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author | madmaxoft <github@xoft.cz> | 2013-09-09 10:49:52 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-09 10:49:52 +0200 |
commit | b8d2d94d90f2021423e4cc9fdaa793e3c43b9130 (patch) | |
tree | 18a8b60e1d66c75df97d5e8c28d1519e90ac2203 /source/Blocks/BlockDoor.h | |
parent | Removed the "charging bow" debug message. (diff) | |
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Diffstat (limited to 'source/Blocks/BlockDoor.h')
-rw-r--r-- | source/Blocks/BlockDoor.h | 80 |
1 files changed, 78 insertions, 2 deletions
diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h index 4978fee38..414ad2e4b 100644 --- a/source/Blocks/BlockDoor.h +++ b/source/Blocks/BlockDoor.h @@ -3,7 +3,6 @@ #include "BlockHandler.h" #include "../World.h" -#include "../Doors.h" #include "../Entities/Player.h" @@ -43,7 +42,7 @@ public: } a_BlockType = m_BlockType; - a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); return true; } @@ -98,6 +97,83 @@ public: } return false; } + + + /// Converts the player's yaw to placed door's blockmeta + inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) + { + ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); + + a_Yaw += 90 + 45; + if (a_Yaw > 360) + { + a_Yaw -= 360; + } + if ((a_Yaw >= 0) && (a_Yaw < 90)) + { + return 0x0; + } + else if ((a_Yaw >= 180) && (a_Yaw < 270)) + { + return 0x2; + } + else if ((a_Yaw >= 90) && (a_Yaw < 180)) + { + return 0x1; + } + else + { + return 0x3; + } + } + + + /// Returns true if the specified blocktype is any kind of door + inline static bool IsDoor(BLOCKTYPE a_Block) + { + return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); + } + + + /// Returns the metadata for the opposite door state (open vs closed) + static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) + { + return a_MetaData ^ 4; + } + + + /// Changes the door at the specified coords from open to close or vice versa + static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z) + { + NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); + + a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); + + if (OldMetaData & 8) + { + // Current block is top of the door + BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); + NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); + + if (IsDoor(BottomBlock) && !(BottomMeta & 8)) + { + a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); + } + } + else + { + // Current block is bottom of the door + BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); + NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); + + if (IsDoor(TopBlock) && (TopMeta & 8)) + { + a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); + } + } + } + + } ; |