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author | Alexander Harkness <bearbin@gmail.com> | 2013-09-16 20:09:03 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-09-16 20:09:03 +0200 |
commit | 059648fcb1efcec25b67538162d067ef1cfab1cf (patch) | |
tree | 13c36b5e8877ab3e39fcc8fd6844ee5551a8d09a /source/ClientHandle.h | |
parent | Attempt at fixing linux crash on player login. (diff) | |
parent | Vanilla like maximum and default view distance (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ClientHandle.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 07efc5d9c..01059c511 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -1,4 +1,3 @@ - // cClientHandle.h // Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet @@ -53,9 +52,9 @@ public: #if defined(ANDROID_NDK) static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini) #else - static const int DEFAULT_VIEW_DISTANCE = 9; + static const int DEFAULT_VIEW_DISTANCE = 10; #endif - static const int MAX_VIEW_DISTANCE = 10; + static const int MAX_VIEW_DISTANCE = 15; static const int MIN_VIEW_DISTANCE = 3; /// How many ticks should be checked for a running average of explosions, for limiting purposes |