBlocks = 0; + for (int i = 0; i <= 255; i++) + { + for (int j = 0; j < 255; j++) + { + TotalBlocks += m_CombinedStats.m_BlockCounts[i][j]; + } + } + UInt64 ExpTotalBlocks = m_CombinedStats.m_BlockNumChunks * 16LL * 16LL * 256LL; + LOG(" BlockIDs processed for %llu chunks, %llu blocks (exp %llu; %s)", m_CombinedStats.m_BlockNumChunks, TotalBlocks, ExpTotalBlocks, (TotalBlocks == ExpTotalBlocks) ? "match" : "failed"); + + // Save statistics: + LOG(" Saving statistics into files:"); + LOG(" Statistics.txt"); + SaveStatistics(); + LOG(" Biomes.xls"); + SaveBiomes(); + LOG(" BlockTypes.xls"); + SaveBlockTypes(); + LOG(" BiomeBlockTypes.xls"); + SaveBiomeBlockTypes(); + LOG(" Spawners.xls"); + SaveSpawners(); +} + + + + + +void cStatisticsFactory::JoinResults(void) +{ + for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr) + { + m_CombinedStats.Add(((cStatistics *)(*itr))->GetStats()); + } // for itr - m_Callbacks[] +} + + + + + +void cStatisticsFactory::SaveBiomes(void) +{ + cFile f; + if (!f.Open("Biomes.xls", cFile::fmWrite)) + { + LOG("Cannot write to file Biomes.xls. Statistics not written."); + return; + } + double TotalColumns = (double)(m_CombinedStats.m_BiomeNumChunks) * 16 * 16 / 100; // Total number of columns processed; convert into percent + if (TotalColumns < 1) + { + // Avoid division by zero + TotalColumns = 1; + } + for (int i = 0; i <= 255; i++) + { + AString Line; + Printf(Line, "%s\t%d\t%llu\t%.05f\n", GetBiomeString(i), i, m_CombinedStats.m_BiomeCounts[i], ((double)(m_CombinedStats.m_BiomeCounts[i])) / TotalColumns); + f.Write(Line.c_str(), Line.length()); + } +} + + + + + +void cStatisticsFactory::SaveBlockTypes(void) +{ + cFile f; + if (!f.Open("BlockTypes.xls", cFile::fmWrite)) + { + LOG("Cannot write to file Biomes.xls. Statistics not written."); + return; + } + double TotalBlocks = ((double)(m_CombinedStats.m_BlockNumChunks)) * 16 * 16 * 256 / 100; // Total number of blocks processed; convert into percent + if (TotalBlocks < 1) + { + // Avoid division by zero + TotalBlocks = 1; + } + for (int i = 0; i <= 255; i++) + { + UInt64 Count = 0; + for (int Biome = 0; Biome <= 255; ++Biome) + { + Count += m_CombinedStats.m_BlockCounts[Biome][i]; + } + AString Line; + Printf(Line, "%s\t%d\t%llu\t%.08f\n", GetBlockTypeString(i), i, Count, ((double)Count) / TotalBlocks); + f.Write(Line.c_str(), Line.length()); + } +} + + + + + +void cStatisticsFactory::SaveBiomeBlockTypes(void) +{ + // Export as two tables: biomes 0-127 and 128-255, because OpenOffice doesn't support more than 256 columns + cFile f; + if (!f.Open("BiomeBlockTypes.xls", cFile::fmWrite)) + { + LOG("Cannot write to file BiomeBlockTypes.xls. Statistics not written."); + return; + } + + AString FileHeader("Biomes 0-127:\n"); + f.Write(FileHeader.c_str(), FileHeader.length()); + + AString Header("BlockType\tBlockType"); + for (int Biome = 0; Biome <= 127; Biome++) + { + const char * BiomeName = GetBiomeString(Biome); + if ((BiomeName != NULL) && (BiomeName[0] != 0)) + { + AppendPrintf(Header, "\t%s (%d)", BiomeName, Biome); + } + else + { + AppendPrintf(Header, "\t%d", Biome); + } + } + Header.append("\n"); + f.Write(Header.c_str(), Header.length()); + + for (int BlockType = 0; BlockType <= 255; BlockType++) + { + AString Line; + Printf(Line, "%s\t%d", GetBlockTypeString(BlockType), BlockType); + for (int Biome = 0; Biome <= 