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author | Mattes D <github@xoft.cz> | 2014-10-03 19:41:42 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-10-03 19:41:42 +0200 |
commit | 0aa1b5667e0ba97101f60343323c595cc7866c6d (patch) | |
tree | 5d39793f4b9e6662a7e53f8cdb4c375bdc7f23ff /Tools | |
parent | QtBiomeVisualiser: Zoom is now limited and aligned to steps. (diff) | |
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Diffstat (limited to 'Tools')
-rw-r--r-- | Tools/QtBiomeVisualiser/BiomeView.cpp | 19 | ||||
-rw-r--r-- | Tools/QtBiomeVisualiser/BiomeView.h | 3 | ||||
-rw-r--r-- | Tools/QtBiomeVisualiser/ChunkSource.cpp | 143 | ||||
-rw-r--r-- | Tools/QtBiomeVisualiser/MainWindow.cpp | 25 | ||||
-rw-r--r-- | Tools/QtBiomeVisualiser/MainWindow.h | 11 | ||||
-rw-r--r-- | Tools/QtBiomeVisualiser/QtChunk.cpp | 159 | ||||
-rw-r--r-- | Tools/QtBiomeVisualiser/QtChunk.h | 15 |
7 files changed, 228 insertions, 147 deletions
diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp index 8d53c8626..b44b935d7 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.cpp +++ b/Tools/QtBiomeVisualiser/BiomeView.cpp @@ -42,8 +42,9 @@ BiomeView::BiomeView(QWidget * parent) : // Add a chunk-update callback mechanism: connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int))); - // Allow keyboard interaction: + // Allow mouse and keyboard interaction: setFocusPolicy(Qt::StrongFocus); + setMouseTracking(true); } @@ -296,6 +297,12 @@ void BiomeView::mousePressEvent(QMouseEvent * a_Event) void BiomeView::mouseMoveEvent(QMouseEvent * a_Event) { + // If there's no data displayed, bail out: + if (!hasData()) + { + return; + } + if (m_IsMouseDragging) { // The user is dragging the mouse, move the view around: @@ -307,7 +314,15 @@ void BiomeView::mouseMoveEvent(QMouseEvent * a_Event) return; } - // TODO: Update the status bar info for the biome currently pointed at + // Update the status bar info text: + int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X); + int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z); + int chunkX, chunkZ; + int relX = blockX, relY, relZ = blockZ; + cChunkDef::AbsoluteToRelative(relX, relY, relZ, chunkX, chunkZ); + auto chunk = m_Cache.fetch(chunkX, chunkZ); + int biome = (chunk.get() != nullptr) ? chunk->getBiome(relX, relZ) : biInvalidBiome; + emit hoverChanged(blockX, blockZ, biome); } diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h index ae5dd2338..40d8b96ae 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.h +++ b/Tools/QtBiomeVisualiser/BiomeView.h @@ -44,6 +44,9 @@ signals: /** Signalled when the user presses a key to decrease zoom. */ void decreaseZoom(); + /** Emitted when the user moves the mouse, to reflect the current block under the cursor. */ + void hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome); + public slots: /** Redraw the entire widget area. */ void redraw(); diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index 2d180f00f..e5cd7a75a 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -10,135 +10,6 @@ -/** Map for converting biome values to colors. Initialized from biomeColors[]. */ -static uchar biomeToColor[256 * 4]; - -/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/ -static struct -{ - EMCSBiome m_Biome; - uchar m_Color[3]; -} biomeColors[] = -{ - { biOcean, { 0x00, 0x00, 0x70 }, }, - { biPlains, { 0x8d, 0xb3, 0x60 }, }, - { biDesert, { 0xfa, 0x94, 0x18 }, }, - { biExtremeHills, { 0x60, 0x60, 0x60 }, }, - { biForest, { 0x05, 0x66, 0x21 }, }, - { biTaiga, { 0x0b, 0x66, 0x59 }, }, - { biSwampland, { 0x2f, 0xff, 0xda }, }, - { biRiver, { 0x30, 0x30, 0xaf }, }, - { biHell, { 0x7f, 0x00, 0x00 }, }, - { biSky, { 0x00, 0x7f, 0xff }, }, - { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, }, - { biFrozenRiver, { 0xa0, 0xa0, 0xff }, }, - { biIcePlains, { 0xff, 0xff, 0xff }, }, - { biIceMountains, { 0xa0, 0xa0, 0xa0 }, }, - { biMushroomIsland, { 0xff, 0x00, 0xff }, }, - { biMushroomShore, { 0xa0, 0x00, 0xff }, }, - { biBeach, { 0xfa, 0xde, 0x55 }, }, - { biDesertHills, { 0xd2, 0x5f, 0x12 }, }, - { biForestHills, { 0x22, 0x55, 0x1c }, }, - { biTaigaHills, { 0x16, 0x39, 0x33 }, }, - { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, }, - { biJungle, { 0x53, 0x7b, 0x09 }, }, - { biJungleHills, { 0x2c, 0x42, 0x05 }, }, - - { biJungleEdge, { 0x62, 0x8b, 0x17 }, }, - { biDeepOcean, { 0x00, 0x00, 0x30 }, }, - { biStoneBeach, { 0xa2, 0xa2, 0x84 }, }, - { biColdBeach, { 0xfa, 0xf0, 0xc0 }, }, - { biBirchForest, { 0x30, 