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A lightweight, fast and extensible game server for Minecraft
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author
madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>
2012-02-26 13:55:42 +0100
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madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>
2012-02-26 13:55:42 +0100
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7268a70902b04e098b6b530986d9ce6d210fdd07
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patch
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4c4a28b6e5fa03a58f3a787505bb02eca200082e
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source/LuaFunctions.h
parent
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
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