127; Biome++) + { + AppendPrintf(Line, "\t%llu", m_CombinedStats.m_BlockCounts[Biome][BlockType]); + } + Line.append("\n"); + f.Write(Line.c_str(), Line.length()); + } + + Header.assign("\n\nBiomes 127-255:\nBlockType\tBlockType"); + for (int Biome = 0; Biome <= 127; Biome++) + { + const char * BiomeName = GetBiomeString(Biome); + if ((BiomeName != NULL) && (BiomeName[0] != 0)) + { + AppendPrintf(Header, "\t%s (%d)", BiomeName, Biome); + } + else + { + AppendPrintf(Header, "\t%d", Biome); + } + } + Header.append("\n"); + f.Write(Header.c_str(), Header.length()); + + for (int BlockType = 0; BlockType <= 255; BlockType++) + { + AString Line; + Printf(Line, "%s\t%d", GetBlockTypeString(BlockType), BlockType); + for (int Biome = 128; Biome <= 255; Biome++) + { + AppendPrintf(Line, "\t%llu", m_CombinedStats.m_BlockCounts[Biome][BlockType]); + } + Line.append("\n"); + f.Write(Line.c_str(), Line.length()); + } +} + + + + + + +void cStatisticsFactory::SaveStatistics(void) +{ + cFile f; + if (!f.Open("Statistics.txt", cFile::fmWrite)) + { + LOG("Cannot write to file Statistics.txt. Statistics not written."); + return; + } + + int Elapsed = (clock() - m_BeginTick) / CLOCKS_PER_SEC; + f.Printf("Time elapsed: %d seconds (%d hours, %d minutes and %d seconds)\n", Elapsed, Elapsed / 3600, (Elapsed / 60) % 60, Elapsed % 60); + f.Printf("Total chunks processed: %llu\n", m_CombinedStats.m_TotalChunks); + if (Elapsed > 0) + { + f.Printf("Chunk processing speed: %.02f chunks per second\n", (double)(m_CombinedStats.m_TotalChunks) / Elapsed); + } + f.Printf("Biomes counted for %llu chunks.\n", m_CombinedStats.m_BiomeNumChunks); + f.Printf("Blocktypes counted for %llu chunks.\n", m_CombinedStats.m_BlockNumChunks); + f.Printf("Total blocks counted: %llu\n", m_CombinedStats.m_BlockNumChunks * 16 * 16 * 256); + f.Printf("Total biomes counted: %llu\n", m_CombinedStats.m_BiomeNumChunks * 16 * 16); + f.Printf("Total entities counted: %llu\n", m_CombinedStats.m_NumEntities); + f.Printf("Total tile entities counted: %llu\n", m_CombinedStats.m_NumTileEntities); + f.Printf("Total tile ticks counted: %llu\n", m_CombinedStats.m_NumTileTicks); + f.Printf("Chunk coord ranges:\n"); + f.Printf("\tX: %d .. %d\n", m_CombinedStats.m_MinChunkX, m_CombinedStats.m_MaxChunkX); + f.Printf("\tZ: %d .. %d\n", m_CombinedStats.m_MinChunkZ, m_CombinedStats.m_MaxChunkZ); +} + + + + + +void cStatisticsFactory::SaveSpawners(void) +{ + cFile f; + if (!f.Open("Spawners.xls", cFile::fmWrite)) + { + LOG("Cannot write to file Spawners.xls. Statistics not written."); + return; + } + + f.Printf("Entity type\tTotal count\tCount per chunk\n"); + for (int i = 0; i < entMax; i++) + { + f.Printf("%s\t%llu\t%0.4f\n", GetEntityTypeString((eEntityType)i), m_CombinedStats.m_SpawnerEntity[i], (double)(m_CombinedStats.m_SpawnerEntity[i]) / m_CombinedStats.m_BlockNumChunks); + } +} + + + + diff --git a/Tools/AnvilStats/Statistics.h b/Tools/AnvilStats/Statistics.h index 2c0a86cc1..53e353f22 100644 --- a/Tools/AnvilStats/Statistics.h +++ b/Tools/AnvilStats/Statistics.h @@ -1,138 +1,138 @@ -
-// Statistics.h
-
-// Interfaces to the cStatistics class representing a statistics-collecting callback
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-#include "Utils.h"
-
-
-
-
-
-class cStatistics :
- public cCallback
-{
-public:
- class cStats
- {
- public:
- UInt64 m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk())