0x74, 0x44 }, }, - { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, }, - { biRoofedForest, { 0x40, 0x51, 0x1a }, }, - { biColdTaiga, { 0x31, 0x55, 0x4a }, }, - { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, }, - { biMegaTaiga, { 0x59, 0x66, 0x51 }, }, - { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, }, - { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, }, - { biSavanna, { 0xbd, 0xb2, 0x5f }, }, - { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, }, - { biMesa, { 0xd9, 0x45, 0x15 }, }, - { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, }, - { biMesaPlateau, { 0xca, 0x8c, 0x65 }, }, - - // M variants: - { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, }, - { biDesertM, { 0xff, 0xbc, 0x40 }, }, - { biExtremeHillsM, { 0x88, 0x88, 0x88 }, }, - { biFlowerForest, { 0x2d, 0x8e, 0x49 }, }, - { biTaigaM, { 0x33, 0x8e, 0x81 }, }, - { biSwamplandM, { 0x07, 0xf9, 0xb2 }, }, - { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, }, - { biJungleM, { 0x7b, 0xa3, 0x31 }, }, - { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, }, - { biBirchForestM, { 0x58, 0x9c, 0x6c }, }, - { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, }, - { biRoofedForestM, { 0x68, 0x79, 0x42 }, }, - { biColdTaigaM, { 0x24, 0x3f, 0x36 }, }, - { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, }, - { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, }, - { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, }, - { biSavannaM, { 0xe5, 0xda, 0x87 }, }, - { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, }, - { biMesaBryce, { 0xff, 0x6d, 0x3d }, }, - { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, }, - { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, }, -} ; - - - - - -static class BiomeColorsInitializer -{ -public: - BiomeColorsInitializer(void) - { - // Reset all colors to gray: - for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++) - { - biomeToColor[i] = 0x7f; - } - - // Set known biomes to their colors: - for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++) - { - uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome]; - color[0] = biomeColors[i].m_Color[2]; - color[1] = biomeColors[i].m_Color[1]; - color[2] = biomeColors[i].m_Color[0]; - color[3] = 0xff; - } - } -} biomeColorInitializer; - - - - - -/** Converts biomes in an array into the chunk image data. */ -static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image) -{ - // Make sure the two arrays are of the same size, compile-time. - // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger: - static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {}; - static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {}; - - // Convert the biomes into color: - for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++) - { - a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0]; - a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1]; - a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2]; - a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3]; - } -} - - - - - //////////////////////////////////////////////////////////////////////////////// // BioGenSource: @@ -160,9 +31,7 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu QMutexLocker lock(&m_Mtx); m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); } - Chunk::Image img; - biomesToImage(biomes, img); - a_DestChunk->setImage(img); + a_DestChunk->setBiomes(biomes); } @@ -331,10 +200,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun { biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i); } - // Render the biomes: - Chunk::Image img; - biomesToImage(biomeMap, img); - a_DestChunk->setImage(img); + a_DestChunk->setBiomes(biomeMap); return; } @@ -350,10 +216,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun { biomeMap[i] = EMCSBiome(vanillaBiomes[i]); } - // Render the biomes: - Chunk::Image img; - biomesToImage(biomeMap, img); - a_DestChunk->setImage(img); + a_DestChunk->setBiomes(biomeMap); } diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index 25a88d442..63d72f992 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -7,6 +7,7 @@ #include <QFileDialog> #include <QSettings> #include <QDirIterator> +#include <QStatusBar> #include "inifile/iniFile.h" #include "ChunkSource.h" #include "src/Generating/BioGen.h" @@ -40,6 +41,15 @@ MainWindow::MainWindow(QWidget * parent) : connect(m_BiomeView, SIGNAL(wheelUp()), this, SLOT(increaseZoom())); connect(m_BiomeView, SIGNAL(wheelDown()), this, SLOT(decreaseZoom())); + m_StatusBar = new QStatusBar(); + this->setStatusBar(m_StatusBar); + m_StatusBlockX = new QLabel(tr("X")); + m_StatusBlockZ = new QLabel(tr("Z")); + m_StatusBiome = new QLabel(tr("B")); + m_StatusBar->addPermanentWidget(m_StatusBlockX); + m_StatusBar->addPermanentWidget(m_StatusBlockZ); + m_StatusBar->addPermanentWidget(m_StatusBiome); + m_MainLayout = new QHBoxLayout(); m_MainLayout->addWidget(m_BiomeView, 1); m_MainLayout->setMenuBar(menuBar()); @@ -50,6 +60,8 @@ MainWindow::MainWindow(QWidget * parent) : createActions(); createMenus(); + + connect(m_BiomeView, SIGNAL(hoverChanged(int, int, int)), this, SLOT(hoverChanged(int, int, int))); } @@ -205,6 +217,17 @@ void MainWindow::decreaseZoom() +void MainWindow::hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome) +{ + m_StatusBlockX->setText(tr("X: %1").arg(a_BlockX)); + m_StatusBlockZ->setText(tr("Z: %1").arg(a_BlockZ)); + m_StatusBiome->setText (tr("B: %1 (%2)").arg(BiomeToString(a_Biome).c_str()).arg(a_Biome)); +} + + + + + void MainWindow::initMinecraftPath() { #ifdef Q_OS_MAC @@ -322,7 +345,7 @@ void MainWindow::createMenus() file->addAction(m_actNewGen); file->addAction(m_actOpenGen); file->addSeparator(); - QMenu * worlds = file->addMenu(tr("Open existing")); + QMenu * worlds = file->addMenu(tr("Open &existing")); worlds->addActions(m_WorldActions); if (m_WorldActions.empty()) { diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h index 54a9cc6c7..27faae7a8 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.h +++ b/Tools/QtBiomeVisualiser/MainWindow.h @@ -4,6 +4,7 @@ #include <QList> #include <QMainWindow> #include <QHBoxLayout> +#include <QLabel> #include "BiomeView.h" @@ -51,6 +52,9 @@ private slots: /** Sets a zoom level one step smaller than current, if allowed. */ void decreaseZoom(); + /** Updates the statusbar for the specified info about the current block under the cursor. */ + void hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome); + protected: /** The zoom levels */ static const double m_ViewZooms[10]; @@ -79,6 +83,13 @@ protected: /** The layout for the window. */ QHBoxLayout * m_MainLayout; + /** The status bar that displays the current hover information. */ + QStatusBar * m_StatusBar; + + QLabel * m_StatusBlockX; + QLabel * m_StatusBlockZ; + QLabel * m_StatusBiome; + /** The separator line between biome view and generator setup. */ QWidget * m_LineSeparator; diff --git a/Tools/QtBiomeVisualiser/QtChunk.cpp b/Tools/QtBiomeVisualiser/QtChunk.cpp index 80109b2f8..031aa3654 100644 --- a/Tools/QtBiomeVisualiser/QtChunk.cpp +++ b/Tools/QtBiomeVisualiser/QtChunk.cpp @@ -5,6 +5,138 @@ +/** Map for converting biome values to colors. Initialized from biomeColors[]. */ +static uchar biomeToColor[256 * 4]; + +/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/ +static struct +{ + EMCSBiome m_Biome; + uchar m_Color[3]; +} biomeColors[] = +{ + { biOcean, { 0x00, 0x00, 0x70 }, }, + { biPlains, { 0x8d, 0xb3, 0x60 }, }, + { biDesert, { 0xfa, 0x94, 0x18 }, }, + { biExtremeHills, { 0x60, 0x60, 0x60 }, }, + { biForest, { 0x05, 0x66, 0x21 }, }, + { biTaiga, { 0x0b, 0x66, 0x59 }, }, + { biSwampland, { 0x2f, 0xff, 0xda }, }, + { biRiver, { 0x30, 0x30, 0xaf }, }, + { biHell, { 0x7f, 0x00, 0x00 }, }, + { biSky, { 0x00, 0x7f, 0xff }, }, + { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, }, + { biFrozenRiver, { 0xa0, 0xa0, 0xff }, }, + { biIcePlains, { 0xff, 0xff, 0xff }, }, + { biIceMountains, { 0xa0, 0xa0, 0xa0 }, }, + { biMushroomIsland, { 0xff, 0x00, 0xff }, }, + { biMushroomShore, { 0xa0, 0x00, 0xff }, }, + { biBeach, { 0xfa, 0xde, 0x55 }, }, + { biDesertHills, { 0xd2, 0x5f, 0x12 }, }, + { biForestHills, { 0x22, 0x55, 0x1c }, }, + { biTaigaHills, { 0x16, 0x39, 0x33 }, }, + { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, }, + { biJungle, { 0x53, 0x7b, 0x09 }, }, + { biJungleHills, { 0x2c, 0x42, 0x05 }, }, + + { biJungleEdge, { 0x62, 0x8b, 0x17 }, }, + { biDeepOcean, { 0x00, 0x00, 0x30 }, }, + { biStoneBeach, { 0xa2, 0xa2, 0x84 }, }, + { biColdBeach, { 0xfa, 0xf0, 0xc0 }, }, + { biBirchForest, { 0x30, 0x74, 0x44 }, }, + { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, }, + { biRoofedForest, { 0x40, 0x51, 0x1a }, }, + { biColdTaiga, { 0x31, 0x55, 0x4a }, }, + { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, }, + { biMegaTaiga, { 0x59, 0x66, 0x51 }, }, + { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, }, + { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, }, + { biSavanna, { 