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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-05 20:05:15 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-05 20:05:15 +0100 |
commit | 2e64b2e5f53239c47431710d2e5d97a26eaf8fd3 (patch) | |
tree | fd8134c7e75112336907dfb022b75620d89ee216 /source/ClientHandle.h | |
parent | Floody fluid simulator can create sourceblocks (configurable in World.ini) (diff) | |
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Diffstat (limited to 'source/ClientHandle.h')
-rw-r--r-- | source/ClientHandle.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h index cf02bd107..806224333 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -204,7 +204,8 @@ private: Vector3d m_ConfirmPosition; cPlayer * m_Player; - bool m_bKicking; + + bool m_HasSentDC; // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk int m_LastStreamedChunkX; |