- UInt64 m_BiomeCounts[256];
- UInt64 m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
- UInt64 m_BiomeNumChunks; // Num chunks that have been processed for biome stats
- UInt64 m_BlockNumChunks; // Num chunks that have been processed for block stats
- UInt64 m_NumEntities;
- UInt64 m_NumTileEntities;
- UInt64 m_NumTileTicks;
- int m_MinChunkX, m_MaxChunkX; // X coords range
- int m_MinChunkZ, m_MaxChunkZ; // Z coords range
-
- Int64 m;
- UInt64 m_SpawnerEntity[entMax + 1];
-
- cStats(void);
- void Add(const cStats & a_Stats);
- void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ);
- } ;
-
- cStatistics(void);
-
- const cStats & GetStats(void) const { return m_Stats; }
-
-protected:
- cStats m_Stats;
-
- bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
- unsigned char m_BiomeData[16 * 16];
- bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
- virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
- virtual bool OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
- ) override;
-
- virtual bool OnEmptySection(unsigned char a_Y) override;
-
- virtual bool OnEntity(
- const AString & a_EntityType,
- double a_PosX, double a_PosY, double a_PosZ,
- double a_SpeedX, double a_SpeedY, double a_SpeedZ,
- float a_Yaw, float a_Pitch,
- float a_FallDistance,
- short a_FireTicksLeft,
- short a_AirTicks,
- char a_IsOnGround,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) override;
-
- virtual bool OnTileEntity(
- const AString & a_EntityType,
- int a_PosX, int a_PosY, int a_PosZ,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) override;
-
- virtual bool OnTileTick(
- int a_BlockType,
- int a_TicksLeft,
- int a_PosX, int a_PosY, int a_PosZ
- ) override;
-
- void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag);
-} ;
-
-
-
-
-
-class cStatisticsFactory :
- public cCallbackFactory
-{
-public:
- cStatisticsFactory(void);
- virtual ~cStatisticsFactory();
-
- virtual cCallback * CreateNewCallback(void)
- {
- return new cStatistics;
- }
-
-protected:
- // The results, combined, are stored here:
- cStatistics::cStats m_CombinedStats;
-
- clock_t m_BeginTick;
-
- void JoinResults(void);
- void SaveBiomes(void);
- void SaveBlockTypes(void);
- void SaveBiomeBlockTypes(void);
- void SaveStatistics(void);
- void SaveSpawners(void);
-} ;
-
-
-
-
+ +// Statistics.h + +// Interfaces to the cStatistics class representing a statistics-collecting callback + + + + + +#pragma once + +#include "Callback.h" +#include "Utils.h" + + + + + +class cStatistics : + public cCallback +{ +public: + class cStats + { + public: + UInt64 m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk()) + UInt64 m_BiomeCounts[256]; + UInt64 m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType + UInt64 m_BiomeNumChunks; // Num chunks that have been processed for biome stats + UInt64 m_BlockNumChunks; // Num chunks that have been processed for block stats + UInt64 m_NumEntities; + UInt64 m_NumTileEntities; + UInt64 m_NumTileTicks; + int m_MinChunkX, m_MaxChunkX; // X coords range + int m_MinChunkZ, m_MaxChunkZ; // Z coords range + + Int64 m; + UInt64 m_SpawnerEntity[entMax + 1]; + + cStats(void); + void Add(const cStats & a_Stats); + void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ); + } ; + + cStatistics(void); + + const cStats & GetStats(void) const { return m_Stats; } + +protected: + cStats m_Stats; + + bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk + unsigned char m_BiomeData[16 * 16]; + bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection() + + // cCallback overrides: + virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; + virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } + virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; } + virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; } + virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; } + virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } + virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it! + virtual bool OnBiomes(const unsigned char * a_BiomeData) override; + virtual bool OnHeightMap(const int * a_HeightMap) override { return false; } + virtual bool OnSection( + unsigned char a_Y, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockAdditional, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight + ) override; + + virtual bool OnEmptySection(unsigned char a_Y) override; + + virtual bool OnEntity( + const AString & a_EntityType, + double a_PosX, double a_PosY, double a_PosZ, + double a_SpeedX, double a_SpeedY, double a_SpeedZ, + float a_Yaw, float a_Pitch, + float a_FallDistance, + short a_FireTicksLeft, + short a_AirTicks, + char a_IsOnGround, + cParsedNBT & a_NBT, + int a_NBTTag + ) override; + + virtual bool OnTileEntity( + const AString & a_EntityType, + int a_PosX, int a_PosY, int a_PosZ, + cParsedNBT & a_NBT, + int a_NBTTag + ) override; + + virtual bool OnTileTick( + int a_BlockType, + int a_TicksLeft, + int a_PosX, int a_PosY, int a_PosZ + ) override; + + void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag); +} ; + + + + + +class cStatisticsFactory : + public cCallbackFactory +{ +public: + cStatisticsFactory(void); + virtual ~cStatisticsFactory(); + + virtual cCallback * CreateNewCallback(void) + { + return new cStatistics; + } + +protected: + // The results, combined, are stored here: + cStatistics::cStats m_CombinedStats; + + clock_t m_BeginTick; + + void JoinResults(void); + void SaveBiomes(void); + void SaveBlockTypes(void); + void SaveBiomeBlockTypes(void); + void SaveStatistics(void); + void SaveSpawners(void); +} ; + + + + diff --git a/Tools/AnvilStats/Utils.cpp b/Tools/AnvilStats/Utils.cpp index be1f067c0..baa87bd69 100644 --- a/Tools/AnvilStats/Utils.cpp +++ b/Tools/AnvilStats/Utils.cpp @@ -1,291 +1,291 @@ -
-// Utils.cpp
-
-// Implements utility functions
-
-#include "Globals.h"
-#include "Utils.h"
-
-
-
-
-
-struct
-{
- eEntityType Type;
- const char * String;
-} g_EntityTypes[] =
-{
- {entBat, "Bat"},
- {entBlaze, "Blaze"},
- {entCaveSpider, "CaveSpider"},
- {entChicken, "Chicken"},
- {entCow, "Cow"},
- {entCreeper, "Creeper"},
- {entEnderDragon, "EnderDragon"},
- {entEnderman, "Enderman"},
- {entGhast, "Ghast"},
- {entGiant, "Giant"},
- {entLavaSlime, "LavaSlime"},
- {entMushroomCow, "MushroomCow"},
- {entOzelot, "Ozelot"},
- {entPig, "Pig"},
- {entPigZombie, "PigZombie"},
- {entSheep, "Sheep"},
- {entSilverfish, "Slverfish"},
- {entSkeleton, "Skeleton"},
- {entSlime, "Slime"},
- {entSnowMan, "SnowMan"},
- {entSpider, "Spider"},
- {entSquid, "Squid"},
- {entVillager, "Villager"},
- {entVillagerGolem, "VillagerGolem"},
- {entWitch, "Witch"},
- {entWitherBoss, "WitherBoss"},
- {entWolf, "Wolf"},
- {entZombie, "Zombie"},
- {entUnknown, "Unknown"},
