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author | madmaxoft <github@xoft.cz> | 2013-09-07 18:12:22 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-07 18:12:22 +0200 |
commit | 3b1c83acf8a0592f3c09a6bd530f8b695272b1ab (patch) | |
tree | f95b5f62aec5fb41cc8d1d1d1bed5f1e8e135ac3 /source/Blocks | |
parent | Arrows have proper yaw and pitch when shot, and stop when they hit a block. (diff) | |
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Diffstat (limited to 'source/Blocks')
-rw-r--r-- | source/Blocks/BlockBed.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp index f5e9db88d..66eb9130c 100644 --- a/source/Blocks/BlockBed.cpp +++ b/source/Blocks/BlockBed.cpp @@ -56,7 +56,7 @@ void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, i if (a_World->GetDimension() != dimOverworld) { Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ); - a_World->DoExplosiontAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); + a_World->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); } else { |