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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-25 09:18:52 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-25 09:18:52 +0200 |
commit | a4a418a679f1ac760a8763edd856f0178cfc6dde (patch) | |
tree | 85300ca3a2b3a942998a0c864ae90894857ebf5f /source/BlockID.cpp | |
parent | Fixed output directory structure in the "Release profiled" configuration (diff) | |
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Diffstat (limited to 'source/BlockID.cpp')
-rw-r--r-- | source/BlockID.cpp | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp new file mode 100644 index 000000000..2e2484f21 --- /dev/null +++ b/source/BlockID.cpp @@ -0,0 +1,186 @@ +
+// BlockID.cpp
+
+// Implements the helper functions for converting Block ID string to int etc.
+
+#include "Globals.h"
+#include "BlockID.h"
+#include "../iniFile/iniFile.h"
+
+
+
+
+
+NIBBLETYPE g_BlockLightValue[256];
+NIBBLETYPE g_BlockSpreadLightFalloff[256];
+bool g_BlockTransparent[256];
+bool g_BlockOneHitDig[256];
+bool g_BlockPistonBreakable[256];
+
+
+
+
+
+class cBlockIDMap
+{
+public:
+ cBlockIDMap(void) : m_Ini("items.ini")
+ {
+ m_Ini.ReadFile();
+ }
+
+ int Resolve(const AString & a_ItemName)
+ {
+ return m_Ini.GetValueI("Items", a_ItemName, -1);
+ }
+
+protected:
+ cIniFile m_Ini;
+} ;
+
+
+
+
+
+static cBlockIDMap gsBlockIDMap;
+
+
+
+
+
+int BlockStringToType(const AString & a_BlockTypeString)
+{
+ int res = atoi(a_BlockTypeString.c_str());
+ if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
+ {
+ // It was a valid number, return that
+ return res;
+ }
+
+ return gsBlockIDMap.Resolve(a_BlockTypeString);
+}
+
+
+
+
+// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
+class cBlockPropertiesInitializer
+{
+public:
+ cBlockPropertiesInitializer(void)
+ {
+ memset( g_BlockLightValue, 0x00, sizeof( g_BlockLightValue ) );
+ memset( g_BlockSpreadLightFalloff, 0x0f, sizeof( g_BlockSpreadLightFalloff ) ); // 0x0f means total falloff
+ memset( g_BlockTransparent, 0x00, sizeof( g_BlockTransparent ) );
+ memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) );
+ memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) );
+
+ // Emissive blocks
+ g_BlockLightValue[E_BLOCK_FIRE] = 15;
+ g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
+ g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
+ g_BlockLightValue[E_BLOCK_LAVA] = 15;
+ g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
+ g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
+ g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
+ g_BlockLightValue[E_BLOCK_TORCH] = 14;
+ g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
+ g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
+ g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
+ g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
+ g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
+ g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
+ g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
+ g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
+
+ // Spread blocks
+ g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 4; // Light in water dissapears faster
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 4;
+ g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
+
+ // Transparent blocks
+ g_BlockTransparent[E_BLOCK_AIR] = true;
+ g_BlockTransparent[E_BLOCK_GLASS] = true;
+ g_BlockTransparent[E_BLOCK_FIRE] = true;
+ g_BlockTransparent[E_BLOCK_ICE] = true;
+ g_BlockTransparent[E_BLOCK_TORCH] = true;
+ g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
+ g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
+ g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
+ g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
+ g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
+ g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockTransparent[E_BLOCK_SNOW] = true;
+
+ // TODO: Any other transparent blocks?
+
+ // One hit break blocks
+ g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
+ g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
+ g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
+ g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockOneHitDig[E_BLOCK_TNT] = true;
+ g_BlockOneHitDig[E_BLOCK_TORCH] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_CROPS] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
+ g_BlockOneHitDig[E_BLOCK_REEDS] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
+ g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
+ g_BlockOneHitDig [E_BLOCK_FIRE] = true;
+
+ // Blocks that breaks when pushed by piston
+ g_BlockPistonBreakable[E_BLOCK_AIR] = true;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
+ g_BlockPistonBreakable[E_BLOCK_WATER] = false;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
+ g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
+ g_BlockPistonBreakable[E_BLOCK_BED] = true;
+ g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
+ g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
+ g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
+ g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
+ g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
+ g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
+ g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
+ g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
+ g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
+ g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
+ g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
+ g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
+ g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
+ g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
+ g_BlockPistonBreakable[E_BLOCK_MELON] = true;
+ g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
+ g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
+ g_BlockPistonBreakable[E_BLOCK_VINES] = true;
+ g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
+ g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
+ }
+} BlockPropertiesInitializer;
+
+
+
+
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