-} ;
-
-
-
-
-
-const char * GetBiomeString(unsigned char a_Biome)
-{
- static const char * BiomeNames[] = // Biome names, as equivalent to their index
- {
- "Ocean",
- "Plains",
- "Desert",
- "Extreme Hills",
- "Forest",
- "Taiga",
- "Swampland",
- "River",
- "Hell",
- "Sky",
- "Frozen Ocean",
- "Frozen River",
- "Ice Plains",
- "Ice Mountains",
- "Mushroom Island",
- "Mushroom Island Shore",
- "Beach",
- "Desert Hills",
- "Forest Hills",
- "Taiga Hills",
- "Extreme Hills Edge",
- "Jungle",
- "Jungle Hills",
- } ;
- return (a_Biome < ARRAYCOUNT(BiomeNames)) ? BiomeNames[a_Biome] : "";
-}
-
-
-
-
-
-const char * GetBlockTypeString(unsigned char a_BlockType)
-{
- static const char * BlockTypeNames[] = // Block type names, as equivalent to their index
- {
- "air",
- "stone",
- "grass",
- "dirt",
- "cobblestone",
- "planks",
- "sapling",
- "bedrock",
- "water",
- "stillwater",
- "lava",
- "stilllava",
- "sand",
- "gravel",
- "goldore",
- "ironore",
- "coalore",
- "log",
- "leaves",
- "sponge",
- "glass",
- "lapisore",
- "lapisblock",
- "dispenser",
- "sandstone",
- "noteblock",
- "bedblock",
- "poweredrail",
- "detectorrail",
- "stickypiston",
- "cobweb",
- "tallgrass",
- "deadbush",
- "piston",
- "pistonhead",
- "wool",
- "pistonmovedblock",
- "flower",
- "rose",
- "brownmushroom",
- "redmushroom",
- "goldblock",
- "ironblock",
- "doubleslab",
- "slab",
- "brickblock",
- "tnt",
- "bookcase",
- "mossycobblestone",
- "obsidian",
- "torch",
- "fire",
- "mobspawner",
- "woodstairs",
- "chest",
- "redstonedust",
- "diamondore",
- "diamondblock",
- "workbench",
- "crops",
- "soil",
- "furnace",
- "litfurnace",
- "signblock",
- "wooddoorblock",
- "ladder",
- "tracks",
- "cobblestonestairs",
- "wallsign",
- "lever",
- "stoneplate",
- "irondoorblock",
- "woodplate",
- "redstoneore",
- "redstoneorealt",
- "redstonetorchoff",
- "redstonetorchon",
- "button",
- "snow",
- "ice",
- "snowblock",
- "cactus",
- "clayblock",
- "reedblock",
- "jukebox",
- "fence",
- "pumpkin",
- "netherrack",
- "soulsand",
- "glowstone",
- "portal",
- "jack-o-lantern",
- "cakeblock",
- "repeateroff",
- "repeateron",
- "lockedchest",
- "trapdoor",
- "silverfishblock",
- "stonebricks",
- "hugebrownmushroom",
- "hugeredmushroom",
- "ironbars",
- "glasspane",
- "melon",
- "pumpkinstem",
- "melonstem",
- "vines",
- "fencegate",
- "brickstairs",
- "stonebrickstairs",
- "mycelium",
- "lilypad",
- "netherbrick",
- "netherbrickfence",
- "netherbrickstairs",
- "netherwartblock",
- "enchantmenttable",
- "brewingstandblock",
- "cauldronblock",
- "endportal",
- "endportalframe",
- "endstone",
- "dragonegg",
- "redstonelampoff",
- "redstonelampon",
- "woodendoubleslab",
- "woodenslab",
- "cocoapod",
- "sandstonestairs", /* 128 */
- "Emerald Ore",
- "Ender Chest",
- "Tripwire Hook",
- "Tripwire",
- "Block of Emerald",
- "Spruce Wood Stairs",
- "Birch Wood Stairs",
- "Jungle Wood Stairs",
- "Command Block",
- "Beacon",
- "Cobblestone Wall",
- "Flower Pot",
- "Carrots",
- "Potatoes",
- "Wooden Button",
- "Head",
- } ;
-
- return (a_BlockType < ARRAYCOUNT(BlockTypeNames)) ? BlockTypeNames[a_BlockType] : "";
-}
-
-
-
-
-
-eEntityType GetEntityType(const AString & a_EntityTypeString)
-{
- for (int i = 0; i < ARRAYCOUNT(g_EntityTypes); i++)
- {
- if (a_EntityTypeString == g_EntityTypes[i].String)
- {
- return g_EntityTypes[i].Type;
- }
- }
- return entUnknown;
-}
