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authormadmaxoft <github@xoft.cz>2014-06-09 01:42:03 +0200
committermadmaxoft <github@xoft.cz>2014-06-09 01:42:03 +0200
commit8cfe6c973c21a10d6e2371917058f241e2679945 (patch)
treed7a8c229cbffab4ec035a06d59f03c2da804c129 /docs/Generator.html
parentFixed a crash when creating negative-size blockareas. (diff)
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@@ -483,6 +483,10 @@ height to find the third coord. If we want to generate clumps of mushrooms in th
generate the clump center coords in 3D and either use 3 offsets for the mushrooms, or use 2 offsets plus
searching for the closest opening Y-wise in the terrain.</p>
+<p>Note that the clumps generated by this scheme may overlap several chunks. Therefore it's crucial to
+actually check the surrounding chunks if their clumps overlap into the currently generated chunk, and apply
+those as well, otherwise there will be visible cuts in the foliage along the chunks borders.</p>
+
<h3>Springs</h3>
<p>Water and lava springs are essential for making the underground quite a lot more interesting. They are
rather easy to generate, but a bit more difficult to get right. Generating simply means that a few random