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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-05 20:05:15 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-05 20:05:15 +0100
commit2e64b2e5f53239c47431710d2e5d97a26eaf8fd3 (patch)
treefd8134c7e75112336907dfb022b75620d89ee216 /source/ClientHandle.h
parentFloody fluid simulator can create sourceblocks (configurable in World.ini) (diff)
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Diffstat (limited to 'source/ClientHandle.h')
-rw-r--r--source/ClientHandle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index cf02bd107..806224333 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -204,7 +204,8 @@ private:
Vector3d m_ConfirmPosition;
cPlayer * m_Player;
- bool m_bKicking;
+
+ bool m_HasSentDC;
// Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
int m_LastStreamedChunkX;