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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-04 21:46:56 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-04 21:46:56 +0100 |
commit | 7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 (patch) | |
tree | 8ace65bcb978257250c6b767abd29457700c07b4 /source/Mobs/Skeleton.h | |
parent | Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Skeleton.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 6cede1d22..8f31b42e1 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -19,6 +19,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; + virtual void Attack(float a_Dt) override; bool IsWither(void) const { return m_bIsWither; }; private: |