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author | NiLSPACE <NiLSPACE@users.noreply.github.com> | 2016-06-24 14:42:09 +0200 |
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committer | GitHub <noreply@github.com> | 2016-06-24 14:42:09 +0200 |
commit | 4e2c92d15f768c7308787f6b8534d9034846700b (patch) | |
tree | 38b34bea06e795aa4f1bea6ebc8c347a29c15dd2 /docs/js/grown.js | |
parent | Added ltdTM to BACKERS (diff) | |
parent | added Grown visualizer to the Generator documentation (diff) | |
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Diffstat (limited to 'docs/js/grown.js')
-rw-r--r-- | docs/js/grown.js | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/docs/js/grown.js b/docs/js/grown.js new file mode 100644 index 000000000..1658ce21c --- /dev/null +++ b/docs/js/grown.js @@ -0,0 +1,79 @@ + +let g_Canvas = null; +let g_Context = null; +let g_ValueMap = null; + + + + +function init() { + g_Canvas = document.getElementById("stage"); + g_Context = g_Canvas.getContext("2d"); + g_ValueMap = new ValueMap(); + g_ValueMap.visualize(g_Context, g_Canvas); +} + + + +function btnZoom(btn) { + g_ValueMap.zoom(); + g_ValueMap.visualize(g_Context, g_Canvas); + if ( + (g_ValueMap.sizeX * 2 - 1 > 600) || + (g_ValueMap.sizeZ * 2 - 1 > 600) + ) { + btn.disabled = true; + } +} + + + +function btnSmooth() { + g_ValueMap.smooth(); + g_ValueMap.visualize(g_Context, g_Canvas); +} + + +function btnReset() { + g_ValueMap.reset(); + g_ValueMap.visualize(g_Context, g_Canvas); + + document.getElementById("grownZoomButton").disabled = false; +} + + +function btnAutomatic(target) { + target.disabled = true; + document.getElementById("grownZoomButton").disabled = true; + + // Reset the valuemap. We don't want to continue on a 500x500 map. + g_ValueMap.reset(); + g_ValueMap.visualize(g_Context, g_Canvas); + + const animationTimeBetween = 350; + let zoom = () => { g_ValueMap.zoom() }; + let smooth = () => { g_ValueMap.smooth() }; + let actions = []; + + for (let i = 0; i < 6; i++) actions.push(zoom); // First zoom 6 times + for (let i = 0; i < 3; i++) actions.push(smooth); // Then smooth 3 times + for (let i = 0; i < 2; i++) actions.push(zoom); // Zoom 2 times + for (let i = 0; i < 2; i++) actions.push(smooth); // And finally smooth 2 more times. + + let update = () => { + if (actions[0] == null) { + target.disabled = false; + return; + } + + actions[0].call(); + g_ValueMap.visualize(g_Context, g_Canvas); + + actions.splice(0, 1); + setTimeout(update, animationTimeBetween); + }; + setTimeout(update, animationTimeBetween + 500); +} + + +window.onload = init; |