0xbd, 0xb2, 0x5f }, }, + { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, }, + { biMesa, { 0xd9, 0x45, 0x15 }, }, + { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, }, + { biMesaPlateau, { 0xca, 0x8c, 0x65 }, }, + + // M variants: + { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, }, + { biDesertM, { 0xff, 0xbc, 0x40 }, }, + { biExtremeHillsM, { 0x88, 0x88, 0x88 }, }, + { biFlowerForest, { 0x2d, 0x8e, 0x49 }, }, + { biTaigaM, { 0x33, 0x8e, 0x81 }, }, + { biSwamplandM, { 0x07, 0xf9, 0xb2 }, }, + { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, }, + { biJungleM, { 0x7b, 0xa3, 0x31 }, }, + { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, }, + { biBirchForestM, { 0x58, 0x9c, 0x6c }, }, + { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, }, + { biRoofedForestM, { 0x68, 0x79, 0x42 }, }, + { biColdTaigaM, { 0x24, 0x3f, 0x36 }, }, + { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, }, + { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, }, + { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, }, + { biSavannaM, { 0xe5, 0xda, 0x87 }, }, + { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, }, + { biMesaBryce, { 0xff, 0x6d, 0x3d }, }, + { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, }, + { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, }, +} ; + + + + + +static class BiomeColorsInitializer +{ +public: + BiomeColorsInitializer(void) + { + // Reset all colors to gray: + for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++) + { + biomeToColor[i] = 0x7f; + } + + // Set known biomes to their colors: + for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++) + { + uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome]; + color[0] = biomeColors[i].m_Color[2]; + color[1] = biomeColors[i].m_Color[1]; + color[2] = biomeColors[i].m_Color[0]; + color[3] = 0xff; + } + } +} biomeColorInitializer; + + + + + +/** Converts biomes in an array into the chunk image data. */ +static void biomesToImage(const cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image) +{ + // Make sure the two arrays are of the same size, compile-time. + // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger: + static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {}; + static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {}; + + // Convert the biomes into color: + for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++) + { + a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0]; + a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1]; + a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2]; + a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3]; + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// Chunk: + Chunk::Chunk() : m_IsValid(false) { @@ -24,12 +156,35 @@ const uchar * Chunk::getImage(void) const -void Chunk::setImage(const Image & a_Image) +void Chunk::setBiomes(const cChunkDef::BiomeMap & a_Biomes) { - memcpy(m_Image, a_Image, sizeof(a_Image)); + memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes)); + renderBiomes(); m_IsValid = true; } + +EMCSBiome Chunk::getBiome(int a_RelX, int a_RelZ) +{ + if (!m_IsValid) + { + return biInvalidBiome; + } + return cChunkDef::GetBiome(m_Biomes, a_RelX, a_RelZ); +} + + + + + +void Chunk::renderBiomes() +{ + biomesToImage(m_Biomes, m_Image); +} + + + + diff --git a/Tools/QtBiomeVisualiser/QtChunk.h b/Tools/QtBiomeVisualiser/QtChunk.h index 03e7bd1b3..74321577a 100644 --- a/Tools/QtBiomeVisualiser/QtChunk.h +++ b/Tools/QtBiomeVisualiser/QtChunk.h @@ -21,8 +21,12 @@ public: /** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */ const uchar * getImage(void) const; - /** Sets the image data for this chunk. */ - void setImage(const Image & a_Image); + /** Sets the biomes to m_Biomes and renders them into m_Image. */ + void setBiomes(const cChunkDef::BiomeMap & a_Biomes); + + /** Returns the biome at the specified relative coords, or biInvalidBiome if not valid. + Coords must be valid inside this chunk. */ + EMCSBiome getBiome(int a_RelX, int a_RelZ); protected: /** Flag that specifies if the chunk data is valid - loaded or generated. */ @@ -30,6 +34,13 @@ protected: /** Cached rendered image of this chunk's biomes. Updated in render(). */ Image m_Image; + + /** Biomes comprising the chunk, in the X + 16 * Z ordering. */ + cChunkDef::BiomeMap m_Biomes; + + + /** Renders biomes from m_Biomes into m_Image. */ + void renderBiomes(); }; typedef std::shared_ptr<Chunk> ChunkPtr; |