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author | madmaxoft <github@xoft.cz> | 2013-11-13 11:08:51 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-11-13 11:08:51 +0100 |
commit | 293051eca89351181f11443e1785617ab58459c8 (patch) | |
tree | 50c637b3c2ac3f1848610623156ce96be1b91be5 /source/Protocol | |
parent | cWindow: Fixed item dupe glitch with painting (#278) (diff) | |
parent | Bundled fixes [SEE DESC] (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Protocol/Protocol132.cpp | 6 | ||||
-rw-r--r-- | source/Protocol/Protocol14x.cpp | 6 | ||||
-rw-r--r-- | source/Protocol/Protocol17x.cpp | 52 |
3 files changed, 50 insertions, 14 deletions
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index 53159a3b3..22eac4312 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -392,9 +392,9 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src cCSLock Lock(m_CSPacket); WriteByte(PACKET_SOUND_PARTICLE_EFFECT); WriteInt (a_EffectID); - WriteInt (a_SrcX / 8); - WriteByte(a_SrcY / 8); - WriteInt (a_SrcZ / 8); + WriteInt (a_SrcX); + WriteByte(a_SrcY); + WriteInt (a_SrcZ); WriteInt (a_Data); Flush(); } diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp index ba9d7c01a..d2582458b 100644 --- a/source/Protocol/Protocol14x.cpp +++ b/source/Protocol/Protocol14x.cpp @@ -109,9 +109,9 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src cCSLock Lock(m_CSPacket); WriteByte(PACKET_SOUND_PARTICLE_EFFECT); WriteInt (a_EffectID); - WriteInt (a_SrcX / 8); - WriteByte(a_SrcY / 8); - WriteInt (a_SrcZ / 8); + WriteInt (a_SrcX); + WriteByte(a_SrcY); + WriteInt (a_SrcZ); WriteInt (a_Data); WriteBool(0); Flush(); diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 78a55ccc0..628b8e071 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes: #include "../World.h" #include "../WorldStorage/FastNBT.h" #include "../StringCompression.h" +#include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" @@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) void cProtocol172::SendDisconnect(const AString & a_Reason) { cPacketizer Pkt(*this, 0x40); - Pkt.WriteString(EscapeString(a_Reason)); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); } @@ -615,9 +616,9 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src { cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); - Pkt.WriteInt(a_SrcX / 8); - Pkt.WriteByte(a_SrcY / 8); - Pkt.WriteInt(a_SrcZ / 8); + Pkt.WriteInt(a_SrcX); + Pkt.WriteByte(a_SrcY); + Pkt.WriteInt(a_SrcZ); Pkt.WriteInt(a_Data); Pkt.WriteBool(false); } @@ -819,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { - cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain - Pkt.WriteFloat(0); // unused + { + cPacketizer Pkt(*this, 0x2b); // Change Game State packet + Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteFloat(0); // Unused for weather + } + + // TODO: Fade effect, somehow } @@ -1664,12 +1669,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteItem(((const cPickup &)a_Entity).GetItem()); break; } + case cEntity::etMinecart: + { + WriteByte(0x51); + + // The following expression makes Minecarts shake more with less health or higher damage taken + // It gets half the maximum health, and takes it away from the current health minus the half health: + /* Health: 5 | 3 - (5 - 3) = 1 (shake power) + Health: 3 | 3 - (3 - 3) = 3 + Health: 1 | 3 - (1 - 3) = 5 + */ + WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); + WriteByte(0x52); + WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteByte(0x73); + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + + if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + { + WriteByte(0x10); + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); + } + break; + } + case cEntity::etProjectile: + { + if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow) + { + WriteByte(0x10); + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); + } + break; + } case cEntity::etMonster: { WriteMobMetadata((const cMonster &)a_Entity); break; } - // TODO: Other types } } |