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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
commit01b24d73eab6b0e708063d82f01ea9bb9296550c (patch)
tree6646ddda7a137b8960484b9fa2614683545e756a /source/Chunk.h
parentSimulators are woken up upon chunk load (diff)
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r--source/Chunk.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index a85c99271..629e3a6b9 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -207,6 +207,7 @@ public:
void CalculateLighting(); // Recalculate right now
void CalculateHeightmap();
+ void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);