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authorSamuel Barney <samjbarney@gmail.com>2013-10-28 23:40:13 +0100
committerSamuel Barney <samjbarney@gmail.com>2013-10-28 23:40:13 +0100
commitd7a490a99205d69abce52c77854fafee52b4e82b (patch)
tree92e68ff622fc89bd94e11c7ed7fc548ed3129047 /source/Entities
parentGot spiders and other mobs respecting night and day for spawning (diff)
parentProtoProxy: Implemented 1.7.2 status request / response / ping. (diff)
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Diffstat (limited to 'source/Entities')
-rw-r--r--source/Entities/Pickup.cpp9
-rw-r--r--source/Entities/Pickup.h9
-rw-r--r--source/Entities/Player.cpp17
-rw-r--r--source/Entities/Player.h21
4 files changed, 32 insertions, 24 deletions
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp
index 075f93449..bc8abd204 100644
--- a/source/Entities/Pickup.cpp
+++ b/source/Entities/Pickup.cpp
@@ -24,11 +24,12 @@
-cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
- : cEntity(etPickup, a_X, a_Y, a_Z, 0.2, 0.2)
+cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
+ : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
, m_Timer( 0.f )
, m_Item(a_Item)
, m_bCollected( false )
+ , m_bIsPlayerCreated( IsPlayerCreated )
{
m_MaxHealth = 5;
m_Health = 5;
@@ -126,8 +127,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
return false; // It's already collected!
}
- // 800 is to long
- if (m_Timer < 500.f)
+ // Two seconds if player created the pickup (vomiting), half a second if anything else
+ if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
{
// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
return false; // Not old enough
diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h
index 488f91fb2..d39eda298 100644
--- a/source/Entities/Pickup.h
+++ b/source/Entities/Pickup.h
@@ -24,14 +24,14 @@ class cPickup :
public:
CLASS_PROTODEF(cPickup);
- cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
+ cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export
+ bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
@@ -40,6 +40,9 @@ public:
/// Returns true if the pickup has already been collected
bool IsCollected(void) const { return m_bCollected; } // tolua_export
+
+ /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time
+ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
@@ -52,6 +55,8 @@ private:
cItem m_Item;
bool m_bCollected;
+
+ bool m_bIsPlayerCreated;
}; // tolua_export
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index d93b45614..d94bc944c 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -349,11 +349,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
void cPlayer::Heal(int a_Health)
{
- if (m_Health < GetMaxHealth())
- {
- m_Health = (short)std::min((int)a_Health + m_Health, (int)GetMaxHealth());
- SendHealth();
- }
+ super::Heal(a_Health);
+ SendHealth();
}
@@ -1183,7 +1180,7 @@ void cPlayer::TossItem(
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3);
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1227,11 +1224,11 @@ void cPlayer::LoadPermissionsFromDisk()
m_Groups.clear();
m_Permissions.clear();
- cIniFile IniFile("users.ini");
- if( IniFile.ReadFile() )
+ cIniFile IniFile;
+ if (IniFile.ReadFile("users.ini"))
{
std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
- if( Groups.size() > 0 )
+ if (!Groups.empty())
{
AStringVector Split = StringSplit( Groups, "," );
for( unsigned int i = 0; i < Split.size(); i++ )
@@ -1248,7 +1245,7 @@ void cPlayer::LoadPermissionsFromDisk()
}
else
{
- LOGWARN("WARNING: Failed to read ini file users.ini");
+ LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group.");
AddToGroup("Default");
}
ResolvePermissions();
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
index 82ff48954..449a63231 100644
--- a/source/Entities/Player.h
+++ b/source/Entities/Player.h
@@ -128,8 +128,8 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /// Tries to move to a new position, with collision checks and stuff
- virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export
+ /// Tries to move to a new position, with attachment-related checks (y == -999)
+ void MoveTo(const Vector3d & a_NewPos); // tolua_export
cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
const cWindow * GetWindow(void) const { return m_CurrentWindow; }
@@ -159,21 +159,25 @@ public:
/// Adds a player to existing group or creates a new group when it doesn't exist
void AddToGroup( const AString & a_GroupName ); // tolua_export
+
/// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
+
bool CanUseCommand( const AString & a_Command ); // tolua_export
bool HasPermission( const AString & a_Permission ); // tolua_export
const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
bool IsInGroup( const AString & a_Group ); // tolua_export
- AString GetColor(void) const; // tolua_export
+ // tolua_begin
+
+ /// Returns the full color code to use for this player, based on their primary group or set in m_Color
+ AString GetColor(void) const;
- void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); // tolua_export
+ void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0);
- void Heal( int a_Health ); // tolua_export
-
- // tolua_begin
+ /// Heals the player by the specified amount of HPs (positive only); sends health update
+ void Heal(int a_Health);
int GetFoodLevel (void) const { return m_FoodLevel; }
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
@@ -181,7 +185,7 @@ public:
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
- int GetAirLevel (void) const { return m_AirLevel; }
+ int GetAirLevel (void) const { return m_AirLevel; }
/// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@@ -302,6 +306,7 @@ protected:
/// Player's air level (for swimming)
int m_AirLevel;
+
/// used to time ticks between damage taken via drowning/suffocation
int m_AirTickTimer;