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author | Samuel Barney <samjbarney@gmail.com> | 2013-10-28 23:38:34 +0100 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-28 23:38:34 +0100 |
commit | 47283f9daa4a19514c211ceb1dc1e4bc7c06b26d (patch) | |
tree | f4aefc7cb346fee23b4cf681c75f5ad2ee7a8f14 /source/Chunk.cpp | |
parent | Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs. (diff) | |
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Diffstat (limited to 'source/Chunk.cpp')
-rw-r--r-- | source/Chunk.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 637b72b2b..038831896 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -533,7 +533,8 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) if (IsLightValid()) { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); + int TimeOfDay = m_World->GetTimeOfDay(); + cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, TimeOfDay, MaxNbOfSuccess); if (newMob) { int WorldX, WorldY, WorldZ; |