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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/Mobs/Zombie.cpp | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'source/Mobs/Zombie.cpp')
-rw-r--r-- | source/Mobs/Zombie.cpp | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp deleted file mode 100644 index a485d2b55..000000000 --- a/source/Mobs/Zombie.cpp +++ /dev/null @@ -1,47 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Zombie.h" -#include "../World.h" -#include "../LineBlockTracer.h" - - - - -cZombie::cZombie(bool IsVillagerZombie) : - super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), - m_bIsConverting(false), - m_bIsVillagerZombie(IsVillagerZombie) -{ - SetBurnsInDaylight(true); -} - - - - - -void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); - - // TODO: Rare drops -} - - - - - -void cZombie::MoveToPosition(const Vector3f & a_Position) -{ - m_Destination = a_Position; - - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) - { - m_bMovingToDestination = false; - return; - } - m_bMovingToDestination = true; -} - - |