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author | keyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-22 09:18:03 +0200 |
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committer | keyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-22 09:18:03 +0200 |
commit | de03dd6460c59c8abdd5b613ffa73511486022fc (patch) | |
tree | 4ee1c327aca18ea8d460889fbd99e895fd46a412 /source/Player.h | |
parent | Fixed Profiled Release build (missing preprocessor macro for static XML compilation) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/Player.h b/source/Player.h index d64cc7581..866798159 100644 --- a/source/Player.h +++ b/source/Player.h @@ -41,6 +41,8 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { }; + /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |