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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 22:06:31 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 22:06:31 +0200
commit879b7262b4ad174f0de09eaa45de69b07f4dfe2c (patch)
tree68a005b11fde44f94b89bc136767e96e8509cb57 /source/Generating/FinishGen.cpp
parentAdded more item stacking sizes (patch contributed by Hanfer) (diff)
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Diffstat (limited to 'source/Generating/FinishGen.cpp')
-rw-r--r--source/Generating/FinishGen.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp
index 6d0811891..53453a247 100644
--- a/source/Generating/FinishGen.cpp
+++ b/source/Generating/FinishGen.cpp
@@ -385,3 +385,82 @@ void cFinishGenBottomLava::GenFinish(
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenPreSimulator:
+
+cFinishGenPreSimulator::cFinishGenPreSimulator(void)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cFinishGenPreSimulator::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+)
+{
+ CollapseSandGravel(a_BlockTypes, a_HeightMap);
+ // TODO: other operations
+}
+
+
+
+
+
+void cFinishGenPreSimulator::CollapseSandGravel(
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
+)
+{
+ // Collapse gravel and sand:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int LastY = -1;
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
+ switch (Block)
+ {
+ default:
+ {
+ // Set the last block onto which stuff can fall to this height:
+ LastY = y;
+ break;
+ }
+ case E_BLOCK_AIR:
+ {
+ // Do nothing
+ break;
+ }
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ {
+ if (LastY < y - 1)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, LastY + 1, z, Block);
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
+ }
+ LastY++;
+ break;
+ }
+ } // switch (GetBlock)
+ } // for y
+ cChunkDef::SetHeight(a_HeightMap, x, z, LastY);
+ } // for x
+ } // for z
+}
+
+
+
+