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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 11:16:09 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 11:16:09 +0200 |
commit | 90e0656c7562fc1761fefc023df56078732da3c0 (patch) | |
tree | 9595db614f319071e7b0fe5345eb3c0e7f9171bf /source/Inventory.h | |
parent | Refactored cInventory to use cItemGrid for the actual Storage (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Inventory.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Inventory.h b/source/Inventory.h index 572a566e1..395ca8982 100644 --- a/source/Inventory.h +++ b/source/Inventory.h @@ -135,11 +135,11 @@ public: const cItem & GetEquippedLeggings (void) const { return m_ArmorSlots.GetSlot(2); } const cItem & GetEquippedBoots (void) const { return m_ArmorSlots.GetSlot(3); } + // tolua_end + /// Sends the slot contents to the owner void SendSlot(int a_SlotNum); - // tolua_end - /// Converts an armor slot number into the ID for the EntityEquipment packet static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum); |