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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-04 19:15:20 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-04 19:15:20 +0200 |
commit | 6059c44dcba28bf6f3f29893322715c9c2dbe249 (patch) | |
tree | 7c1bc8347270d5d1186fd0947a949cc1538e9d60 /source/Entities/Player.cpp | |
parent | Pickups are a little less jittery (diff) | |
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Diffstat (limited to 'source/Entities/Player.cpp')
-rw-r--r-- | source/Entities/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 0943f61ff..8356d588e 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1182,7 +1182,7 @@ void cPlayer::TossItem( double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3); } |