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author | Samuel Barney <samjbarney@gmail.com> | 2013-10-29 17:44:51 +0100 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-29 17:44:51 +0100 |
commit | e1a06153b2e93473af58e1d801998ff7f388dc6d (patch) | |
tree | 080e0f9744333fe7936bcda1da47757dfa9fb10f /source/Chunk.h | |
parent | Merge branch 'master' of https://github.com/SamJBarney/MCServer into MobSpawning (diff) | |
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r-- | source/Chunk.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/Chunk.h b/source/Chunk.h index 591e29ad9..8648bdd24 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -329,6 +329,9 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); + // Light alterations based on time + NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const; + // Simulator data: cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } |