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author | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
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committer | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
commit | fb1044c4e55c726753d094b66756a1cb3bc60ee8 (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/Enchantments.h | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
parent | Changed everyting to Unix line endings. (diff) | |
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Diffstat (limited to 'source/Enchantments.h')
-rw-r--r-- | source/Enchantments.h | 228 |
1 files changed, 114 insertions, 114 deletions
diff --git a/source/Enchantments.h b/source/Enchantments.h index c20da654b..cda743daf 100644 --- a/source/Enchantments.h +++ b/source/Enchantments.h @@ -1,114 +1,114 @@ -
-// Enchantments.h
-
-// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments
-
-
-
-
-
-#pragma once
-
-
-
-
-
-// fwd: WorldStorage/FastNBT.h
-class cFastNBTWriter;
-class cParsedNBT;
-
-
-
-
-
-// tolua_begin
-
-/** Class that stores item enchantments or stored-enchantments
-The enchantments may be serialized to a stringspec and read back from such stringspec.
-The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end,
-mapping each enchantment's id onto its level. ID may be either a number or the enchantment name.
-Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
-Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
-*/
-class cEnchantments
-{
-public:
- /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
- enum
- {
- enchProtection = 0,
- enchFireProtection = 1,
- enchFeatherFalling = 2,
- enchBlastProtection = 3,
- enchProjectileProtection = 4,
- enchRespiration = 5,
- enchAquaAffinity = 6,
- enchThorns = 7,
- enchSharpness = 16,
- enchSmite = 17,
- enchBaneOfArthropods = 18,
- enchKnockback = 19,
- enchFireAspect = 20,
- enchLooting = 21,
- enchEfficiency = 32,
- enchSilkTouch = 33,
- enchUnbreaking = 34,
- enchFortune = 35,
- enchPower = 48,
- enchPunch = 49,
- enchFlame = 50,
- enchInfinity = 51,
- } ;
-
- /// Creates an empty enchantments container
- cEnchantments(void);
-
- /// Creates an enchantments container filled with enchantments parsed from stringspec
- cEnchantments(const AString & a_StringSpec);
-
- /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
- void AddFromString(const AString & a_StringSpec);
-
- /// Serializes all the enchantments into a string
- AString ToString(void) const;
-
- /// Returns the level for the specified enchantment; 0 if not stored
- int GetLevel(int a_EnchantmentID) const;
-
- /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
- void SetLevel(int a_EnchantmentID, int a_Level);
-
- /// Removes all enchantments
- void Clear(void);
-
- /// Returns true if there are no enchantments
- bool IsEmpty(void) const;
-
- /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
- static int StringToEnchantmentID(const AString & a_EnchantmentName);
-
- /// Returns true if a_Other contains exactly the same enchantments and levels
- bool operator ==(const cEnchantments & a_Other) const;
-
- // tolua_end
-
- /// Returns true if a_Other doesn't contain exactly the same enchantments and levels
- bool operator !=(const cEnchantments & a_Other) const;
-
- /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
- void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const;
-
- /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
- void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx);
-
-protected:
- /// Maps enchantment ID -> enchantment level
- typedef std::map<int, int> cMap;
-
- /// Currently stored enchantments
- cMap m_Enchantments;
-} ; // tolua_export
-
-
-
-
+ +// Enchantments.h + +// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments + + + + + +#pragma once + + + + + +// fwd: WorldStorage/FastNBT.h +class cFastNBTWriter; +class cParsedNBT; + + + + + +// tolua_begin + +/** Class that stores item enchantments or stored-enchantments +The enchantments may be serialized to a stringspec and read back from such stringspec. +The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end, +mapping each enchantment's id onto its level. ID may be either a number or the enchantment name. +Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. +Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. +*/ +class cEnchantments +{ +public: + /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + enum + { + enchProtection = 0, + enchFireProtection = 1, + enchFeatherFalling = 2, + enchBlastProtection = 3, + enchProjectileProtection = 4, + enchRespiration = 5, + enchAquaAffinity = 6, + enchThorns = 7, + enchSharpness = 16, + enchSmite = 17, + enchBaneOfArthropods = 18, + enchKnockback = 19, + enchFireAspect = 20, + enchLooting = 21, + enchEfficiency = 32, + enchSilkTouch = 33, + enchUnbreaking = 34, + enchFortune = 35, + enchPower = 48, + enchPunch = 49, + enchFlame = 50, + enchInfinity = 51, + } ; + + /// Creates an empty enchantments container + cEnchantments(void); + + /// Creates an enchantments container filled with enchantments parsed from stringspec + cEnchantments(const AString & a_StringSpec); + + /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it + void AddFromString(const AString & a_StringSpec); + + /// Serializes all the enchantments into a string + AString ToString(void) const; + + /// Returns the level for the specified enchantment; 0 if not stored + int GetLevel(int a_EnchantmentID) const; + + /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 + void SetLevel(int a_EnchantmentID, int a_Level); + + /// Removes all enchantments + void Clear(void); + + /// Returns true if there are no enchantments + bool IsEmpty(void) const; + + /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive + static int StringToEnchantmentID(const AString & a_EnchantmentName); + + /// Returns true if a_Other contains exactly the same enchantments and levels + bool operator ==(const cEnchantments & a_Other) const; + + // tolua_end + + /// Returns true if a_Other doesn't contain exactly the same enchantments and levels + bool operator !=(const cEnchantments & a_Other) const; + + /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") + void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const; + + /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) + void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx); + +protected: + /// Maps enchantment ID -> enchantment level + typedef std::map<int, int> cMap; + + /// Currently stored enchantments + cMap m_Enchantments; +} ; // tolua_export + + + + |