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author | madmaxoft <github@xoft.cz> | 2013-09-20 22:02:11 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-20 22:02:11 +0200 |
commit | 5cfc108e8379be84abaa28208e49804033893694 (patch) | |
tree | a907473fc536040a6656d08579a3d70f618f0532 /source/Blocks/BlockHandler.cpp | |
parent | Fixed rounding errors in cProtocol125::SendExplosion(). (diff) | |
parent | Fixed pickup block spawning (diff) | |
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Diffstat (limited to 'source/Blocks/BlockHandler.cpp')
-rw-r--r-- | source/Blocks/BlockHandler.cpp | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index e1cfebb56..b06171119 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -13,6 +13,7 @@ #include "BlockChest.h" #include "BlockCloth.h" #include "BlockCobWeb.h" +#include "BlockComparator.h" #include "BlockCrops.h" #include "BlockDeadBush.h" #include "BlockDirt.h" @@ -110,6 +111,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); + case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); @@ -124,7 +126,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType); case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler; + case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -136,6 +138,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); + case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType); @@ -153,7 +156,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); @@ -355,15 +358,20 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX if (!Pickups.empty()) { - // Add random offset to the spawn position: - // Commented out until bug with pickups not spawning properly is fixed, see World.cpp - /* - int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - */ - - a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); + MTRand r1; + + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = a_BlockX + 0.5; + MicroY = a_BlockY + 0.5; + MicroZ = a_BlockZ + 0.5; + + // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy) + //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16); + + a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); } } |