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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-21 22:47:58 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-21 22:47:58 +0200
commitd95756c5ccedb9371685356ec0af1ff955b425c7 (patch)
tree40a2508d627089e7ad03c899f269a8faba86e40e /source/ChunkMap.cpp
parentUpdated the stacking (Patch contributed by Stephen304) (diff)
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Diffstat (limited to 'source/ChunkMap.cpp')
-rw-r--r--source/ChunkMap.cpp66
1 files changed, 63 insertions, 3 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index ca38c8df1..30e8ac06f 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -737,6 +737,44 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
+/// Wakes up the simulators for the specified area of blocks
+void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
+{
+ cSimulatorManager * SimMgr = m_World->GetSimulatorManager();
+ int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
+ cChunkDef::BlockToChunk(a_MinBlockX, ZERO_CHUNK_Y, a_MinBlockZ, MinChunkX, MinChunkZ);
+ cChunkDef::BlockToChunk(a_MaxBlockX, ZERO_CHUNK_Y, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
+ for (int z = MinChunkZ; z <= MaxChunkZ; z++)
+ {
+ int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width);
+ int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1);
+ for (int x = MinChunkX; x <= MaxChunkX; x++)
+ {
+ cChunkPtr Chunk = GetChunkNoGen(x, 0, z);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ int MinX = std::max(a_MinBlockX, x * cChunkDef::Width);
+ int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1);
+ for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++)
+ {
+ for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++)
+ {
+ for (int BlockX = MinX; BlockX <= MaxX; BlockX++)
+ {
+ SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk);
+ } // for BlockX
+ } // for BlockZ
+ } // for BlockY
+ } // for x - chunks
+ } // for z = chunks
+}
+
+
+
+
+
void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
@@ -1515,7 +1553,9 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
- area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockY + ExplosionSizeInt, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
+ int MinY = std::max(a_BlockY - ExplosionSizeInt, 0);
+ int MaxY = std::min(a_BlockY + ExplosionSizeInt, cChunkDef::Height - 1);
+ area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, MinY, MaxY, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
{
for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
@@ -1546,13 +1586,26 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
case E_BLOCK_OBSIDIAN:
case E_BLOCK_BEDROCK:
case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_LAVA:
{
// These blocks are not affected by explosions
break;
}
+
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ // Turn into simulated water:
+ area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_WATER);
+ break;
+ }
+
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ // Turn into simulated lava:
+ area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_LAVA);
+ break;
+ }
+
default:
{
area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_AIR);
@@ -1563,6 +1616,13 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
} // for y
} // for x
area.Write(m_World, a_BlockX - ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockZ - ExplosionSizeInt);
+
+ // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
+ WakeUpSimulatorsInArea(
+ a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt,
+ MinY, MaxY,
+ a_BlockZ - ExplosionSizeInt, a_BlockZ + ExplosionSizeInt
+ );
}