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author | Mattes D <github@xoft.cz> | 2014-10-28 22:29:46 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-10-28 22:29:46 +0100 |
commit | 791f8912125b8b522b8ba197f34c9e2ffb286911 (patch) | |
tree | eae9d305bd7ad06e988a6db4a03d760ded42a6ef /Tools/QtBiomeVisualiser/ChunkSource.h | |
parent | cIntGen: Added a virtual destructor. (diff) | |
parent | QtBiomeVisualiser: Added quick shutdown to region loaders. (diff) | |
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Diffstat (limited to 'Tools/QtBiomeVisualiser/ChunkSource.h')
-rw-r--r-- | Tools/QtBiomeVisualiser/ChunkSource.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index 5332c5d3f..a6bc3849b 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -10,7 +10,7 @@ // fwd: class cBiomeGen; -typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr; +typedef SharedPtr<cBiomeGen> cBiomeGenPtr; class cIniFile; typedef std::shared_ptr<cIniFile> cIniFilePtr; @@ -26,7 +26,7 @@ public: /** Fills the a_DestChunk with the biomes for the specified coords. It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */ - virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0; + virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) = 0; /** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */ virtual void reload() = 0; @@ -45,7 +45,7 @@ public: BioGenSource(cIniFilePtr a_IniFile); // ChunkSource overrides: - virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override; virtual void reload(void) override; protected: @@ -70,7 +70,7 @@ public: AnvilSource(QString a_WorldRegionFolder); // ChunkSource overrides: - virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override; virtual void reload() override; protected: |