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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-12 05:46:01 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-12 05:46:01 +0100 |
commit | 43e684071933adef93040e8d4b830d5c6b71cf9a (patch) | |
tree | 014e5300feb1cdbbb8f24e4e42594eeb841f0be2 /source/ClientHandle.h | |
parent | Fixed rclk in doublechests (diff) | |
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Diffstat (limited to 'source/ClientHandle.h')
-rw-r--r-- | source/ClientHandle.h | 41 |
1 files changed, 26 insertions, 15 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 806224333..a413c6670 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -31,6 +31,7 @@ class cProtocol; class cRedstone; class cWindow; class cFallingBlock; +class cItemHandler; @@ -63,7 +64,7 @@ public: cPlayer* GetPlayer() { return m_Player; } // tolua_export - void Kick(const AString & a_Reason); //tolua_export + void Kick(const AString & a_Reason); // tolua_export void Authenticate(void); // Called by cAuthenticator when the user passes authentication void StreamChunks(void); @@ -125,15 +126,15 @@ public: void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - const AString & GetUsername(void) const; //tolua_export - void SetUsername( const AString & a_Username ); //tolua_export + const AString & GetUsername(void) const; // tolua_export + void SetUsername( const AString & a_Username ); // tolua_export - inline short GetPing(void) const { return m_Ping; } //tolua_export + inline short GetPing(void) const { return m_Ping; } // tolua_export void SetViewDistance(int a_ViewDistance); // tolua_export int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export - int GetUniqueID() const { return m_UniqueID; } //tolua_export + int GetUniqueID() const { return m_UniqueID; } // tolua_export /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); @@ -150,8 +151,8 @@ public: void HandlePing (void); void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); - void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); - void HandleBlockPlace (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem); + void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); + void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); void HandleChat (const AString & a_Message); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) @@ -221,16 +222,17 @@ private: static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms) // Values required for block dig animation - int m_BlockDigAnim; // Current stage of the animation; -1 if not digging + int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging int m_BlockDigAnimSpeed; // Current speed of the animation (units ???) - int m_BlockDigX; - int m_BlockDigY; - int m_BlockDigZ; + int m_BlockDigAnimX; + int m_BlockDigAnimY; + int m_BlockDigAnimZ; - char m_LastDigStatus; - int m_LastDigX; - int m_LastDigY; - int m_LastDigZ; + // To avoid dig/aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet: + bool m_HasStartedDigging; + int m_LastDigBlockX; + int m_LastDigBlockY; + int m_LastDigBlockZ; enum eState { @@ -264,6 +266,15 @@ private: /// Adds a single chunk to be streamed to the client; used by StreamChunks() void StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + /// Handles the DIG_STARTED dig packet: + void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); + + /// Handles the DIG_FINISHED dig packet: + void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); + + /// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) + void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); + // cSocketThreads::cCallback overrides: virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client |