-
-
-
-
-
-extern const char * GetEntityTypeString(eEntityType a_EntityType)
-{
- return g_EntityTypes[a_EntityType].String;
-}
-
-
-
-
-
-int GetNumCores(void)
-{
- // Get number of cores by querying the system process affinity mask (Windows-specific)
- DWORD Affinity, ProcAffinity;
- GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
- int NumCores = 0;
- while (Affinity > 0)
- {
- if ((Affinity & 1) == 1)
- {
- ++NumCores;
- }
- Affinity >>= 1;
- } // while (Affinity > 0)
- return NumCores;
-}
-
-
-
-
+ +// Utils.cpp + +// Implements utility functions + +#include "Globals.h" +#include "Utils.h" + + + + + +struct +{ + eEntityType Type; + const char * String; +} g_EntityTypes[] = +{ + {entBat, "Bat"}, + {entBlaze, "Blaze"}, + {entCaveSpider, "CaveSpider"}, + {entChicken, "Chicken"}, + {entCow, "Cow"}, + {entCreeper, "Creeper"}, + {entEnderDragon, "EnderDragon"}, + {entEnderman, "Enderman"}, + {entGhast, "Ghast"}, + {entGiant, "Giant"}, + {entLavaSlime, "LavaSlime"}, + {entMushroomCow, "MushroomCow"}, + {entOzelot, "Ozelot"}, + {entPig, "Pig"}, + {entPigZombie, "PigZombie"}, + {entSheep, "Sheep"}, + {entSilverfish, "Slverfish"}, + {entSkeleton, "Skeleton"}, + {entSlime, "Slime"}, + {entSnowMan, "SnowMan"}, + {entSpider, "Spider"}, + {entSquid, "Squid"}, + {entVillager, "Villager"}, + {entVillagerGolem, "VillagerGolem"}, + {entWitch, "Witch"}, + {entWitherBoss, "WitherBoss"}, + {entWolf, "Wolf"}, + {entZombie, "Zombie"}, + {entUnknown, "Unknown"}, +} ; + + + + + +const char * GetBiomeString(unsigned char a_Biome) +{ + static const char * BiomeNames[] = // Biome names, as equivalent to their index + { + "Ocean", + "Plains", + "Desert", + "Extreme Hills", + "Forest", + "Taiga", + "Swampland", + "River", + "Hell", + "Sky", + "Frozen Ocean", + "Frozen River", + "Ice Plains", + "Ice Mountains", + "Mushroom Island", + "Mushroom Island Shore", + "Beach", + "Desert Hills", + "Forest Hills", + "Taiga Hills", + "Extreme Hills Edge", + "Jungle", + "Jungle Hills", + } ; + return (a_Biome < ARRAYCOUNT(BiomeNames)) ? BiomeNames[a_Biome] : ""; +} + + + + + +const char * GetBlockTypeString(unsigned char a_BlockType) +{ + static const char * BlockTypeNames[] = // Block type names, as equivalent to their index + { + "air", + "stone", + "grass", + "dirt", + "cobblestone", + "planks", + "sapling", + "bedrock", + "water", + "stillwater", + "lava", + "stilllava", + "sand", + "gravel", + "goldore", + "ironore", + "coalore", + "log", + "leaves", + "sponge", + "glass", + "lapisore", + "lapisblock", + "dispenser", + "sandstone", + "noteblock", + "bedblock", + "poweredrail", + "detectorrail", + "stickypiston", + "cobweb", + "tallgrass", + "deadbush", + "piston", + "pistonhead", + "wool", + "pistonmovedblock", + "flower", + "rose", + "brownmushroom", + "redmushroom", + "goldblock", + "ironblock", + "doubleslab", + "slab", + "brickblock", + "tnt", + "bookcase", + "mossycobblestone", + "obsidian", + "torch", + "fire", + "mobspawner", + "woodstairs", + "chest", + "redstonedust", + "diamondore", + "diamondblock", + "workbench", + "crops", + "soil", + "furnace", + "litfurnace", + "signblock", + "wooddoorblock", + "ladder", + "tracks", + "cobblestonestairs", + "wallsign", + "lever", + "stoneplate", + "irondoorblock", + "woodplate", + "redstoneore", + "redstoneorealt", + "redstonetorchoff", + "redstonetorchon", + "button", + "snow", + "ice", + "snowblock", + "cactus", + "clayblock", + "reedblock", + "jukebox", + "fence", + "pumpkin", + "netherrack", + "soulsand", + "glowstone", + "portal", + "jack-o-lantern", + "cakeblock", + "repeateroff", + "repeateron", + "lockedchest", + "trapdoor", + "silverfishblock", + "stonebricks", + "hugebrownmushroom", + "hugeredmushroom", + "ironbars", + "glasspane", + "melon", + "pumpkinstem", + "melonstem", + "vines", + "fencegate", + "brickstairs", + "stonebrickstairs", + "mycelium", + "lilypad", + "netherbrick", + "netherbrickfence", + "netherbrickstairs", + "netherwartblock", + "enchantmenttable", + "brewingstandblock", + "cauldronblock", + "endportal", + "endportalframe", + "endstone", + "dragonegg", + "redstonelampoff", + "redstonelampon", + "woodendoubleslab", + "woodenslab", + "cocoapod", + "sandstonestairs", /* 128 */ + "Emerald Ore", + "Ender Chest", + "Tripwire Hook", + "Tripwire", + "Block of Emerald", + "Spruce Wood Stairs", + "Birch Wood Stairs", + "Jungle Wood Stairs", + "Command Block", + "Beacon", + "Cobblestone Wall", + "Flower Pot", + "Carrots", + "Potatoes", + "Wooden Button", + "Head", + } ; + + return (a_BlockType < ARRAYCOUNT(BlockTypeNames)) ? BlockTypeNames[a_BlockType] : ""; +} + + + + + +eEntityType GetEntityType(const AString & a_EntityTypeString) +{ + for (int i = 0; i < ARRAYCOUNT(g_EntityTypes); i++) + { + if (a_EntityTypeString == g_EntityTypes[i].String) + { + return g_EntityTypes[i].Type; + } + } + return entUnknown; +} + + + + + +extern const char * GetEntityTypeString(eEntityType a_EntityType) +{ + return g_EntityTypes[a_EntityType].String; +} + + + + + +int GetNumCores(void) +{ + // Get number of cores by querying the system process affinity mask (Windows-specific) + DWORD Affinity, ProcAffinity; + GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity); + int NumCores = 0; + while (Affinity > 0) + { + if ((Affinity & 1) == 1) + { + ++NumCores; + } + Affinity >>= 1; + } // while (Affinity > 0) + return NumCores; +} + + + + diff --git a/Tools/AnvilStats/Utils.h b/Tools/AnvilStats/Utils.h index 095abc99e..ab2d7166c 100644 --- a/Tools/AnvilStats/Utils.h +++ b/Tools/AnvilStats/Utils.h @@ -1,61 +1,61 @@ -
-// Utils.h
-
-// Interfaces to utility functions
-
-
-
-
-
-#pragma once
-
-
-
-
-
-enum eEntityType
-{
- entBat,
- entBlaze,
- entCaveSpider,
- entChicken,
- entCow,
- entCreeper,
- entEnderDragon,
- entEnderman,
- entGhast,
- entGiant,
- entLavaSlime,
- entMushroomCow,
- entOzelot,
- entPig,
- entPigZombie,
- entSheep,
- entSilverfish,
- entSkeleton,
- entSlime,
- entSnowMan,
- entSpider,
- entSquid,
- entVillager,
- entVillagerGolem,
- entWitch,
- entWitherBoss,
- entWolf,
- entZombie,
- entUnknown,
- entMax = entUnknown,
-} ;
-
-
-
-
-
-extern const char * GetBiomeString(unsigned char a_Biome);
-extern const char * GetBlockTypeString(unsigned char a_BlockType);
-extern eEntityType GetEntityType(const AString & a_EntityTypeString);
-extern const char * GetEntityTypeString(eEntityType a_EntityType);
-extern int GetNumCores(void);
-
-
-
+ +// Utils.h + +// Interfaces to utility functions + + + + + +#pragma once + + + + + +enum eEntityType +{ + entBat, + entBlaze, + entCaveSpider, + entChicken, + entCow, + entCreeper, + entEnderDragon, + entEnderman, + entGhast, + entGiant, + entLavaSlime, + entMushroomCow, + entOzelot, + entPig, + entPigZombie, + entSheep, + entSilverfish, + entSkeleton, + entSlime, + entSnowMan, + entSpider, + entSquid, + entVillager, + entVillagerGolem, + entWitch, + entWitherBoss, + entWolf, + entZombie, + entUnknown, + entMax = entUnknown, +} ; + + + + + +extern const char * GetBiomeString(unsigned char a_Biome); +extern const char * GetBlockTypeString(unsigned char a_BlockType); +extern eEntityType GetEntityType(const AString & a_EntityTypeString); +extern const char * GetEntityTypeString(eEntityType a_EntityType); +extern int GetNumCores(void); + + + diff --git a/Tools/AnvilStats/profile_run.cmd b/Tools/AnvilStats/profile_run.cmd index 2a9285614..0edb6f23d 100644 --- a/Tools/AnvilStats/profile_run.cmd +++ b/Tools/AnvilStats/profile_run.cmd @@ -1,70 +1,70 @@ -@echo off
-::
-:: Profiling using a MSVC standalone profiler
-::
-:: See http://www.codeproject.com/Articles/144643/Profiling-of-C-Applications-in-Visual-Studio-for-F for details
-::
-
-
-
-
-set pt="C:\Program Files\Microsoft Visual Studio 9.0\Team Tools\Performance Tools"
-set appdir="Release profiled"
-set app="Release profiled\AnvilStats.exe"
-set args="0 c:\Games\MLG\world\region"
-
-:: outputdir is relative to appdir!
-set outputdir=Profiling
-set output=profile.vsp
-
-
-
-
-
-::Create the output directory, if it didn't exist
-mkdir %outputdir%
-
-
-
-
-
-:: Start the profiler
-%pt%\vsperfcmd /start:sample /output:%outputdir%\%output%
-if errorlevel 1 goto haderror
-
-:: Launch the application via the profiler
-%pt%\vsperfcmd /launch:%app% /args:%args%
-if errorlevel 1 goto haderror
-
-:: Shut down the profiler (this command waits, until the application is terminated)
-%pt%\vsperfcmd /shutdown
-if errorlevel 1 goto haderror
-
-
-
-
-
-:: cd to outputdir, so that the reports are generated there
-cd %outputdir%
-
-:: generate the report files (.csv)
-%pt%\vsperfreport /summary:all %output% /symbolpath:"srv*C:\Programovani\Symbols*http://msdl.microsoft.com/download/symbols"
-if errorlevel 1 goto haderror
-
-
-
-
-
-goto finished
-
-
-
-
-:haderror
-echo An error was encountered
-pause
-
-
-
-
-:finished
+@echo off +:: +:: Profiling using a MSVC standalone profiler +:: +:: See http://www.codeproject.com/Articles/144643/Profiling-of-C-Applications-in-Visual-Studio-for-F for details +:: + + + + +set pt="C:\Program Files\Microsoft Visual Studio 9.0\Team Tools\Performance Tools" +set appdir="Release profiled" +set app="Release profiled\AnvilStats.exe" +set args="0 c:\Games\MLG\world\region" + +:: outputdir is relative to appdir! +set outputdir=Profiling +set output=profile.vsp + + + + + +::Create the output directory, if it didn't exist +mkdir %outputdir% + + + + + +:: Start the profiler +%pt%\vsperfcmd /start:sample /output:%outputdir%\%output% +if errorlevel 1 goto haderror + +:: Launch the application via the profiler +%pt%\vsperfcmd /launch:%app% /args:%args% +if errorlevel 1 goto haderror + +:: Shut down the profiler (this command waits, until the application is terminated) +%pt%\vsperfcmd /shutdown +if errorlevel 1 goto haderror + + + + + +:: cd to outputdir, so that the reports are generated there +cd %outputdir% + +:: generate the report files (.csv) +%pt%\vsperfreport /summary:all %output% /symbolpath:"srv*C:\Programovani\Symbols*http://msdl.microsoft.com/download/symbols" +if errorlevel 1 goto haderror + + + + + +goto finished + + + + +:haderror +echo An error was encountered +pause + + + + +:finished |