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author | tonibm19 <tonibm19@gmail.com> | 2013-10-28 20:28:16 +0100 |
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committer | tonibm19 <tonibm19@gmail.com> | 2013-10-28 20:28:16 +0100 |
commit | 1ff051c9a31a5ebf9b8db4a5aad9361bb4299df8 (patch) | |
tree | 1305534b6043f9ea3b043d94785ee07148f64fdf /source/Mobs/Horse.cpp | |
parent | Now saddle pigs spawn a saddle pickup when killed (diff) | |
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Diffstat (limited to 'source/Mobs/Horse.cpp')
-rw-r--r-- | source/Mobs/Horse.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index f9705a451..d18887ea4 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" @@ -142,6 +141,10 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); + if (m_bIsSaddled) + { + a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); + } } |